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1. MAP GLITCH: big problem - in Feedback/Requests [original thread]
It's Ashland Point B And it's either a Level Designer who has moved the point slightly and hasn't checked his work. Or it's an Artist who's added a random bit of geometry in and hasn't checked his work. Either one should have been caught if anyon...
- by SolusNothos - at 2013.09.03 15:28:00
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2. 1.4 Experience - in Feedback/Requests [original thread]
So after not playing for a few months I came back for 1.4 to check things out as I heard it's meant to be good. It lasted 4 matches. Here's the play by play... Match 1: Can I still play this competently? No I can't Dust 514 on PS3 isn't Splinter ...
- by SolusNothos - at 2013.09.03 15:24:00
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3. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
hgghyujh wrote: How about OB support cuts into your paycheck that way OBs are an act of necessity instead of opportunity. Of course then there would have to be some benefit to winning other then a minor increase in pay out and a bigger epeen. ...
- by SolusNothos - at 2013.09.02 10:26:00
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4. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Oh and the big one I forgot. CAN I PLEASE HAVE A WAY TO SEE WHAT PC BATTLES MY CORP IS FIGHTING IN EVE Anyone who's chatted to Dust peeps knows that chat is delayed by them usually being in a match of some kind and is very slow due to typin...
- by SolusNothos - at 2013.08.31 10:56:00
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5. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
I'm late to this party and haven't read any of the other replies yet. 1: Yep remove warbarge strikes form FW/PC, or cut the WP needed for Orbitals. Either is fine by me. So onto some thoughts and ideas for Orbitals and Eve-Dust Link in general....
- by SolusNothos - at 2013.08.30 11:20:00
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6. Plasma Launchers [Feedback] - in Feedback/Requests [original thread]
Nova Knife wrote: It's about on part with a standard forge gun as far as DPS goes (Low recharge time and decent reload speed) Keep in mind it's a light weapon, as well, that is not only providing good direct damage vs vehicles, but can splash ...
- by SolusNothos - at 2013.05.16 23:40:00
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7. Plasma Launchers [Feedback] - in Feedback/Requests [original thread]
Had a quick play with some Aurum ones of these. They have potential to be useful, eventually. A good start on making these viable would be applying light damage modifiers to their damage. Using it for AV, the main issue is the projectile travels ...
- by SolusNothos - at 2013.05.16 16:37:00
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8. Feedback on play experience so far. - in Feedback/Requests [original thread]
Adding people to my squad is done via contacts which shows everyone, not just those online. I have no intention of inviting people who are not online... What's the name of the female voice? It's not Aura. Random question for the STB and TEA dude...
- by SolusNothos - at 2012.10.14 12:40:00
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9. Feedback on play experience so far. - in Feedback/Requests [original thread]
Cool that jumping out of dropships keeps the momentum. Got flung way sideways when I jumped out of one that was spiraling into the ground after being shotdown. I despise the push the direction you want to go LAV controls. Can we please get normal...
- by SolusNothos - at 2012.10.14 12:12:00
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10. Feedback on play experience so far. - in Feedback/Requests [original thread]
So I've been playing a while now, time to write this up. Bold are bugs There are sparklies in the background image on the connection screen where the NDA etc is, looks weird. No it's not my hdmi cable as it's the only spot they exist. Spaceshi...
- by SolusNothos - at 2012.10.14 12:00:00
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11. [Suggestions] Yes, there are a few. - in Feedback/Requests [original thread]
The only issue with reloading is that you can't interrupt it when it's actually loaded. The reload doesn't count until the weapon is back down and aiming forward again, even though the new magazine is in a good half second before that. I'd be hap...
- by SolusNothos - at 2012.09.09 04:52:00
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12. [Request] Spawn in the air - in Feedback/Requests [original thread]
We're meant drop-troops, drop us. Every chance I get to jump out of a dropship or jump off a tall building, I take it. Always brings a smile to my face doing that cool landing. It solves that annoying issue of spawning directly in front of someo...
- by SolusNothos - at 2012.09.05 12:12:00
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13. Why did you Nerf All Anti-Vehicle?!! - in Feedback/Requests [original thread]
The issue with the whole tank issue it seems, to me at least, is that there's two tiers of tank drivers. There's those who have spec'd in it and have geared up their beast to the eyeballs with crazy prototype stuff and then there's the scrubs, who...
- by SolusNothos - at 2012.09.02 16:24:00
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14. [request] fix the randomized initial spawn for ambush - in Feedback/Requests [original thread]
This exactly. Every Ambush match I've played so far has gone followed the exact same script. First minute or two is fine then one team gets dominance and rolls around together ganking each player as they spawn all by themselves in the middle of ...
- by SolusNothos - at 2012.08.18 10:12:00
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