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4021. My vote for CPM1... - in General Discussions [original thread]
The important thing about having a "platform" as a CPM candidate, is to demonstrate your view of what is/isn't wrong with the game, and where CCP's focus should be, in the event you get a chance to push for one way or the other. It is both a displ...
- by Soraya Xel - at 2014.01.06 19:57:00
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4022. CCP strategy, focus on making a stand alone FPS less focus on EVE link, link ins... - in General Discussions [original thread]
Ironwolf, the game isn't going to still have customers by the time it becomes an awesome shooter, if it doesn't have features that actually make people interested in playing it. Unless you can promise an awesome shooter by next month.
- by Soraya Xel - at 2014.01.06 19:52:00
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4023. Swarm Launchers - in General Discussions [original thread]
Everything Dies wrote: I disagree. CCP scr*wed the pooch when they made too many changes at once to tanks AND swarms. They need to fix it by taking it one step at a time. Start out by offering a weaker (i.e. the current version,) longer-range (...
- by Soraya Xel - at 2014.01.06 18:59:00
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4024. Formal Petition to CPM [Unjustified Orbital Strikes and Damages] - in The Council's Chamber [original thread]
2/10. Nice form, but belongs in War Room.
- by Soraya Xel - at 2014.01.06 18:55:00
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4025. CCP strategy, focus on making a stand alone FPS less focus on EVE link, link ins... - in General Discussions [original thread]
Severance Pay wrote: Time to fire Hilmar. This is the dumbest thing I have ever heard. Hilmar isn't going anywhere anytime soon, but thankfully, it's the executive producer who actually will make decisions for this game, and the new one soun...
- by Soraya Xel - at 2014.01.06 18:54:00
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4026. Swarm Launchers - in General Discussions [original thread]
I was amazed how close to a derpship I had to be to swarm it. Practically right under it when it wasn't even that high off the ground. And when I got near actually making a dent in it... it flew well higher than I could lock. I actually had far b...
- by Soraya Xel - at 2014.01.06 18:52:00
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4027. Hardener timers and tank recall - in Feedback/Requests [original thread]
Realistically, recall just needs a very large overhaul. It should require that an RDV actually fly into the location, pick it up, and depart. And during that process, the recaller should not be able to call a new tank. A longer recall means a tank...
- by Soraya Xel - at 2014.01.06 18:48:00
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4028. [REQUEST] No Risk, No Isk - in Feedback/Requests [original thread]
The big issue is that snipers need decent positions inside the main game map, which they're pretty starved for. Great overlook positions need to exist inside the map, and then views from the redline need to be at least somewhat obscured. Rather th...
- by Soraya Xel - at 2014.01.06 18:47:00
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4029. Feedback / Request : Lower the damage out put on the CR and RR already . - in Feedback/Requests [original thread]
zibathy numbertwo wrote: All weapons need a 10% damage reduction. All rifles need 15-20% reduction. I could definitely go for this. Though I think all weapons need closer to a 30% damage reduction. ;)
- by Soraya Xel - at 2014.01.06 18:32:00
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4030. [REQUEST] No Risk, No Isk - in Feedback/Requests [original thread]
Who the heck mods keyboards?
- by Soraya Xel - at 2014.01.06 18:30:00
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4031. Buttsctraching tanks - in General Discussions [original thread]
Atiim wrote: AV has "adapted." By using Damage Modded Sicas. /thread Realistically, we're better off just avoiding tanks than investing in tanks ourselves to kill them. I mean, we've done Bridge Map where the red team has two tanks parked ...
- by Soraya Xel - at 2014.01.06 18:29:00
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4032. Buttsctraching tanks - in General Discussions [original thread]
There's an inherent problem with a tank requiring multiple players to kill it. It's a math problem. In a game where you have sixteen versus sixteen players, each player effectively competes with approximately one other player. (Noting that some pl...
- by Soraya Xel - at 2014.01.06 18:27:00
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4033. Buttsctraching tanks - in General Discussions [original thread]
Sgt Buttscratch wrote: This isn't the tankers fault, the players have chose to become few and far between, pre 1.7 every mother ****** seemed to have at least ADV AV.. As I said they'll lose isk, if you go at them right. My proto swarms are ...
- by Soraya Xel - at 2014.01.06 18:06:00
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4034. [Request] single-missile dumbfire for swarm launcher ability - in Feedback/Requests [original thread]
I've always figured commando suits might be a nice compliment to swarms, but I haven't trained them yet, and now swarms are useless.
- by Soraya Xel - at 2014.01.06 17:47:00
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4035. Buttsctraching tanks - in General Discussions [original thread]
The inherent problem is that tankers have a near no-risk gameplay style. They cry if they die more than once every six matches, because dying in a match for them is unusual. That's a problem in a first-person shooter. Even if someone does attack t...
- by Soraya Xel - at 2014.01.06 17:45:00
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4036. CCP strategy, focus on making a stand alone FPS less focus on EVE link, link ins... - in General Discussions [original thread]
It's extremely unwise. Because DUST will never compete with Battlefield or Call of Duty as a "great shooter". It can be a "good shooter", but it'll probably never be "great". The part where it's going to grab players' attention and hold it, is the...
- by Soraya Xel - at 2014.01.06 17:41:00
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4037. [REQUEST] No Risk, No Isk - in Feedback/Requests [original thread]
You need a Thale's to pick off snipers? An advanced tactical is more than adequate. Using a Thale's in a pub? That's far more offensive than redlining. You know what redline snipers are: Using the few available sniper spots CCP gives them. It's b...
- by Soraya Xel - at 2014.01.06 17:38:00
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4038. [REQUEST] No Risk, No Isk - in Feedback/Requests [original thread]
Michael Epic wrote: Soraya Xel wrote: This comes from a very misunderstood view of redline snipers/tanks and what causes them to exist. Nobody should be punished for playing the game as it's designed to be played. No one should be rewarde...
- by Soraya Xel - at 2014.01.06 17:11:00
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4039. [REQUEST] No Risk, No Isk - in Feedback/Requests [original thread]
This comes from a very misunderstood view of redline snipers/tanks and what causes them to exist. Nobody should be punished for playing the game as it's designed to be played.
- by Soraya Xel - at 2014.01.06 16:26:00
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4040. Uprising 1.8 and lack of communication. - in General Discussions [original thread]
Robert Conway wrote: Maken Tosch wrote: Someone needs to pay attention more often. A blog or forum post would be appreciated please. It's not that I haven't been paying attention. I constantly check the forums and just haven't seen much pe...
- by Soraya Xel - at 2014.01.06 08:12:00
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