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221. Tanks are not Over Powered - in Feedback/Requests [original thread]
Jack McReady wrote: none of the points are holding against the facts. 1. price => if you are funded by an eve alliance and fighting for territory then 2mil is nothing. it will be a tank vs tank game 2. in the current build the tanks speed, o...
- by Sin3 DeusNomine - at 2012.07.17 02:44:00
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222. Tanks are not Over Powered - in Feedback/Requests [original thread]
Well after seeing the many nerf threads about tanks I decided that there was need to post up a thread for keeping tanks exactly how they are. My reasons why. 1. Well you would hurt the AV skilled player community. Any players that has thrown 6m...
- by Sin3 DeusNomine - at 2012.07.16 05:41:00
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223. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
Estimate cost. Well Considering it is confirmed that tanks are going to now cost 1.2m a piece plus the cost of all your mods it will be 1.5m a tank when released. And for current price tag I am hitting 300k+ so ya they are not cheap even right ...
- by Sin3 DeusNomine - at 2012.07.13 01:47:00
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224. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
First of all I disagree with this. Now you may ask me why. This will effect tank gameplay in a very very bad way. They will not be able to be a front line machine. Why is this well. Currently to keep your tank alive you have to kill swarm lau...
- by Sin3 DeusNomine - at 2012.07.12 23:11:00
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225. Dropships are overpowered - in Feedback/Requests [original thread]
Really people they are not to powerful. I will say militant and maybe standard missile launchers are little powerful but Proto are not. The only reason why people can easily hit with them is if there tower camping and really that just makes out fo...
- by Sin3 DeusNomine - at 2012.07.09 17:46:00
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226. My Thinking on drop ships and the lack in there role as a mobile spawn unit. - in Feedback/Requests [original thread]
As for people crushing I do not think you will ever see much of this in expensive drop ships. I fly one myself. And I do not dare go down and crush someone you get to close to the ground and you become tank fodder and forge guns will rain death ap...
- by Sin3 DeusNomine - at 2012.07.08 14:05:00
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227. My Thinking on drop ships and the lack in there role as a mobile spawn unit. - in Feedback/Requests [original thread]
This is not about all that whining to deal with drop ships smashing people. Really any invested dropship pilot does not do that. But this is about being a Spawn unit. Right now in my Eryx I am find that I can not play that vital role because I sp...
- by Sin3 DeusNomine - at 2012.07.08 06:22:00
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228. Command Suits - in Feedback/Requests [original thread]
I keep looking at them wondering what cool abilities will it give to buff your squad or team. I really can not wait for them lol. I am a drop ship pilot and would love to be able to boost my squad from the skies. Maybe next build?
- by Sin3 DeusNomine - at 2012.07.07 14:40:00
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229. [Feedback] Large missile turrets - in Feedback/Requests [original thread]
I feel there is a little work that needs to be done on these. 1. The kick is horrible. I find myself facing this way and that after shooting them. Really Large missile turrets should have no kick because missiles are a self propelled object that ...
- by Sin3 DeusNomine - at 2012.07.06 17:15:00
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230. The Game Works Fine.... Unfortunately =) - in Feedback/Requests [original thread]
Yes I use to be able to do decent in a match and now everyone and his mother uses swarm launchers. I would be fine because I am very aware and once my shields hit 30 % I take off. Fly around 10 buildings just to get screwed by about 100 missiles t...
- by Sin3 DeusNomine - at 2012.07.06 14:30:00
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231. Drop ship needs - in Feedback/Requests [original thread]
Okay so I have finally made it to my Eryx drop ship. It is a very good ship and offers great support. I have a well tanked drop ship it is not amazing yet but it is very close to as much tank as you can get possible. If I have 5 millitant swarm l...
- by Sin3 DeusNomine - at 2012.07.05 14:33:00
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232. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
I got to comment on this I am flying a well fitted Eryx and it is well tanked. I can sit on the battle field with 4 militant swarm launchers peppering me and they can not get me out of the air. But those proto swarms put the hurt on big time. S...
- by Sin3 DeusNomine - at 2012.07.05 14:16:00
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233. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
Good luck one shotting me. :) I had a guy with full proto rail and damage modes for it and it took 3 shots. :) and yes militant swarms will do crap to your sagaris. they do crap to my dropship but if I get hit with protos I feel it.
- by Sin3 DeusNomine - at 2012.07.04 12:31:00
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234. My Weekends View on the Dropship (from a pilots perspective) - in Feedback/Requests [original thread]
Really my drop ship does not dominate in kills. You got to think I am proto out for damage so of coarse my gunners should be doing well but If someone is a proto out dropsuit wise they will get way more kills then my gunners can ever expect. Now f...
- by Sin3 DeusNomine - at 2012.07.03 15:42:00
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235. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
Jack McReady wrote: none of what you mentioned will work in a real match against a properly driven sagaris. the tank will sit back and shoot down anything that gets into vision while the rest of the team advances. good luck with your drop ship...
- by Sin3 DeusNomine - at 2012.07.03 15:20:00
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236. My Weekends View on the Dropship (from a pilots perspective) - in Feedback/Requests [original thread]
First off I am going to start out with the skill points. You need to make a major change on how these are distributed. I do not think we should be making as much as sagaris tank owners but I should get somewhere in between what a good drop suit us...
- by Sin3 DeusNomine - at 2012.07.03 15:00:00
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237. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
@ Jack 1. There is no contradiction there. The tank did not get outplayed. 1 swarm launcher troupe vs a sagaris tank. Hmm Do I call that being very tactical. Not at all. I give him probs he did a great ambush but he was using a tactic that was al...
- by Sin3 DeusNomine - at 2012.07.03 14:11:00
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238. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
Ryan Martel wrote: Dewie Cheecham wrote: Ryan Martel wrote: My point is there should be a suitable counter and as it stands there isn't one for it. Actually, there are. Just as a HAV can be fittet to suck up damage to the extreme, on...
- by Sin3 DeusNomine - at 2012.07.03 13:31:00
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239. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
Well one guy should never be able to take out a sagaris with even just a decent fit. I do not know personally what they drop into there sagaris for isk but for my Myron I am paying 150k I have a feeling once I get into my enyx and start hitting te...
- by Sin3 DeusNomine - at 2012.07.03 13:17:00
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240. Dropship feedback - in Feedback/Requests [original thread]
Yes I love the improvements made on the drop ship just great. I do not mind the handling. It is working pretty well. Back up camera might be nice. Gunners can actually gun now wihtout you haveing to be in a easy to see easy to swarm position t...
- by Sin3 DeusNomine - at 2012.07.01 15:49:00
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