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feAr raiser103
BAT OUT OF HELL
4
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Posted - 2016.01.23 04:52:00 -
[1] - Quote
I think there should be some module you can put on you're dropship that affects the repair tool for example a module that slightly expands the range or makes it more effective it would probably have a high pg to prevent stacking and maybe even a penalty for stacking I just think it should have some sort of enchantment if you have any ideas feel free to say them |
Soto Gallente
385
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Posted - 2016.01.23 05:16:00 -
[2] - Quote
There should be no module that affects a SPECIFIC weapon/equipment.
Ex-news reporter for The Scope
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Xvos Reigns
PIanet Express
417
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Posted - 2016.01.23 05:19:00 -
[3] - Quote
feAr raiser103 wrote:I think there should be some module you can put on you're dropship that affects the repair tool for example a module that slightly expands the range or makes it more effective it would probably have a high pg to prevent stacking and maybe even a penalty for stacking I just think it should have some sort of enchantment if you have any ideas feel free to say them Uhmmm....NO.
Spec min logi if you want more range, it's kind of the point. |
feAr raiser103
BAT OUT OF HELL
7
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Posted - 2016.01.23 06:16:00 -
[4] - Quote
Soto Gallente wrote:There should be no module that affects a SPECIFIC weapon/equipment.
Then why are there modules that effect the active scanner |
Soto Gallente
385
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Posted - 2016.01.23 06:18:00 -
[5] - Quote
feAr raiser103 wrote:Soto Gallente wrote:There should be no module that affects a SPECIFIC weapon/equipment. Then why are there modules that effect the active scanner What modules? Tell me what modules exist that affect active scanning, I dare you.
Ex-news reporter for The Scope
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feAr raiser103
BAT OUT OF HELL
7
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Posted - 2016.01.23 06:21:00 -
[6] - Quote
Soto Gallente wrote:feAr raiser103 wrote:Soto Gallente wrote:There should be no module that affects a SPECIFIC weapon/equipment. Then why are there modules that effect the active scanner What modules? Tell me what modules exist that affect active scanning, I dare you.
First off how are you reply so quickly second I'm not playing dust right now so I cant |
SAMEERio
Th3.Immortals Shadow of Dust
170
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Posted - 2016.01.23 10:30:00 -
[7] - Quote
feAr raiser103 wrote:Soto Gallente wrote:feAr raiser103 wrote:Soto Gallente wrote:There should be no module that affects a SPECIFIC weapon/equipment. Then why are there modules that effect the active scanner What modules? Tell me what modules exist that affect active scanning, I dare you. First off how are you reply so quickly second I'm not playing dust right now so I cant I smell a scrub
Eat my Shorts!
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The KTM Duke
Second-Nature
1
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Posted - 2016.01.23 10:36:00 -
[8] - Quote
feAr raiser103 wrote:Soto Gallente wrote:feAr raiser103 wrote:Soto Gallente wrote:There should be no module that affects a SPECIFIC weapon/equipment. Then why are there modules that effect the active scanner What modules? Tell me what modules exist that affect active scanning, I dare you. First off how are you reply so quickly second I'm not playing dust right now so I cant Passive scan =/= active scan
I don't want to make you love me.
I have a dream, PCs with Pubs framerate...uhm nevermind
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2016.01.23 11:27:00 -
[9] - Quote
feAr raiser103 wrote:Soto Gallente wrote:There should be no module that affects a SPECIFIC weapon/equipment. Then why are there modules that effect the active scanner Those modules DO NOT affect the scanner equipment, just your suit's passive scan rating.
PORTDUST514TOPC
May God have mercy for my enemies because I won't. - George S. Patton Jr.
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Soto Gallente
393
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Posted - 2016.01.23 16:43:00 -
[10] - Quote
feAr raiser103 wrote:Soto Gallente wrote:feAr raiser103 wrote:Soto Gallente wrote:There should be no module that affects a SPECIFIC weapon/equipment. Then why are there modules that effect the active scanner What modules? Tell me what modules exist that affect active scanning, I dare you. First off how are you reply so quickly second I'm not playing dust right now so I cant I'm a forum warrior
#dealwithit
Ex-news reporter for The Scope
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Radiant Pancake3
Celestial Phoenixes
3
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Posted - 2016.01.23 16:49:00 -
[11] - Quote
feAr raiser103 wrote:I think there should be some module you can put on you're dropship that affects the repair tool for Things don't add up here...
