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361. How to you earn a lot of ISK and Skill Points after a battle? - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: Claiming anyone ever got that much at once in a battle during the last few months is complete bullshit. You won't get more than 300k ISK and 10k SP in a battle so far, and that's even stretching the most I've ever seen...
- by ShwerShwerShwer - at 2013.04.08 02:34:00
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362. Request: More Logistcal Information - in Feedback/Requests [original thread]
Let me start by saying that I fully support this as a logi user and team player. Now what I really think needs to happen is that each class should have different HUDs. Scouts should have a wider field of view and see stats on enemies, logis shoul...
- by ShwerShwerShwer - at 2013.04.08 01:07:00
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363. Rear View Mirrors - in General Discussions [original thread]
X isn't being used or we could just have a little rectangle as part of the HUD showing what's behind us. Either one or both would make a huge difference.
- by ShwerShwerShwer - at 2013.04.08 01:00:00
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364. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
How did we go from logis to extra fat heavies?
- by ShwerShwerShwer - at 2013.04.08 00:39:00
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365. Rear View Mirrors - in General Discussions [original thread]
Vyzion Eyri wrote: Positioning is crucial. You don't need rear view mirrors if your escape path is already planned. This is what determines whether you're a good tank driver or a bad one. Gotta make it challenging, hey. Them tanks have got it p...
- by ShwerShwerShwer - at 2013.04.08 00:16:00
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366. A question - in General Discussions [original thread]
CCP have not mentioned that they will so I don't think so. I also don't see any reason to since the skill refund is just because of the drastically changed skill system.
- by ShwerShwerShwer - at 2013.04.08 00:04:00
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367. Rear View Mirrors - in General Discussions [original thread]
Please!!!!!!!!!! I can't tell you how many times I've backed into lamp posts or building, gotten stuck, and then blown up by militia forges or swarm launchers because I couldn't retreat or turn my gun towards them.
- by ShwerShwerShwer - at 2013.04.07 23:43:00
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368. tanks are UP - in General Discussions [original thread]
Tanks really aren't UP. I used to think so but once I invested some SP for better mods and time to actually learn how to be effective I improved dramatically. Haven't gotten to the marauders yet so I can't say anything on that.
- by ShwerShwerShwer - at 2013.04.07 23:41:00
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369. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
Icy TIG3R wrote: NO YOU CANNOT HAVE 14 REMOTE EXPLOSIVES, OR 20 PROXIMITY MINES!! It's fine, 3's good, 4's pretty much boss. And Logi's are versatile in every way. You could carry that many but only so many can be active at one time already ...
- by ShwerShwerShwer - at 2013.04.07 23:14:00
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370. How come there are no high slot armor mods? - in General Discussions [original thread]
I think passive would work a lot better than active. For one active would most likely be OP and we also don't have a way to activate active modules on drop suits. We use the wheel for equipment instead and if we use R3 like we do for squad orders ...
- by ShwerShwerShwer - at 2013.04.07 23:13:00
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371. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
Logi Bro wrote: ZDub 303 wrote: Have a variant with a sidearm and a variant with no weapon and just a riot shield lol. 5 equipment slots would be a lot of slots... could be really fun though. Vk.0 has 4 slots, i can't even imagine what I wo...
- by ShwerShwerShwer - at 2013.04.07 23:08:00
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372. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
Logi Bro wrote: ShwerShwerShwer wrote: Another idea could be to just increase all suits equipment slots by one and then make grenades equipment. Should give more variety on the battlefield. Can't let heavies have equipment, might be OP i...
- by ShwerShwerShwer - at 2013.04.07 23:06:00
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373. How come there are no high slot armor mods? - in General Discussions [original thread]
Are you talking infantry, vehicles, or both. I don't think infantry need it that much but I do believe that vehicles should have high slot armor modules, hardeners for example.
- by ShwerShwerShwer - at 2013.04.07 23:02:00
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374. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
Another idea could be to just increase all suits equipment slots by one and then make grenades equipment. Should give more variety on the battlefield.
- by ShwerShwerShwer - at 2013.04.07 23:00:00
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375. Looking for a new home - in Corporation Recruitment [original thread]
The marching mercs are a small group of close knit players. I personally run a logi and I'd love to have more in the corp. send me a message ingame and we can squad up.
- by ShwerShwerShwer - at 2013.04.07 19:11:00
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376. The Marching Mercs are recruiting - in Corporation Recruitment [original thread]
Recruiting is still going. If you're not sure if The Marching Mercs are right for you then post below and I can work out a time to play a few matches with you and we can talk more.
- by ShwerShwerShwer - at 2013.04.07 17:57:00
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377. The Federation of Small Corperations - in Corporation Recruitment [original thread]
We just have to make sure that our reinforcement times aren't at the same time. As long as they're staggered we'll be fine.
- by ShwerShwerShwer - at 2013.04.07 00:24:00
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378. NEW PLAYER LOOKING FOR CORPORATION - in Corporation Recruitment [original thread]
Join marching mercs (search BHSMM) I look forward to seeing you on the battlefield
- by ShwerShwerShwer - at 2013.04.06 02:58:00
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379. [Request] Minmatar storm rifle - in Feedback/Requests [original thread]
I must have one!
- by ShwerShwerShwer - at 2013.04.06 02:34:00
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380. The Federation of Small Corperations - in Corporation Recruitment [original thread]
Furrow33 wrote: ShwerShwerShwer wrote: Sounds good to me, I'll run it past my guys and get back to you tomorrow Thought just occurred to me: how would we prevent one rogue director from stealing millions of ISK from the other corps. Hey....
- by ShwerShwerShwer - at 2013.04.06 02:04:00
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