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141. Do the LP Weapons Have reduced Skill requirements like aurum weapons? - in General Discussions [original thread]
UUUHHH yea
- by Shruikan Iceeye - at 2013.11.18 23:03:00
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142. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Do the LP Weapons Have reduced Skill requirements like aurum weapons?
- by Shruikan Iceeye - at 2013.11.18 23:01:00
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143. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Jackof All-Trades wrote: Weapons should be instead be called: Federal Marine Duvolle Assault Rifle Federal Marine CreoDron Shotgun Federal Marine Allotek Plasma Cannon Republic Command Boundless Combat Rifle Republic Command Freedom Mass Driver...
- by Shruikan Iceeye - at 2013.11.18 22:59:00
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144. Theives - in General Discussions [original thread]
If you remorselessly take a mercs LAV break your thumbs right now cuz you're a jerk
- by Shruikan Iceeye - at 2013.11.15 15:40:00
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145. 7162 - in General Discussions [original thread]
WTH was up with the overheat recovery time on that first overheat?
- by Shruikan Iceeye - at 2013.11.10 13:42:00
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146. triple sp week and the booster - in General Discussions [original thread]
jin foxdale wrote: If you're going to cap out before Wednesdays DT, (570,000 SP to be earned) get it on now for 1,140,000 SP earned. OOOOOOhh ill besoo close to the PRoto Amarr Assault ive been soo dearly waiting for
- by Shruikan Iceeye - at 2013.11.10 04:01:00
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147. On the topic of racial variants... - in General Discussions [original thread]
Jaysyn Larrisen wrote: Bolt action is good match for Minmatar... Just needs to be ridiculous accurate and hit like a hammer. I am really keen to see what the Caldari Heavy brings to the table. Based on racial play styles the Caldari assault an...
- by Shruikan Iceeye - at 2013.11.10 03:59:00
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148. triple sp week and the booster - in General Discussions [original thread]
sounds like a children's book lol. anyway, is it more effecient (meaning more sp) to activate it while triple sp is going on or should i activate it when its back to normal?
- by Shruikan Iceeye - at 2013.11.10 03:52:00
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149. Assult prot fits - in General Discussions [original thread]
Viktor Hadah Jr wrote: My current fit: Amarr Proto Assault CPU: 459/459 <--- So PG: 92/92 <--- Tight proto scram rifle proto flaylock adv locus grenades proto scanner x3 comp damage mods x2 comp armor plates comp self rep Might want...
- by Shruikan Iceeye - at 2013.11.10 03:50:00
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150. heavy logi bro - in General Discussions [original thread]
"HEAVYS ONLY" lol yes it's misspelled.. i didnt create it. there youll find heavy and logis alike
- by Shruikan Iceeye - at 2013.11.09 13:38:00
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151. CCP im so sad - in General Discussions [original thread]
Zatara Rought wrote: You must not have sat on top of high ground with a forge gun yet. Or been the recipient of the wonderfully awesome rep tool. Dont get me wrong I love the heavy class. I HAATTEE how bad the hmg is. the real problem is it...
- by Shruikan Iceeye - at 2013.11.09 10:06:00
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152. CCP im so sad - in General Discussions [original thread]
Why do you hate heavies? Please give us a gun that works pleeeaase
- by Shruikan Iceeye - at 2013.11.09 10:01:00
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153. New Website - in General Discussions [original thread]
General John Ripper wrote: dustcharts.com ? YES YES YES thanks buddy
- by Shruikan Iceeye - at 2013.11.09 08:28:00
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154. New Website - in General Discussions [original thread]
Can anybody direct me to the website somebody built that tracks corps and their holdings and stuff.. I cant find it i swore i bookmarked it :/
- by Shruikan Iceeye - at 2013.11.09 08:18:00
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155. Nade indicator - in General Discussions [original thread]
Mossellia Delt wrote: small chevron on the ground OH right, like a red arrow right?
- by Shruikan Iceeye - at 2013.10.31 05:57:00
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156. Nade indicator - in General Discussions [original thread]
Mossellia Delt wrote: Shruikan Iceeye wrote: Nade indicators are sooo needed They're already suppost to exist, grenades wont render though depending on if you're moving or not or weapon type. I vaguely remember. can you refresh my memor...
- by Shruikan Iceeye - at 2013.10.31 05:52:00
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157. Nade indicator - in General Discussions [original thread]
Nade indicators are sooo needed
- by Shruikan Iceeye - at 2013.10.31 05:33:00
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158. Death-Star-Like Weapon Platform (IDEA) - in Feedback/Requests [original thread]
I have an idea that could make PC a little more interestng A massive moving orbital weapon that destroys or damages a district's isk generating capabilities or clone count or both. Board-able by infantry. Destroy-able by space ships It could al...
- by Shruikan Iceeye - at 2013.10.31 05:20:00
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159. Death-Star-Like Weapon Platform - in General Discussions [original thread]
Also if Valkyrie comes out the space station could serve as an interceptor for clone shipments, using fighters and bombers to destroy the shipments
- by Shruikan Iceeye - at 2013.10.31 05:16:00
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160. Death-Star-Like Weapon Platform - in General Discussions [original thread]
I have an idea that could make PC a little more interestng A massive moving orbital weapon that destroys or damages a district's isk generating capabilities or clone count or both. Board-able by infantry. Destroy-able by space ships It could a...
- by Shruikan Iceeye - at 2013.10.31 05:15:00
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