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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  feAr raiser103
 BAT OUT OF HELL
 
 4
 
 
      | Posted - 2016.01.23 04:52:00 -
          [1] - Quote 
 I think there should be some module you can put on you're dropship that affects the repair tool for example a module that slightly expands the range or makes it more effective it would probably have a high pg to prevent stacking and maybe even a penalty for stacking I just think it should have some sort of enchantment if you have any ideas feel free to say them
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        |  Soto Gallente
 
 385
 
 
      | Posted - 2016.01.23 05:16:00 -
          [2] - Quote 
 There should be no module that affects a SPECIFIC weapon/equipment.
 
 Ex-news reporter for The Scope | 
      
      
        |  Xvos Reigns
 PIanet Express
 
 417
 
 
      | Posted - 2016.01.23 05:19:00 -
          [3] - Quote 
 
 feAr raiser103 wrote:I think there should be some module you can put on you're dropship that affects the repair tool for example a module that slightly expands the range or makes it more effective it would probably have a high pg to prevent stacking and maybe even a penalty for stacking I just think it should have some sort of enchantment if you have any ideas feel free to say them Uhmmm....NO.
 
 Spec min logi if you want more range, it's kind of the point.
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        |  feAr raiser103
 BAT OUT OF HELL
 
 7
 
 
      | Posted - 2016.01.23 06:16:00 -
          [4] - Quote 
 
 Soto Gallente wrote:There should be no module that affects a SPECIFIC weapon/equipment. 
 Then why are there modules that effect the active scanner
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        |  Soto Gallente
 
 385
 
 
      | Posted - 2016.01.23 06:18:00 -
          [5] - Quote 
 
 feAr raiser103 wrote:Soto Gallente wrote:There should be no module that affects a SPECIFIC weapon/equipment. Then why are there modules that effect the active scanner What modules? Tell me what modules exist that affect active scanning, I dare you.
 
 Ex-news reporter for The Scope | 
      
      
        |  feAr raiser103
 BAT OUT OF HELL
 
 7
 
 
      | Posted - 2016.01.23 06:21:00 -
          [6] - Quote 
 
 Soto Gallente wrote:feAr raiser103 wrote:Soto Gallente wrote:There should be no module that affects a SPECIFIC weapon/equipment. Then why are there modules that effect the active scanner What modules? Tell me what modules exist that affect active scanning, I dare you. 
 First off how are you reply so quickly second I'm not playing dust right now so I cant
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        |  SAMEERio
 Th3.Immortals
 Shadow of Dust
 
 170
 
 
      | Posted - 2016.01.23 10:30:00 -
          [7] - Quote 
 
 feAr raiser103 wrote:Soto Gallente wrote:feAr raiser103 wrote:Soto Gallente wrote:There should be no module that affects a SPECIFIC weapon/equipment. Then why are there modules that effect the active scanner What modules? Tell me what modules exist that affect active scanning, I dare you. First off how are you reply so quickly second I'm not playing dust right now so I cant I smell a scrub
 
 Eat my Shorts! | 
      
      
        |  The KTM Duke
 Second-Nature
 
 1
 
 
      | Posted - 2016.01.23 10:36:00 -
          [8] - Quote 
 
 feAr raiser103 wrote:Soto Gallente wrote:feAr raiser103 wrote:Soto Gallente wrote:There should be no module that affects a SPECIFIC weapon/equipment. Then why are there modules that effect the active scanner What modules? Tell me what modules exist that affect active scanning, I dare you. First off how are you reply so quickly second I'm not playing dust right now so I cant Passive scan =/= active scan
 
 I don't want to make you love me. I have a dream, PCs with Pubs framerate...uhm nevermind | 
      
      
        |  TooMany Names AlreadyTaken
 Going for the gold
 
 1
 
 
      | Posted - 2016.01.23 11:27:00 -
          [9] - Quote 
 
 feAr raiser103 wrote:Soto Gallente wrote:There should be no module that affects a SPECIFIC weapon/equipment. Then why are there modules that effect the active scanner Those modules DO NOT affect the scanner equipment, just your suit's passive scan rating.
 
 PORTDUST514TOPCMay God have mercy for my enemies because I won't. - George S. Patton Jr. | 
      
      
        |  Soto Gallente
 
 393
 
 
      | Posted - 2016.01.23 16:43:00 -
          [10] - Quote 
 
 feAr raiser103 wrote:Soto Gallente wrote:feAr raiser103 wrote:Soto Gallente wrote:There should be no module that affects a SPECIFIC weapon/equipment. Then why are there modules that effect the active scanner What modules? Tell me what modules exist that affect active scanning, I dare you. First off how are you reply so quickly second I'm not playing dust right now so I cant I'm a forum warrior
 
 #dealwithit
 
 Ex-news reporter for The Scope | 
      
      
        |  Radiant Pancake3
 Celestial Phoenixes
 
 3
 
 
      | Posted - 2016.01.23 16:49:00 -
          [11] - Quote 
 
 feAr raiser103 wrote:I think there should be some module you can put on you're dropship that affects the repair tool for  Things don't add up here...
 
