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701. * Updated third person female walk animations - in General Discussions [original thread]
Delta 749 wrote: Glad to see they focused resources on the things that matter, warbarge walking animations over hit detection or level geometry Yes, I'm sure those are totally the same teams!
- by Sloth9230 - at 2013.06.26 06:07:00
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702. Why not just go ahead and make every weapon an explosive with a huge blast radius? - in General Discussions [original thread]
This is why you're not a game designer, it's called "balancing for skill", cause you know, game designers care about noobs
- by Sloth9230 - at 2013.06.26 06:06:00
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703. * Updated third person female walk animations - in General Discussions [original thread]
Mobius Wyvern wrote: I'd love to see female avatars have a body shape that looks a bit more super-soldier-esque than what is obviously the default female body shape from EVE Online recycled into this game. You have something against super mod...
- by Sloth9230 - at 2013.06.26 06:01:00
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704. * Updated third person female walk animations - in General Discussions [original thread]
I'm well aware that this change has been done because some people complained that the female avatar walks like, well, a hooker. I have yet to see the new animation and frankly, I don't care about it, but what if instead of everyone having the same...
- by Sloth9230 - at 2013.06.26 05:53:00
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705. * Implemented logging out character from NeoCom - in General Discussions [original thread]
Hallelujah!
- by Sloth9230 - at 2013.06.26 05:36:00
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706. Uprising 1.2 Patch Notes - in General Discussions [original thread]
GLiMPSE X wrote: I'm going to forgive the obvious bias because i'm sure you have a vested interest into keeping them how they are I like big booms
- by Sloth9230 - at 2013.06.26 05:32:00
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707. Uprising 1.2 Patch Notes - in General Discussions [original thread]
GLiMPSE X wrote: certain weapons that are to noob friendly (flaylocks) Simply being "noob friendly" or a "noob tube" doesn't mean it's a problem. It's a design choice that was done on purpose to give people with lower skills a decent chance a...
- by Sloth9230 - at 2013.06.26 05:27:00
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708. AR is OP, only the delusional will deny it - in General Discussions [original thread]
Nemo Bluntz wrote: If you think the TTK right now is fine Oh hell no, I miss chromosome. Just pointing out that you saying that some weapon is "the only weapon in the game worth using" does imply there is a problem in regards to balance. ...
- by Sloth9230 - at 2013.06.26 05:22:00
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709. Dedicated knife slot discussion - in General Discussions [original thread]
Maken Tosch wrote: I'm not sure if this would be balanced when it comes to slot layouts. The knives use to come standard during the replication-E3 builds in closed beta, but CCP decided to not make them standard anymore and figured it would be ...
- by Sloth9230 - at 2013.06.26 05:15:00
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710. AR is OP, only the delusional will deny it - in General Discussions [original thread]
Nemo Bluntz wrote: Disturbingly Bored wrote: TheReaper852 wrote: AR actually needs a lot of buffs to make it just feel like a real weapon and not some toy. To do this other guns needs buffs as well to keep up and be real weapons. So.....
- by Sloth9230 - at 2013.06.26 05:00:00
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711. AR is OP, only the delusional will deny it - in General Discussions [original thread]
Mobius Wyvern wrote: Sloth9230 wrote: Disturbingly Bored wrote: TheReaper852 wrote: AR actually needs a lot of buffs to make it just feel like a real weapon and not some toy. To do this other guns needs buffs as well to keep up and be ...
- by Sloth9230 - at 2013.06.26 04:57:00
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712. AR is OP, only the delusional will deny it - in General Discussions [original thread]
Disturbingly Bored wrote: TheReaper852 wrote: AR actually needs a lot of buffs to make it just feel like a real weapon and not some toy. To do this other guns needs buffs as well to keep up and be real weapons. So...buff all guns? Odd...
- by Sloth9230 - at 2013.06.26 04:43:00
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713. My respec saved this game for me! - in General Discussions [original thread]
Justin Tymes wrote: You people must have gone full blown ******** to suggest that the Logi suit should be restricted to a Side-arm when Calogi suit is the only problematic Logisuit, and Amarr and Gallente Logi suits are already underpowered as ...
- by Sloth9230 - at 2013.06.26 04:41:00
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714. AR is OP, only the delusional will deny it - in General Discussions [original thread]
Mobius Wyvern wrote: This just in: longer TTK = bad game design A lot of that wouldn't really be a problem if they fixed aim and hit detection, but buffing weapons to make up for bad mechanics? That's just dumb
- by Sloth9230 - at 2013.06.26 04:36:00
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715. AR is OP, only the delusional will deny it - in General Discussions [original thread]
TheReaper852 wrote: Keep nerfing the AR and breaking the game. AR actually needs a lot of buffs to make it just feel like a real weapon and not some toy. AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA...
- by Sloth9230 - at 2013.06.26 04:30:00
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716. skill respecs... - in General Discussions [original thread]
Frankly, I believe this game should still be in bata, and that respecs should be bi-weekly so people would actually be encouraged to test weapons and fits.
- by Sloth9230 - at 2013.06.26 03:49:00
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717. Dedicated knife slot discussion - in General Discussions [original thread]
medomai grey wrote: is it normal for a mercenary to be in a situation where their only option is their own two fist? Actually, about that, heavies should either have swords/axes, or just knock people the fuq out. Super strength... and all i...
- by Sloth9230 - at 2013.06.26 03:26:00
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718. Dedicated knife slot discussion - in General Discussions [original thread]
The minmatar suits have knives strapped to their legs, so why they don't get their own slot is beyond me
- by Sloth9230 - at 2013.06.26 03:20:00
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719. RESPEC - in General Discussions [original thread]
If anything, we should wait until 2.0, and I still don't think they'll say yes
- by Sloth9230 - at 2013.06.26 03:05:00
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720. When all else fails go with SMG - in General Discussions [original thread]
negative49er wrote: a weapon that will never fail in the category of a op weapon Yup, I keep a syn on my cheaper fits incase flaylocks get nerfed to hell
- by Sloth9230 - at 2013.06.26 03:04:00
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