Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 50 60 70 |
121. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Baal Omniscient wrote: You're in a building with a CRU outside. Enemies are spawning in from it constantly pushing in and you have no ability to push out. Then in comes a douche in a proto heavy or a dual tanked proto Gallente assault through ...
- by Shotty GoBang - at 2013.12.04 18:15:00
|
122. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Cat Merc wrote: If you approve of me being your overlord, I will command CCP Wolfman to do as you said. *Sits on his royal cat throne* Not sure what this en tails , but I agree to your Cat Terms.
- by Shotty GoBang - at 2013.12.04 18:07:00
|
123. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Krom Ganesh wrote: Probably should also change the shotgun to have a louder sound when fired to go with this (or any sizable damage boost). More noise moves it away the sneaky assassin weapon that the knives are supposed to fill while also all...
- by Shotty GoBang - at 2013.12.04 14:40:00
|
124. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Varoth Drac wrote: 1) This would step on the toes of the nova knives which is meant to be the ultimate assinate people in the back weapon. 2) Shotguns shouldn't be confined to such a short range. It should continue to be a short range brawle...
- by Shotty GoBang - at 2013.12.04 14:33:00
|
125. Scout Registry / Killboard - in General Discussions [original thread]
BARDAS wrote: Scouts get buffed yet? Anything for them in 1.7? Put 100 or so hours into Battlefield 4 and i'm starting to get bored and sick of the bugs over there. I can't recall Dust ever crashing my PS3 a single time, but DICE managed to do ...
- by Shotty GoBang - at 2013.12.04 14:26:00
|
126. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Shotty GoBang wrote: Food for Thought: https://forums.dust514.com/default.aspx?g=posts&m=1560193#post1560193 ^ The idea was warmly received, believe it or not :-) I love your absolutely insane yet sane proposals. I ...
- by Shotty GoBang - at 2013.12.04 14:18:00
|
127. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Rei Shepard wrote: Shotty GoBang wrote: Proto Shotgun OHKs Max-HP Proto Logi (hear me out) You're fine one second ... all clear ... then BLAMO! INSTA-KILLED without the slightest warning. WTF MAN!? Sounds terrible, yes? But once t...
- by Shotty GoBang - at 2013.12.04 10:18:00
|
128. Scout Registry / Killboard - in General Discussions [original thread]
Food for Thought: https://forums.dust514.com/default.aspx?g=posts&m=1560193#post1560193 ^ The idea was warmly received, believe it or not :-)
- by Shotty GoBang - at 2013.12.04 04:28:00
|
129. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Atiim wrote: Booby Tuesdays wrote: Atiim wrote: Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi You will still get shredded by a Duvolle or Militia AR before you ge...
- by Shotty GoBang - at 2013.12.04 04:10:00
|
130. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Atiim wrote: Or I could just run my Mass Driver with prof V and a complex damage mod. And A Duvolle Active Scanner. On my logi INB4 Atiim relates this post to Mass Drivers. ... nope ... too late. What's Atiim's MD Proficiency again? I...
- by Shotty GoBang - at 2013.12.04 04:06:00
|
131. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
RECON BY FIRE wrote: The shotgun can, without damage mods, 2 shot most suits in the game and 3 shot everything but the max hp stacked heavies. Learn to aim scrubs. Shouldn't take 3 shots to drop a Medium Frame. Totally ruins that whole "SUR...
- by Shotty GoBang - at 2013.12.04 04:02:00
|
132. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Morathi III wrote: Booby Tuesdays wrote: I approve, but only if the shotgun is 3 shots per clip with a max ammo of 18. What about 4? Half the current clip sounds honest Strangely, I was thinking 4 as well. Though I'll leave this to CCP ...
- by Shotty GoBang - at 2013.12.04 03:59:00
|
133. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Booby Tuesdays wrote: I approve, but only if the shotgun is 3 shots per clip with a max ammo of 18. Agreed, and excellent point. OP updated. (In case Wolfman actually looks at this)
- by Shotty GoBang - at 2013.12.04 03:56:00
|
134. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
ReGnYuM wrote: Allow me to hear foot steps consistently and working surround sound. Then you got yourself a deal. This was the last thing I ever expected. +1, sir. o7 So much friendship and happiness in this thread... I take back all the m...
- by Shotty GoBang - at 2013.12.04 03:50:00
|
135. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Thurak1 wrote: in my honest opinion no light weapon should be able to OHK a heavy frame Sorta defeats the purpose of spending the extra skill points to get into a heavy frame. Working on that one ... maybe innate damage resistance or so...
- by Shotty GoBang - at 2013.12.04 03:48:00
|
136. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
RECON BY FIRE wrote: Shotty GoBang wrote: RECON BY FIRE wrote: TEARS LOL! Plus 1 for you, good sir! We don't even have Racial Variants after 6 months! We won't have Cloaks for years!! What the heck are you talking about, dude!? You ...
- by Shotty GoBang - at 2013.12.04 03:47:00
|
137. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
RECON BY FIRE wrote: TEARS LOL! Plus 1 for you, good sir! We don't even have Racial Variants after 6 months! We won't have Cloaks for years!! What the heck are you talking about, dude!?
- by Shotty GoBang - at 2013.12.04 03:42:00
|
138. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Mobius Kaethis wrote: Like given. Edited OP (just in case Wolfman actually looks at it ... )
- by Shotty GoBang - at 2013.12.04 03:38:00
|
139. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
Mobius Kaethis wrote: Make the optimal range 2 meters and you've got yourself a deal. If the shotgun becomes a OHK for any dropsuit it needs to only function as complete surprise weapon. Giving it a 5m optimal, or even a 4m one, would make it s...
- by Shotty GoBang - at 2013.12.04 03:27:00
|
140. To CCP Wolfman: Triple Shotgun Damage - in General Discussions [original thread]
ratamaq doc wrote: I'm sure the heavies would love this idea. Heavies are used to dying when a shotgunner sneaks up behind 'em. Guess we could make this 3x damage multiplier a "back-stab" bonus ... To prevent folks from rushing headlong at...
- by Shotty GoBang - at 2013.12.04 03:25:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |