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101. [Feedback] Scrambler Pistol And Zoom Mechanic. - in Feedback/Requests [original thread]
daishi mk03 wrote: Yeah, it has zoom bonus. Lol i'm making the point lol
- by Smooth Assassin - at 2013.12.01 17:46:00
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102. [Feedback] Scrambler Pistol And Zoom Mechanic. - in Feedback/Requests [original thread]
I didn't actually think this was a thing but for those of you who didn't know, well here it is so first of all when you hold L1 or right mouse button you go in the aiming sight like most other shooter games but what you don't know is that the weap...
- by Smooth Assassin - at 2013.12.01 17:31:00
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103. [Request] Minmatar assault racial bonus - in Feedback/Requests [original thread]
Cosgar wrote: Just got my Carthium pistol the other day and loving this thing with 2 complex damage mods. But was a bit saddened with how the Minmatar assault's racial bonus only applies to base clip size. If possible, I'd like to see it apply ...
- by Smooth Assassin - at 2013.11.30 20:02:00
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104. [Feedback] WTF is wrong with matchmaking - in Feedback/Requests [original thread]
Jooki Chewaka wrote: half an hour before 0 gmt, matchmaking set in europe zone, i queue up for a public contract, it takes it more than 3 minutes to take me down, when it does im sent from the mercenery quarters to the field, i did not even wen...
- by Smooth Assassin - at 2013.11.30 20:01:00
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105. [request] side arm shotgun - in Feedback/Requests [original thread]
knight of 6 wrote: the shotgun is a situational weapon, the problem is that making that situation happen is very very hard. can we give it a faster cycle time and longer range? or, make it a side arm, I loved having it on the black eagle. hav...
- by Smooth Assassin - at 2013.11.30 19:59:00
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106. Explosion graphic - in Feedback/Requests [original thread]
Spademan wrote: Are you asking for it to be more... Smooooooth?
- by Smooth Assassin - at 2013.11.30 14:03:00
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107. Explosion graphic - in Feedback/Requests [original thread]
Bring back the old graphic where explosions actually made you feel like it did damage when blown up, now it just looks like a bunch of smoke around a tiny shrunken yellowish flame mixed with black tar in a gas form.
- by Smooth Assassin - at 2013.11.30 00:32:00
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108. [Request] Ladder Climbing Skill - in Feedback/Requests [original thread]
OK OK i've got a solution, GET A DROPSHIP AND GET INSIDE AND FLY ON TOP!!!!!!!!!!!!!!!!!!!!!!
- by Smooth Assassin - at 2013.11.29 23:42:00
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109. Armor Tanks for Amarr! - in Feedback/Requests [original thread]
Welcome to a game of customization beyond you're imagination, NOT (this is the first time anyone has used this joke in dust forums)
- by Smooth Assassin - at 2013.11.29 23:39:00
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110. [Suggestions] Grenades - in Feedback/Requests [original thread]
Maximus Stryker wrote: Lower granade count from 3 to 2. Increase the "Nanite Clusters" each nade "eats up" while resuplying with a nanohive. Time will make the hives not last as long to spam from. Lower each blast radius by 1 meter. 1 gr...
- by Smooth Assassin - at 2013.11.29 23:38:00
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111. To ccp- Buff assaults, heavies and scouts. - in Feedback/Requests [original thread]
For heavies i would say add more rate of fire on HMGs cos they already got a HP buff and scouts just need extra slots to be above the slot level that minmatar heavies got which is 6.
- by Smooth Assassin - at 2013.11.27 19:33:00
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112. Fire's solution to TTK & the "murder logi" - in Feedback/Requests [original thread]
Fire of Prometheus wrote: Smooth Assassin wrote: Fire of Prometheus wrote: Step 1: remove all damage mods from the game Step 2: make any logi fitting have a max of 1 unfilled equipment slot. (Ie. all but one equipment a lot must be fille...
- by Smooth Assassin - at 2013.11.27 18:14:00
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113. Fire's solution to TTK & the "murder logi" - in Feedback/Requests [original thread]
Fire of Prometheus wrote: Step 1: remove all damage mods from the game Step 2: make any logi fitting have a max of 1 unfilled equipment slot. (Ie. all but one equipment a lot must be filled for the fitting to be valid) Step 3: give each assau...
- by Smooth Assassin - at 2013.11.27 18:11:00
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114. [Feedback] Logistics has too many slots and no tradeoffs compared to basic mediu... - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Beating a dead horse. It has been confirmed that logistics are being looked at. At least it's dead.
- by Smooth Assassin - at 2013.11.27 18:04:00
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115. [FEEDBACK] Ion pistol - in Feedback/Requests [original thread]
Whats the stats is it worth not going scrambler?
- by Smooth Assassin - at 2013.11.27 18:02:00
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116. [Suggestion] Add footstep sounds that depend on the dropsuit size - in Feedback/Requests [original thread]
Cat Merc wrote: Foot steps should be tied to frame size. Heavy footsteps - Can hear from quite a far away Medium frames - Can hear from 10m or so. Light frames - Can step on you and do no sound Why: Like a lot of sound hints (Grenade being c...
- by Smooth Assassin - at 2013.11.24 19:19:00
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117. [request] flashbang grenades - in Feedback/Requests [original thread]
Yes a great feature, +1.
- by Smooth Assassin - at 2013.11.24 19:18:00
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118. Heavy Machine gun power - in Feedback/Requests [original thread]
I agree, HMG's should do 100 damage and 10000 ROF.
- by Smooth Assassin - at 2013.11.24 00:54:00
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119. Dropsuit Names - in Feedback/Requests [original thread]
WHOA WHOA WHOA, some of us weren't in dust since 1.5 years ago.
- by Smooth Assassin - at 2013.11.23 18:20:00
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120. [Discussion] Active weapon skills - in Feedback/Requests [original thread]
As you probably know there are weapons and their ammo skill, proficiency skill and reload speed skill. I thought for a while now what if you could only activate one at a time, its an idea that's been bugging me for days and i just wanna share it. ...
- by Smooth Assassin - at 2013.11.21 18:01:00
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