SoulPancake
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Pierced Daddy
0ther.Haven
542
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Posted - 2016.01.23 18:28:00 -
[12] - Quote
Then you need to get extendz. They help your "healer" get bigger. I'm almost 3 inches now. That's a 2 inch growth |
SAMEERio
Th3.Immortals Shadow of Dust
172
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Posted - 2016.01.23 19:06:00 -
[13] - Quote
Pierced Daddy wrote:Then you need to get extendz. They help your "healer" get bigger. I'm almost 3 inches now. That's a 2 inch growth 3 inches...that's not very big. You should eat more veggies
Eat my Shorts!
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2016.01.23 20:35:00 -
[14] - Quote
Radiant Pancake3 wrote:feAr raiser103 wrote:I think there should be some module you can put on you're dropship that affects the repair tool for Things don't add up here... lol pretty sure he meant dropsuit.
PORTDUST514TOPC
May God have mercy for my enemies because I won't. - George S. Patton Jr.
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TIGER SHARK1501
Savage Bullet RUST415
734
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Posted - 2016.01.23 22:29:00 -
[15] - Quote
If the Devs made a different class of module slots for vehicles I like the idea. I'd say no unless a port happens however. Performance is more important than content. |
Soto Gallente
399
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Posted - 2016.01.23 23:04:00 -
[16] - Quote
TIGER SHARK1501 wrote:If the Devs made a different class of module slots for vehicles I like the idea. I'd say no unless a port happens however. Performance is more important than content. He meant to say "dropsuits" not "dropships"
I still agree with you though.
Ex-news reporter for The Scope
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Pierced Daddy
0ther.Haven
544
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Posted - 2016.01.23 23:18:00 -
[17] - Quote
Soto Gallente wrote:TIGER SHARK1501 wrote:If the Devs made a different class of module slots for vehicles I like the idea. I'd say no unless a port happens however. Performance is more important than content. He meant to say "dropsuits" not "dropships" I still agree with you though.
It would make more sense to have a scanner booster on a derpship |
lamo guys
Corrosive Synergy
194
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Posted - 2016.01.24 04:55:00 -
[18] - Quote
Maybe we make a rep bomb and just fly over our team and drop it! JK , but it would be fun.
Don't blink it will be over quick
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MrShooter01
Ustio Mercenary Squadron
2
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Posted - 2016.01.24 05:51:00 -
[19] - Quote
+100
the biggest problem with logistics dropships was you had to be hovering like 10 feet away from vehicles to lock on with the remote armor repair/sheild xfer, like a gigantic WP pinata floating right above the tank, then you'd invariably take a few railgun rounds or a bunch of swarms and eat **** right on top of the tank you were trying to rep, blocking his turret fire with your dumbass derpship wreck. It sucked.
I just wanted to swoop in and save the day
Also modules improving the effects of infantry equipment would be awesome, haters gonna hate
Repair tool range module Repair tool repair rate module Repair tool additional lock module Sheild "repair" tool ffs
Nanohive max nanite cluster module Nanohive supply/repair rate module Nanohive bandwidth reduction module
Drop uplink spawn time module Drop uplink spawn count module
Generic deployable equipment +1 max deployed module Bandwidth module |
TIGER SHARK1501
Savage Bullet RUST415
735
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Posted - 2016.01.24 07:10:00 -
[20] - Quote
Pierced Daddy wrote:Soto Gallente wrote:TIGER SHARK1501 wrote:If the Devs made a different class of module slots for vehicles I like the idea. I'd say no unless a port happens however. Performance is more important than content. He meant to say "dropsuits" not "dropships" I still agree with you though. It would make more sense to have a scanner booster on a derpship Omg hunt for rat B@$+@%$ snipers! =ƒÿì |
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