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21. [Feedback] (****ing upset feedback) LAV TURRETS NEED TO FACE FORWARD WHEN NOT IN... - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Just because Dust 514 is an M-Rated game doesn't mean you have to use M-Rated language. "It's my body, I'll do what I want." ~ Eric Cartman
- by Son-Of A-Gun - at 2014.01.02 11:15:00
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22. [Feedback] (****ing upset feedback) LAV TURRETS NEED TO FACE FORWARD WHEN NOT IN... - in Feedback/Requests [original thread]
Son-Of A-Gun wrote: The turret for the LAV needs to always be facing to the front of the vehicle when some one hops onto it! Sounded better the way I originally wrote it [DEV/GM edit. The original post was apparently to extreme]
- by Son-Of A-Gun - at 2014.01.02 10:45:00
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23. [Feedback] (****ing upset feedback) LAV TURRETS NEED TO FACE FORWARD WHEN NOT IN... - in Feedback/Requests [original thread]
I'm ****ing ****ed off about this bull****. It is absolutely ****ing ridiculous. Drive around in my LAV and can't even use my own damn turret, cause every time I hop on the ****ing thing it is Pointed off in ****ed off ****ing direction. This ...
- by Son-Of A-Gun - at 2014.01.02 09:46:00
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24. [Feedback/Request] Under 28dB, but CCP Rounds up? - in Feedback/Requests [original thread]
ratamaq doc wrote: DeadlyAztec11 wrote: For the love of God! Just use the calculator http://wiki.dust514.info/index.php?title=Stacking_Penalties From the site. "Individual bonuses: -20.00%, -21.73%, Total bonus: -37.38% Calculate B...
- by Son-Of A-Gun - at 2013.12.31 02:08:00
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25. [Feedback/Request] Under 28dB, but CCP Rounds up? - in Feedback/Requests [original thread]
The stacking penalty should be being applied from highest to smallest doc. Th following should be the correct equation: (50 GÇó .9) GÇó (1 - .25) GÇó (1 - (.869GÇó.20)) = 27.88425 CCP rounds up at .60, making the end total 28 dB.
- by Son-Of A-Gun - at 2013.12.31 01:46:00
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26. [Hay CCP] can you make contact list and watch list two separate things? - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: last time I checked, after adding them to your watch list you can then delete them from contacts and they will remain in your watch list. Did this to keep track of some hackers once but IDK if that has been changed as it...
- by Son-Of A-Gun - at 2013.12.26 22:59:00
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27. [Hay CCP] can you make contact list and watch list two separate things? - in Feedback/Requests [original thread]
Bump
- by Son-Of A-Gun - at 2013.12.26 20:15:00
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28. [Hay CCP] can you make contact list and watch list two separate things? - in Feedback/Requests [original thread]
Got moved to the land of the dead.
- by Son-Of A-Gun - at 2013.12.26 06:19:00
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29. [Hay CCP] can you make contact list and watch list two separate things? - in Feedback/Requests [original thread]
I want to be able to black list people without having to go through the trouble of first adding them to my contacts, then going to find the in the list, and I don't want to have to keep them in my contacts list. I just want the option to add playe...
- by Son-Of A-Gun - at 2013.12.26 06:06:00
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30. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
30% lol. At the beginning of 1.6 I thought that weapons could use a slight nerf (on the order of 5% - 10%) to compensate for the HD fix, but after play this way for a while now its kinda grown on me. I'm fine with TTK the way it is now.
- by Son-Of A-Gun - at 2013.12.26 05:35:00
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31. [feedback] LP store items/prices - in Feedback/Requests [original thread]
{edit>>> the OP has been edited. (clarical errors)
- by Son-Of A-Gun - at 2013.12.14 21:13:00
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32. [feedback] LP store items/prices - in Feedback/Requests [original thread]
Ok, I've been doing some calculation, for item's prices on the LP store, these prices were calculated with an average value of earning 200,000 ISK per public match and Lv 10 standings: Weapons examples: Duvolle tactical assault rifle =-á63,659.4...
- by Son-Of A-Gun - at 2013.12.14 20:27:00
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33. How to calculate shield extender shield depleted dely + modules - in Feedback/Requests [original thread]
Original post has been edited.
- by Son-Of A-Gun - at 2013.12.11 11:28:00
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34. How to calculate shield extender shield depleted dely + modules - in Feedback/Requests [original thread]
Galvan Nized wrote: Yep it works, looks crazy complicated because you're going all the way out to 5th mod but it's pretty simple. I'd advise using a variable, say x, instead of 8 as that may cause confusion. Different suits have different dela...
- by Son-Of A-Gun - at 2013.12.11 11:24:00
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35. How to calculate shield extender shield depleted dely + modules - in Feedback/Requests [original thread]
The following equations are for calculating the depleted delay penalty for complex extenders on a Caldari Assault suit and the shield depleted delay after the use of complex regulators up to the fifth module. Posting this just incase anybody wants...
- by Son-Of A-Gun - at 2013.12.11 10:58:00
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36. [feedback] # of module slots on the Gallente logistics L-1 is wrong. - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Son-Of A-Gun wrote: The comparison is made between the Gallente and the Caldari. The reason for this comparison is because, two my understanding, these two suits are supposed to be mirror images of eachother. Such as th...
- by Son-Of A-Gun - at 2013.07.17 01:44:00
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37. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
Yes, I would like to be able to change my race. Please implement this feature ASAP. In response to the feedback/suggestions weekly update comment on this thread.
- by Son-Of A-Gun - at 2013.07.13 08:39:00
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38. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
Zeylon Rho wrote: The weapon description clearly states that it's a bit STRONGER than a miltia SMG. It's weaker instead, but otherwise the same. Clearly a mistake, that's all there is to it. Can we please get this fixed CCP?
- by Son-Of A-Gun - at 2013.07.07 15:05:00
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39. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
Why does every thing alway have to be ugly? I want to fight somewhere beautiful every once in a while. Like these places: http://oddstuffmagazine.com/enchanting-landscapes-you-must-see.html
- by Son-Of A-Gun - at 2013.07.05 13:42:00
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40. (Request) To the players who think that new armour plating is useless - in Feedback/Requests [original thread]
DRDEEZENUTSZ TWOpointo wrote: There usefull it's just that you have to know the secret. Ahhh yes, the secret, if only they knew. Bwahahahahah
- by Son-Of A-Gun - at 2013.07.04 17:06:00
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