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261. A simple fix (Assault Logi) - in General Discussions [original thread]
Nemo Bluntz wrote: HTFU ADAPT OR DIIIIIIIIIIIIIE That's... totally not hypocritical "Oh yeah, lets just nerf these guys because we failed to adapt and then tell them to adapt " - Dust Forum's Logic
- by Sloth9230 - at 2013.07.16 15:00:00
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262. A simple fix (Assault Logi) - in General Discussions [original thread]
Amarr Logi / hread.
- by Sloth9230 - at 2013.07.16 14:58:00
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263. Heavies need two nade slots - in General Discussions [original thread]
Logi Bro wrote: Killar-12 wrote: Cosgar wrote: I'd like to see heavy grenades instead. double the amount of grenades of each particular certian type for heavies. HELL no. That really is asking for endless spam. And they are going t...
- by Sloth9230 - at 2013.07.14 21:18:00
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264. CCP mintchip/CPM members: What is being done to improve the plasma cannon? - in General Discussions [original thread]
Cat Merc wrote: armor tanking and scouts. No one cares about you, then again.... no one cares about plasma cannons either We logis are tired of being palette swaps, WE WANT OUR UNIQUE MODELS NOW!!!!!!!!!!!!!!!!!!!!
- by Sloth9230 - at 2013.07.14 21:11:00
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265. CCP mintchip/CPM members: What is being done to improve the plasma cannon? - in General Discussions [original thread]
Plasma canon should have splash radius of MD, and the splash damage of the flaylock
- by Sloth9230 - at 2013.07.14 21:09:00
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266. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
RuckingFetard wrote: Cosgar wrote: Out of curiosity, how relevant are the OP CaLogis since buffer tanking isn't the only method of tanking anymore? Still more than Amarr logis, as you can guess
- by Sloth9230 - at 2013.07.14 21:00:00
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267. Its not the Radius, its the Damage - in General Discussions [original thread]
Jimbo1337 wrote: Sloth9230 wrote: As for cutting splash damage, if you do that, then you better buff direct damage cause it's too damn low ATM. Are you serious? Too Damn Low? You just posted two seconds ago that you finish people off wit...
- by Sloth9230 - at 2013.07.14 20:42:00
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268. Its not the Radius, its the Damage - in General Discussions [original thread]
Aeon Amadi wrote: This is a close range weapon THAT CAN DOWN DROPSHIPS. lol, I tied fighting LAVs with it, i died... a lot, and now it can take on dropships?
- by Sloth9230 - at 2013.07.14 20:39:00
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269. Its not the Radius, its the Damage - in General Discussions [original thread]
As for cutting splash damage, if you do that, then you better buff direct damage cause it's too damn low ATM.
- by Sloth9230 - at 2013.07.14 20:35:00
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270. Its not the Radius, its the Damage - in General Discussions [original thread]
Jimbo1337 wrote: " But i feel the damage could be lowered by 20 or 30 damage, without making the flaylock completely useless against shield tanks, and still be effective against armor." Shouldn't their shield be mostly taken out anyways from ...
- by Sloth9230 - at 2013.07.14 20:32:00
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271. An easy fix for Flaylocks! - in General Discussions [original thread]
Dengru wrote: Sloth9230 wrote: Dengru wrote: what higer ground? you guys spam all these scenarios where flaylocks are at disadvantage but we are fighting on four maps each game with fairly generic terrain. Flaylocks can camp on all but t...
- by Sloth9230 - at 2013.07.14 19:50:00
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272. An easy fix for Flaylocks! - in General Discussions [original thread]
Dengru wrote: what higer ground? you guys spam all these scenarios where flaylocks are at disadvantage but we are fighting on four maps each game with fairly generic terrain. Flaylocks can camp on all but the two tallest roofs on Spine crescen...
- by Sloth9230 - at 2013.07.14 18:22:00
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273. Its not the Radius, its the Damage - in General Discussions [original thread]
stlcarlos989 wrote: 5) The splash is over 200 for the STD variant U'mmm... no, it's not
- by Sloth9230 - at 2013.07.14 18:14:00
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274. An easy fix for Flaylocks! - in General Discussions [original thread]
R'adeh Hunt wrote: Dengru wrote: You guys are just being ridiculous. I've engaged proto heavies with boundless hmgs which they put away to shoot core flaylocks at me. I've seen people miss all the majority of their AR shots because of a simp...
- by Sloth9230 - at 2013.07.14 18:07:00
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275. An easy fix for Flaylocks! - in General Discussions [original thread]
stlcarlos989 wrote: Better fix is to Remove them, we already have the Mass Driver which is now better since the splash damage has been fixed. We should remove any sidearm that isn't a nova knife then, at least until we get nova swords
- by Sloth9230 - at 2013.07.14 17:58:00
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276. An easy fix for Flaylocks! - in General Discussions [original thread]
DUST Fiend wrote: In what world. Anywhere. Is aiming for the dancing head, easier than aiming for the ground? I won't respond to your answer, have an excellent day. What does ease of use have to do with anything? The only time that matt...
- by Sloth9230 - at 2013.07.14 17:57:00
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277. An easy fix for Flaylocks! - in General Discussions [original thread]
CommanderBolt wrote: I think the rate of fire needs adjusting.
- by Sloth9230 - at 2013.07.14 17:48:00
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278. An easy fix for Flaylocks! - in General Discussions [original thread]
RevoL Frog wrote: nerf the Flaylock into oblivion It's disappointing that people are trying to break the flaylock instead of trying to actually balance them. It's even more disappointing that this is exactly what CCP tends to do.
- by Sloth9230 - at 2013.07.14 17:46:00
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279. An easy fix for Flaylocks! - in General Discussions [original thread]
Chunky Munkey wrote: Keep splash damage at 1m across all models. Done. Why don't you just remove splash all together then All of my kills back when I used the STD were from direct hits anyway
- by Sloth9230 - at 2013.07.14 17:40:00
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280. How to fix the current QQing - in General Discussions [original thread]
calvin b wrote: Sloth9230 wrote: Allah's Snackbar wrote: There aren't enough players for this. World wide Dust, a free game - does not draw enough players for this. Look, no one cares about "splitting the player base", by your logic we...
- by Sloth9230 - at 2013.07.14 06:29:00
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