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1281. CCP and the CPM failed hard - in General Discussions [original thread]
Derpty Derp wrote: Also the effectiveness of AV is now balanced the same as the effectiveness of vehicles... So tanks/ads need a price drop to be in line with other proto suits. You are assuming tanks and ADSes are equivalent in effectivenes...
- by Soraya Xel - at 2014.10.29 19:22:00
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1282. CCP and the CPM failed hard - in General Discussions [original thread]
I did not twist and turn at all. Your inability to comprehend the issue is not my problem, as I have exhausted multiple attempts to explain it to you. You cannot explain things to a brick wall.
- by Soraya Xel - at 2014.10.29 19:00:00
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1283. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
Derpty Derp wrote: At least it's not as obvious as most games, where you actually require the bought items to be competitive... Imagine a tier of suits above proto that required Aur... The outrage would be hysterical. This is pay-to-win. Se...
- by Soraya Xel - at 2014.10.29 18:54:00
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1284. CCP and the CPM failed hard - in General Discussions [original thread]
I am now giving up on this thread. Which is fine, because it was a bad thread to begin with.
- by Soraya Xel - at 2014.10.29 18:52:00
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1285. CCP and the CPM failed hard - in General Discussions [original thread]
No, it doesn't run counter to anything I've said. You simply aren't comprehending what I am explaining. I will try one more time. You can base ISK cost on effectiveness. You cannot base effectiveness on ISK cost.
- by Soraya Xel - at 2014.10.29 18:28:00
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1286. To Every Anti Respec Person Ever - in General Discussions [original thread]
DUST Fiend wrote: If theres one thing Ratatti clearly still struggles to understand, its AV vs Vehicle balance. This is the first time in the game's history we've legitimately had any attempt at AV vs. Vehicle balance.
- by Soraya Xel - at 2014.10.29 18:08:00
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1287. Its official, Dust is Pay to Win: the new weekly cap - in Feedback/Requests [original thread]
Alena has nailed it. A great example of an actual pay-to-win mistake of CCP's was when proto-level impact grenades existed on the store for AUR, but there was no ISK equivalent available. That was remedied a long time ago.
- by Soraya Xel - at 2014.10.29 17:59:00
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1288. CCP and the CPM failed hard - in General Discussions [original thread]
Many things are goofy from the old way of doing things. Generally, ISK should be fairly representative of a thing's effectiveness in battle. Better things should cost more. ISK still obviously has a point, because there are tiers of items. But IS...
- by Soraya Xel - at 2014.10.29 17:42:00
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1289. CCP and the CPM failed hard - in General Discussions [original thread]
Kallas Hallytyr wrote: Soraya Xel wrote: I've answered your question already. ISK is not a balancing factor. Ok, so with that being the case, why does a Prototype suit cost more than a Standard suit? Why does an ADS hull cost more than a ...
- by Soraya Xel - at 2014.10.29 16:45:00
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1290. To Every Anti Respec Person Ever - in General Discussions [original thread]
Michael, Rattati's primary statistic for balance is not forum whining. You may wish to check the post he made today, it has pretty graphs and charts and explains a lot about the balance process. :)
- by Soraya Xel - at 2014.10.29 16:11:00
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1291. JudgeRhadamanthus LIVE! - in General Discussions [original thread]
TheD1CK wrote: The DUST community would appreciate the current cpm a lot more if they were seen to be part of it - While we may not have a high player count, there is a vast majority of DUST gamers not forum active So all of these posts are vi...
- by Soraya Xel - at 2014.10.29 16:09:00
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1292. To Every Anti Respec Person Ever - in General Discussions [original thread]
Michael Arck wrote: There is no such thing as true balance. It cannot be achieved because few are good with a controller and majority are not. If a player masters his weapon loadout, then he is penalized for "true balance" which basically means...
- by Soraya Xel - at 2014.10.29 16:06:00
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1293. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
We'd like to continue to encourage CCP to change the way deaths are recorded, so being revived does not count against players as a "death", since their clone was not terminated. We'd also like to continue to encourage CCP to implement additional W...
- by Soraya Xel - at 2014.10.29 16:02:00
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1294. CCP and the CPM failed hard - in General Discussions [original thread]
Derrith Erador wrote: yet looking at the math, it's not worth level 5, especially when asking 1.2mil. care to tell me why my most expensive skill is nothing more than convenient? Skills are intended to use diminishing returns, from level 1 t...
- by Soraya Xel - at 2014.10.29 15:56:00
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1295. To Every Anti Respec Person Ever - in General Discussions [original thread]
Michael, what is the current FOTM? How much stronger is it than the next strongest fit?
- by Soraya Xel - at 2014.10.29 15:52:00
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1296. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
I'm not fond of the vehicle locking feature at all , and I do make that clear to CCP when possible. At least, the extent that it makes it hard for me to allow passengers to come with me without wasting precious deployment time. Players absolutel...
- by Soraya Xel - at 2014.10.29 15:49:00
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1297. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
It'd be nice if people knew what pay to win actually was. :) Just saying "pay to win" does not make a thing pay to win. CCP Shanghai's current record is aggressively buffing and nerfing unbalanced fits on a regular hotfix schedule. Things occurri...
- by Soraya Xel - at 2014.10.29 15:46:00
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1298. To Every Anti Respec Person Ever - in General Discussions [original thread]
Time limits were definitely discussed. Note that respeccing every week would steadily eat their ISK, and Rattati is aggressively pursuing nerfs to FOTMs. I think boosters (particularly with their new ability to stack) should generally be a smarter...
- by Soraya Xel - at 2014.10.29 15:44:00
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1299. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to ef...
- by Soraya Xel - at 2014.10.29 15:40:00
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1300. Data Transfer Complete. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Eve hasn't seen it in over a decade. Doubt we will before they do. We're going to be the first game where you can buy something that makes something appear in your quarters. (The market agent.) Character Services was...
- by Soraya Xel - at 2014.10.29 15:38:00
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