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61. Pls consider 'passanger kick' function - in Feedback/Requests [original thread]
Roflmao
- by Slave of MORTE - at 2015.02.18 20:01:00
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62. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
Jebus McKing wrote: True Adamance wrote: So you want to alter the only think that vaguely resembles a conventional tank turret and turn it into a weapon that no only has a very limited range, but so splash damage upon round impact, AND dispe...
- by Slave of MORTE - at 2015.02.17 11:58:00
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63. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Atiim wrote: DeadlyAztec11 wrote: Atiim wrote: Cody Sietz wrote: DeadlyAztec11 wrote: The AR should do 2x Damage from 0-5m, 1.5x damage from zero to ten meters, and 1.2x damage from zero to twenty meters. I...never though about th...
- by Slave of MORTE - at 2015.02.15 03:10:00
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64. nerf the bolt pistol, its like a sniper rifle sidearm for god sake - in Feedback/Requests [original thread]
Imp Smash wrote: Well, the Aim Assist on it is kinda strong. Its easier to headshot during hip fire than aim down sights. But when used as intended and aimed down sights its damn hard to use. Oh **** that's why it hasn't been working for me ...
- by Slave of MORTE - at 2015.02.15 02:20:00
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65. DUST514 related recommendations for future updates. - in Feedback/Requests [original thread]
DUST Fiend wrote: Skirmish is the only mode worth flying in, and youd move it to the one game type that doesnt offer any reward whatsoever for dropships? No thanks. Make FW interesting instead of reducing our already minimal options. Dominat...
- by Slave of MORTE - at 2015.02.13 16:34:00
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66. secondary payment system - in Feedback/Requests [original thread]
jade gamester wrote: voidfaction wrote: CCP Rattati wrote: Slave of MORTE wrote: Please make a second payout for all matches in dust rewarded to the winners only In the form of components That's all Thank you Agreed, I have alr...
- by Slave of MORTE - at 2015.02.12 17:25:00
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67. secondary payment system - in Feedback/Requests [original thread]
CCP Rattati wrote: Slave of MORTE wrote: Please make a second payout for all matches in dust rewarded to the winners only In the form of components That's all Thank you Agreed, I have already asked the team to develop a "if won" paym...
- by Slave of MORTE - at 2015.02.12 15:11:00
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68. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and going after it. As an experim...
- by Slave of MORTE - at 2015.02.12 14:24:00
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69. secondary payment system - in Feedback/Requests [original thread]
CCP Rattati wrote: Slave of MORTE wrote: Please make a second payout for all matches in dust rewarded to the winners only In the form of components That's all Thank you Agreed, I have already asked the team to develop a "if won" paym...
- by Slave of MORTE - at 2015.02.12 03:29:00
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70. secondary payment system - in Feedback/Requests [original thread]
Please make a second payout for all matches in dust rewarded to the winners only In the form of components That's all Thank you
- by Slave of MORTE - at 2015.02.12 01:54:00
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71. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
Slave of MORTE wrote: Spkr4theDead wrote: The-Errorist wrote: Trello card to vote on. LAVs need to lose around 1k HP, gain 2 slots, and some more PG/CPU to fill those slots. This would make cheap through-away LAVs killable by AV gren...
- by Slave of MORTE - at 2015.02.08 23:42:00
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72. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
I'm level 2 I've made exp forge exp combat rifle and frames ck.o assault
- by Slave of MORTE - at 2015.02.07 19:49:00
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73. [Feedback] Monetization of features - in Feedback/Requests [original thread]
Gun shy about aurum sales is definitely the reaction I have
- by Slave of MORTE - at 2015.02.07 14:56:00
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74. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
Spkr4theDead wrote: The-Errorist wrote: Trello card to vote on. LAVs need to lose around 1k HP, gain 2 slots, and some more PG/CPU to fill those slots. This would make cheap through-away LAVs killable by AV grenades and give legitimate LA...
- by Slave of MORTE - at 2015.02.07 14:26:00
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75. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
CCP Rattati wrote: good idea, I have looked into some form of protection for gunners but it's not easy at all Why can't you just give them a forward facing blast shield
- by Slave of MORTE - at 2015.02.07 14:25:00
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76. redesign the market network - in Feedback/Requests [original thread]
1. Market networks description is as follows :the market network allows the mercenary to seek out the optimal objectives constantly renegotiating the payout based on his performance. 2. the market networks actual function: passively generates is...
- by Slave of MORTE - at 2015.02.07 14:20:00
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77. experimental weapons facility PROBLEM - in Feedback/Requests [original thread]
Mexxx Dust-Slayer wrote: Flint Beastgood III wrote: Slave of MORTE wrote: So far my lab is lvl 2 nothing has changed in amount produced nor capacity level 3 says amount produced remains unchanged so does capacity .. so what gets better , ...
- by Slave of MORTE - at 2015.02.03 21:38:00
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78. experimental weapons facility PROBLEM - in Feedback/Requests [original thread]
So far my lab is lvl 2 nothing has changed in amount produced nor capacity level 3 says amount produced remains unchanged sp does capacity .. so what gets better , ? When upgrading this lab as there is no statistical difference
- by Slave of MORTE - at 2015.02.03 18:45:00
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79. [Feedback/Idea] Warbarge Components in Market - in Feedback/Requests [original thread]
Aeon Amadi wrote: Ten-Sidhe wrote: if you buy from warbarge screen it lets you buy however many thousand you need at one time. Right right, have that in my tutorial thread on upgrading warbarges. This thread is outdated by a few hours x3...
- by Slave of MORTE - at 2015.02.03 18:41:00
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80. WARLORD patchnotes... - in Feedback/Requests [original thread]
el OPERATOR wrote: ...are a welcome sight and the Feb. 3rd deployment date is encouraging as well. While containing several fixes for various things like framerate lag and match exploits there's no mention of a fix for whatever it is that is no...
- by Slave of MORTE - at 2015.01.31 22:43:00
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