 SoulPancake | 
      
      
        |  Pierced Daddy
 0ther.Haven
 
 542
 
 
      | Posted - 2016.01.23 18:28:00 -
          [12] - Quote 
 Then you need to get extendz. They help your "healer" get bigger. I'm almost 3 inches now. That's a 2 inch growth
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        |  SAMEERio
 Th3.Immortals
 Shadow of Dust
 
 172
 
 
      | Posted - 2016.01.23 19:06:00 -
          [13] - Quote 
 
 Pierced Daddy wrote:Then you need to get extendz. They help your "healer" get bigger. I'm almost 3 inches now. That's a 2 inch growth 3 inches...that's not very big. You should eat more veggies
 
 Eat my Shorts! | 
      
      
        |  TooMany Names AlreadyTaken
 Going for the gold
 
 1
 
 
      | Posted - 2016.01.23 20:35:00 -
          [14] - Quote 
 
 Radiant Pancake3 wrote:feAr raiser103 wrote:I think there should be some module you can put on you're dropship that affects the repair tool for  Things don't add up here... lol pretty sure he meant dropsuit.
 
 PORTDUST514TOPCMay God have mercy for my enemies because I won't. - George S. Patton Jr. | 
      
      
        |  TIGER SHARK1501
 Savage Bullet
 RUST415
 
 734
 
 
      | Posted - 2016.01.23 22:29:00 -
          [15] - Quote 
 If the Devs made a different class of module slots for vehicles I like the idea. I'd say no unless a port happens however. Performance is more important than content.
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        |  Soto Gallente
 
 399
 
 
      | Posted - 2016.01.23 23:04:00 -
          [16] - Quote 
 
 TIGER SHARK1501 wrote:If the Devs made a different class of module slots for vehicles I like the idea. I'd say no unless a port happens however. Performance is more important than content. He meant to say "dropsuits" not "dropships"
 
 I still agree with you though.
 
 Ex-news reporter for The Scope | 
      
      
        |  Pierced Daddy
 0ther.Haven
 
 544
 
 
      | Posted - 2016.01.23 23:18:00 -
          [17] - Quote 
 
 Soto Gallente wrote:TIGER SHARK1501 wrote:If the Devs made a different class of module slots for vehicles I like the idea. I'd say no unless a port happens however. Performance is more important than content. He meant to say "dropsuits" not "dropships" I still agree with you though. 
 It would make more sense to have a scanner booster on a derpship
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        |  lamo guys
 Corrosive Synergy
 
 194
 
 
      | Posted - 2016.01.24 04:55:00 -
          [18] - Quote 
 Maybe we make a rep bomb and just fly over our team and drop it! JK , but it would be fun.
 
 Don't blink it will be over quick | 
      
      
        |  MrShooter01
 Ustio Mercenary Squadron
 
 2
 
 
      | Posted - 2016.01.24 05:51:00 -
          [19] - Quote 
 +100
 
 the biggest problem with logistics dropships was you had to be hovering like 10 feet away from vehicles to lock on with the remote armor repair/sheild xfer, like a gigantic WP pinata floating right above the tank, then you'd invariably take a few railgun rounds or a bunch of swarms and eat **** right on top of the tank you were trying to rep, blocking his turret fire with your dumbass derpship wreck. It sucked.
 
 I just wanted to swoop in and save the day
  
 
 
 
 
 
 
 
 
 
 Also modules improving the effects of infantry equipment would be awesome, haters gonna hate
 
 Repair tool range module
 Repair tool repair rate module
 Repair tool additional lock module
 Sheild "repair" tool ffs
 
 Nanohive max nanite cluster module
 Nanohive supply/repair rate module
 Nanohive bandwidth reduction module
 
 Drop uplink spawn time module
 Drop uplink spawn count module
 
 Generic deployable equipment +1 max deployed module
 Bandwidth module
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        |  TIGER SHARK1501
 Savage Bullet
 RUST415
 
 735
 
 
      | Posted - 2016.01.24 07:10:00 -
          [20] - Quote 
 
 Pierced Daddy wrote:Soto Gallente wrote:TIGER SHARK1501 wrote:If the Devs made a different class of module slots for vehicles I like the idea. I'd say no unless a port happens however. Performance is more important than content. He meant to say "dropsuits" not "dropships" I still agree with you though. It would make more sense to have a scanner booster on a derpship Omg hunt for rat B@$+@%$ snipers! =ƒÿì
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