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381. The Time For PFC Has Past - in The War Room [original thread]
PFC is perhaps the only place left in PC where fun fights are being had. And since you've stated in IRC that you think CCP should just turn Planetary Conquest off, I'm not sure you're really in a position to suggest how PC should operate.
- by Soraya Xel - at 2014.01.22 19:31:00
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382. ALERT ALERT, calling out DDB and AE. - in The War Room [original thread]
Long Evity wrote: Contracts are dry enough as it is with AE and Nyain forcing everyone to lock up to stay relevant. So we didn't consider someone using us so villainously. A good rule of thumb is: If you're locking your district, you're not...
- by Soraya Xel - at 2014.01.22 19:22:00
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383. ALERT ALERT, calling out DDB and AE. - in The War Room [original thread]
ReGnYuM wrote: Hi there, At this time, Escrow Removal and Acquisition upper management is appalled, to the point of enragement. ERA has the utmost respect for PFC, and the benefits it gives to Indie Corps. With that being said, I can assure ...
- by Soraya Xel - at 2014.01.22 18:37:00
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384. pfc - in The War Room [original thread]
NAV HIV wrote: Please attack our district on PFC. We can arrange for gear restrictions too... We are always open for good fights. No tower hugging, equipment spamming (Guaranteed) Similarly, I know Granite Mercenary Division's district is o...
- by Soraya Xel - at 2014.01.22 15:59:00
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385. **Fix for locking districts discussion**[As well as my ideas for resurrecting MH] - in The War Room [original thread]
- This is way too complicated for anyone to police it, given how fail the community has been at policing PFC. - KDR means nothing. - If we find a good and balanced PC game, PFC becomes irrelevant. You shouldn't plan for it's continuity in a worl...
- by Soraya Xel - at 2014.01.19 19:17:00
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386. Making an Alliance that Matters - in The War Room [original thread]
Spartacus Dust, as a note, recently we've had two opponents no-show us (from major DUST corps, at that), and one corp we fought, but they brought so many clones that beating them refilled our clones. We're certainly in the market for good fights,...
- by Soraya Xel - at 2014.01.19 14:55:00
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387. Making PC More Active....only solution?? - in The War Room [original thread]
ANON Cerberus wrote: I dont know if this has been mentioned before, or precisely how it could be implemented in DUST but why not have a system in place like there is in EVE? Specifically - the more land you own the more expensive it becomes. So...
- by Soraya Xel - at 2014.01.19 06:39:00
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388. Making an Alliance that Matters - in The War Room [original thread]
Killar-12 wrote: I try to keep quiet I don't mind laying trash out v EoN because I'm ex-EoN I respect CI and FA but I don't take kindly to TM bashing Hey, I started this thread bashing probably half the other alliances in the game, I expect ...
- by Soraya Xel - at 2014.01.19 06:30:00
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389. Making PC More Active....only solution?? - in The War Room [original thread]
BLUNT SMKR wrote: oh i got n idea since the only insentive to hold lots of districts is cause of the isk. how about they take away the isk generation from holding districts n raise the isk amount a merc earns for particapating in a PC matchs. n...
- by Soraya Xel - at 2014.01.19 05:55:00
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390. Making an Alliance that Matters - in The War Room [original thread]
Note that there are certainly corps and players with more investment and loyalty than others, but when I see corps that are often not in the same alliance more than two months, it makes me kinda sad. The game needs factions. Real groups, that are ...
- by Soraya Xel - at 2014.01.19 04:32:00
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391. Making PC More Active....only solution?? - in The War Room [original thread]
JL3Eleven wrote: I believe increasing the player count from 16v16 to 32v32 would increase participation and help other corps become more competitve by drawing from their size. Not even close. It'd drastically reduce the number of corps who h...
- by Soraya Xel - at 2014.01.18 22:13:00
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392. Making PC More Active....only solution?? - in The War Room [original thread]
Leither Yiltron wrote: It's a valiant effort Dubbs, but here's the simpler solution: The corps that want PC to survive need to come up with training programs for corps trying to break in, effective ones, and the newer corps have to be willing t...
- by Soraya Xel - at 2014.01.18 22:11:00
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393. Making PC More Active....only solution?? - in The War Room [original thread]
JL3Eleven wrote: I am against this because it does not follow the "teach them to fish" theory, what will they learn if they are simply handed districts? If you wanted to teach them to fish, the best way would be to convince vet corps to spli...
- by Soraya Xel - at 2014.01.18 21:57:00
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394. Making PC More Active....only solution?? - in The War Room [original thread]
Ydubbs81 RND wrote: I'm not doubting that you guys are...I have no idea. I'm just saying, that if you guys sell or give districts to low-tiered corps, what is stopping a vet corp from attacking them to expand. Especially, if they can't be AE? O...
- by Soraya Xel - at 2014.01.18 21:40:00
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395. Making PC More Active....only solution?? - in The War Room [original thread]
That's what the game needs, but again, as others have said, good luck convincing people to do it. Both Oddelulf and Altbrard have offered fantastic opportunities for combat to other groups, but so many people just want to camp on as many districts...
- by Soraya Xel - at 2014.01.18 21:38:00
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396. Making an Alliance that Matters - in The War Room [original thread]
843-BANE wrote: Just keep doing what you're doing and shine when you want to shine the community doesn't need an explanation. It's not necessarily about shining. My question, my challenge, to the community, is why other alliances in DUST are...
- by Soraya Xel - at 2014.01.18 16:33:00
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397. Making an Alliance that Matters - in The War Room [original thread]
I most certainly understand your concern. This is generally, however, based on our parent EVE alliance's operations, and the experience brought to the table from there. I actually think the way we operate in DUST is a little bit less of a dictato...
- by Soraya Xel - at 2014.01.17 22:29:00
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398. Making an Alliance that Matters - in The War Room [original thread]
Benjamin, one thing discovered in EVE, was that a voting system works poorly in an alliance. This is not because input is not sought, and feedback is not listened to, but because a voting procedure can be long and drawn out, if not everyone is ava...
- by Soraya Xel - at 2014.01.17 21:55:00
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399. Making an Alliance that Matters - in The War Room [original thread]
Reserved for future notes.
- by Soraya Xel - at 2014.01.17 21:16:00
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400. Making an Alliance that Matters - in The War Room [original thread]
One of the things that has pained me about watching alliances come, go, rise, and fall in this game has been a significant lack of investment and loyalty. Both players and corps come and go from corps and alliances respectively with great frequenc...
- by Soraya Xel - at 2014.01.17 21:12:00
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