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41. The pilot suits are gone? - in Feedback/Requests [original thread]
Ok, must have slipped by me.
- by Son-Of A-Gun - at 2013.07.04 16:02:00
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42. The pilot suits are gone? - in Feedback/Requests [original thread]
On the skill tree... they're not there any more?
- by Son-Of A-Gun - at 2013.07.04 15:59:00
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43. SAGA II comes with 70% damage reduction???? - in Feedback/Requests [original thread]
Aeon Amadi wrote: No skill requirement, Aurum Missile Launcher and a shield module that reduces incoming damage by -70 Percent- all for the low low price of 15,000 isk. CCP, youre drunk, go home. That module sucks. Has a 180.0 sec cool do...
- by Son-Of A-Gun - at 2013.07.04 15:56:00
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44. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: Son-Of A-Gun wrote: If I am not mistaken, explosive damage is 130 over 70. I could be wrong however. Once again play to your strengths. That is the nature of this game. Manny a Caldari sum have lost their lives to my pro sc...
- by Son-Of A-Gun - at 2013.07.03 03:05:00
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45. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: Son-Of A-Gun wrote: As far as reacharging faster, that is the nature of the beast. Armor repair tanking can be very competitive against shield tanking. I should know my favorite fit is an armor repair tank Gal logi, repairi...
- by Son-Of A-Gun - at 2013.07.03 02:22:00
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46. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: Son-Of A-Gun wrote: Son-Of A-Gun wrote: Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there. The deminishing returns work by taking into acount the lowest percentage first. M...
- by Son-Of A-Gun - at 2013.07.03 01:59:00
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47. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
@BL4CKST4R If you use the basic F and R plates it frees up a lot of CPU/PG so that you can carry some of the high end repair nanos.
- by Son-Of A-Gun - at 2013.07.03 01:43:00
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48. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
DRDEEZENUTSZ TWOpointo wrote: Son-Of A-Gun wrote: Son-Of A-Gun wrote: Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there. The deminishing returns work by taking into acount the lowest perc...
- by Son-Of A-Gun - at 2013.07.03 01:37:00
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49. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: Son-Of A-Gun wrote: Son-Of A-Gun wrote: Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there. The deminishing returns work by taking into acount the lowest percentage first....
- by Son-Of A-Gun - at 2013.07.03 01:18:00
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50. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Son-Of A-Gun wrote: Here, I'll give you another tidbit of info to try to help you guys out with your efforts over there. The deminishing returns work by taking into acount the lowest percentage first. My guess is that this is because the speed...
- by Son-Of A-Gun - at 2013.07.03 01:11:00
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51. [feedback] # of module slots on the Gallente logistics L-1 is wrong. - in Feedback/Requests [original thread]
Hum, I didn't know that the Caldari only had 2 equipment slots. With that said, sacrificing an eqipment slot for a module slot is not a balanced trade off, especially at the proto level. Something definitely needs to be done to sweeten the deal fo...
- by Son-Of A-Gun - at 2013.06.30 15:15:00
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52. [feedback] # of module slots on the Gallente logistics L-1 is wrong. - in Feedback/Requests [original thread]
The comparison is made between the Gallente and the Caldari. The reason for this comparison is because, two my understanding, these two suits are supposed to be mirror images of eachother. Such as their shield and armor HP: Caldari = 180/90 and th...
- by Son-Of A-Gun - at 2013.06.30 10:35:00
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53. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
Kane Fyea wrote: Son-Of A-Gun wrote: Kane Fyea wrote: Son-Of A-Gun wrote: Kane Fyea wrote: I think it's because they don't want people to use this unless your a new guy because then no one would buy their Aur BPO SMGs It has 16 r...
- by Son-Of A-Gun - at 2013.06.28 15:10:00
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54. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
Kane Fyea wrote: Son-Of A-Gun wrote: Kane Fyea wrote: I think it's because they don't want people to use this unless your a new guy because then no one would buy their Aur BPO SMGs It has 16 rounds and 1.5 damage less than the militia ...
- by Son-Of A-Gun - at 2013.06.28 11:10:00
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55. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
Kane Fyea wrote: I think it's because they don't want people to use this unless your a new guy because then no one would buy their Aur BPO SMGs It has 16 rounds and 1.5 damage less than the militia grade SMG. Considering the cost of the mili...
- by Son-Of A-Gun - at 2013.06.28 11:03:00
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56. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
I can understand the reduced clip size and longer reload speed, but reduced clip size, longer reload speed and reduced damage...? The recruit AR has a 48 round magazine, takes 3.5 sec to reload and does 34.7 HP dmg/round. The std AR has a 60 round...
- by Son-Of A-Gun - at 2013.06.28 09:15:00
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