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441. 3x SP means we shouldn't play on wednesday? - in General Discussions [original thread]
Hawkin P wrote: ZDub 303 wrote: I would essentially treat it as a 3x booster. You get 190,400 SP per week right? If you play wednesday and deplete 30k of that.. now 160,400 of it will be tripled on thursday, which will essentially mean you...
- by Sloth9230 - at 2013.07.01 22:52:00
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442. Wtf CCP - in General Discussions [original thread]
Colonel Killar wrote: Mobius Wyvern wrote: Sleepy Zan wrote: Arkena Wyrnspire wrote: Event rewards don't really mean much, lol. Scouts are much worse off than heavies right now anyway. so true Is this based on both Heavies and Scou...
- by Sloth9230 - at 2013.07.01 22:48:00
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443. Wtf CCP - in General Discussions [original thread]
Call Jenny Bro.
- by Sloth9230 - at 2013.07.01 21:17:00
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444. Are you excited for 1.2? [from 0 to 5] - in General Discussions [original thread]
2
- by Sloth9230 - at 2013.07.01 20:59:00
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445. Give DUSTers Respec Or Give DUST Death - in General Discussions [original thread]
WhiteMage7322 wrote: You want a respec in life too while we are at it? I would
- by Sloth9230 - at 2013.07.01 20:14:00
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446. Sidearm kings of Dust - in General Discussions [original thread]
DUST Fiend wrote: Sloth9230 wrote: I tried soloing with the scrambler last build, it didn't end well I had a joke heavy build with 2 scrambler pistols and complex sidearm damage mods. I would play solo in Ambush, and usually did surpris...
- by Sloth9230 - at 2013.07.01 20:12:00
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447. just 99 more likes! - in General Discussions [original thread]
SoTa PoP wrote: I like how around 9 am the thread above and below this one was locked - yet this ones fine. My likes = general discussion of dust. That's how popular I am? Lol I feel trolled. Those other threads clearly weren't very... lika...
- by Sloth9230 - at 2013.07.01 20:09:00
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448. Triple SP week in Uprising 1.2 - in General Discussions [original thread]
triple skill point reward
- by Sloth9230 - at 2013.07.01 19:56:00
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449. Why do sidearm damage mods have the same fitting requirements as light/heavy ones? - in General Discussions [original thread]
Fiddlestaxp wrote: Sloth9230 wrote: ZDub 303 wrote: [a godlock primary over any light weapon. AR is still better Situationally, yes. But Core Flaylock costs 2 PG to fit. Compare to what? 13 PG for a duvolle? 11 PG is a Complex shie...
- by Sloth9230 - at 2013.06.30 19:35:00
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450. How come the proto Gallente scout only gets one high slot? - in General Discussions [original thread]
LT SHANKS wrote: 4x profile dampeners 1x damage modifier nova knives Ninja That is horrible...
- by Sloth9230 - at 2013.06.30 19:07:00
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451. Give DUSTers Respec Or Give DUST Death - in General Discussions [original thread]
Cool story bro, is your stuff any good? I don't want just random crap
- by Sloth9230 - at 2013.06.30 19:05:00
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452. Why do logies have more module slots? - in General Discussions [original thread]
Noc Tempre wrote: Iron Wolf Saber wrote: Flexibility. That should have been the assault's schtick. Logis get equipment, assaults are flexible combat frames. Why one got all the benefits baffles me. Assaults don't deserve it either, it...
- by Sloth9230 - at 2013.06.30 19:01:00
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453. Sidearm kings of Dust - in General Discussions [original thread]
I tried soloing with the scrambler last build, it didn't end well
- by Sloth9230 - at 2013.06.30 18:50:00
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454. Please, CCP, do not make a bomber drop-ship. - in General Discussions [original thread]
I thought I told you to stop using them, are you a masochist?
- by Sloth9230 - at 2013.06.30 18:45:00
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455. Why do logies have more module slots? - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: I have no problems wit logies. I just had no idea why did they think it was smart to do that... Because of the difference in base stats. No idea why the cal Logi got an extra low as well though *shrug*
- by Sloth9230 - at 2013.06.30 18:42:00
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456. Why do logies have more module slots? - in General Discussions [original thread]
Aside from the Cal logi, the extra high slot logis get just barely makes up for the HP difference. So they have to pay more to have the same HP you get right of the bat, what's el problemo?
- by Sloth9230 - at 2013.06.30 18:37:00
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457. Why do sidearm damage mods have the same fitting requirements as light/heavy ones? - in General Discussions [original thread]
ZDub 303 wrote: [a godlock primary over any light weapon. AR is still better
- by Sloth9230 - at 2013.06.30 18:30:00
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458. Rate the load-out above yours - in General Discussions [original thread]
Minmatar Assault Mortal Kombat.0 Weapons: Proto Flaylock Proto Flaylock Highs: 3 Complex Shield Extenders 3 Complex sidearm damage mods Lows: 2 Complex Kinetic mods 1 Ferroscale Armor Plate 1 Complex Sheield regulator Grenade: Fused Locus G...
- by Sloth9230 - at 2013.06.30 18:24:00
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459. Rate the load-out above yours - in General Discussions [original thread]
Rifter7 wrote: are you guys good for anything besides complaining? No, no they are not.
- by Sloth9230 - at 2013.06.30 18:18:00
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460. A plea to sanity... The flaylock - in General Discussions [original thread]
DUST Fiend wrote: CCP is catering to the high skilled playerbase by adding in precision, skill based weapons such as Flaylock Pistols and Fused Locus Grenades. In an effort to draw in the more serious, semi professional crowd to push DUST as a ...
- by Sloth9230 - at 2013.06.30 18:07:00
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