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981. A scout's plea to the gods of Dust - in General Discussions [original thread]
HyperionsThunder wrote: I'll adapt and survive - no way I'm going to rage quit - I'm just nervous it'll be very different and I'll have to learn a new game again! First impressions? How 'bout that aim-assist, eh? Hang tight if your shotgunni...
- by Shotty GoBang - at 2013.09.04 06:42:00
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982. scouts are bipolar - in General Discussions [original thread]
So true Noticed your use of ****** is peculiar in placement. May have missed a spot or two. I'd quote examples, but it'd probably get us both banned :p
- by Shotty GoBang - at 2013.09.04 06:38:00
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983. Nova Knives Still Need Fixed Hit Detection - in General Discussions [original thread]
Niuvo wrote: Please help us devs. If you try it yourself, you'll see that it is very disorienting to knife someone. Everyone can backpeddle at the same speed as they walk forward. I'm trying to use my cqc skills in my favor, but every light wea...
- by Shotty GoBang - at 2013.09.04 06:28:00
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984. How to balance Dust 514 - in General Discussions [original thread]
Alldin Kan wrote: I'm not feeling the impact of aim assist. Here's a good look at it: http://www.youtube.com/watch?v=6QI4wmuzjmU&feature=youtu.be (01:38 - 02:20)
- by Shotty GoBang - at 2013.09.04 06:06:00
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985. Scout Registry / Killboard - in General Discussions [original thread]
First Prophet wrote: I'm not sure if it's the aim assist or the removed rotation cap but running past enemies to escape is less feasible. And even with multiple shield extenders every stray bullet seems to hurt a a lot more. CEOPyrex slows ...
- by Shotty GoBang - at 2013.09.04 05:44:00
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986. hit detection fixes! mostly :) - in General Discussions [original thread]
CCP Wolfman wrote: I don't know yet, I will let you know when I do. We're literally making the fix as I speak. Thanks, Wolfman! So under the bugged line of code, did you find a tell-tale comment block? Example: ... If client.activeweapon ...
- by Shotty GoBang - at 2013.09.04 05:30:00
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987. Nova Knives Still Need Fixed Hit Detection - in General Discussions [original thread]
Mossellia Delt wrote: Im sorry to be the bearer of bad news, I once worked on an indie game that was a first person brawler and we had to scrap our first run because we used the unreal engine. Regular slash attack could be rewired with highe...
- by Shotty GoBang - at 2013.09.04 05:09:00
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988. Nova Knives Still Need Fixed Hit Detection - in General Discussions [original thread]
Mossellia Delt wrote: Wolfman and forumites, Nova knives will NEVER have proper hit detection unless they move from the unreal engine. The unreal engine is VERY VERY VERY well known to have hit detection issues over online games that require CQ...
- by Shotty GoBang - at 2013.09.04 04:58:00
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989. hit detection fixes! mostly :) - in General Discussions [original thread]
BARDAS wrote: CCP Wolfman wrote: We have found the issue with shotguns. A fix is on the way and we will deploy it as soon as we can. Sorry shottybros normal service will resume shortly! Can you guys take a look at Nova Knives while you a...
- by Shotty GoBang - at 2013.09.04 04:26:00
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990. How to balance Dust 514 - in General Discussions [original thread]
Alldin Kan wrote: Shotty GoBang wrote: 1.4 Aim-Assist ... does this change anything proposed by OP? No Wow. What's the title and purpose of this thread again? Here's an on-topic idea and free bump: HMGs, Nova Knives, SMGs, Shotguns .....
- by Shotty GoBang - at 2013.09.04 04:23:00
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991. Shotgun Scouts after 1.4 - in General Discussions [original thread]
Absoliav wrote: This is all I was able to test by myself, I hope this helps in some way, if anyone has anymore data to share please do, I'd very much like to compare notes. Thanks for investigation and detailed report, Absoliav. o7 Good new...
- by Shotty GoBang - at 2013.09.04 03:59:00
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992. Nova Knives Still Need Fixed Hit Detection - in General Discussions [original thread]
Maken Tosch wrote: I think he was talking about the melee-spam glitch and the fear of seeing that on a knife. Good point, Maken Tosch. Apologies, Dust Fiend (if in order).
- by Shotty GoBang - at 2013.09.04 03:49:00
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993. Nova Knives Still Need Fixed Hit Detection - in General Discussions [original thread]
DUST Fiend wrote: CCP Wolfman wrote: We have been considering the addition of a slight 'rush' forward with melee to help prevent range issues like that. That's awesome to hear, so long as it's slight and not easily spammed. Seriously? ...
- by Shotty GoBang - at 2013.09.04 03:38:00
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994. A scout's plea to the gods of Dust - in General Discussions [original thread]
Hang in there, Brother. The Devs will save us. Mintchip remains super optimistic. :p On a serious note, checkout the new maps, textures, visuals, etc before you rage quit. The Design did a heck of a job. - Shotty
- by Shotty GoBang - at 2013.09.04 02:59:00
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995. How bad/good are scouts in 1.4? - in General Discussions [original thread]
DJINN Marauder wrote: #1) Is the disabled squad sight awesome? #2) Are we finally super ninjas? #3) Is shotgun hit detection better? #4) What about nova knives? #5)Does the new aim assist make all the noobs have godlike aiming causing us to...
- by Shotty GoBang - at 2013.09.04 02:56:00
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996. Another nerf to Scouts... - in General Discussions [original thread]
demens grimwulff wrote: Wait... Let me get this right... You call it a nerf when they fix the hit box issue that made it nearly impossible for any class short of just spray and pray to hit a scout? How do you think the rest of the community fel...
- by Shotty GoBang - at 2013.09.04 02:41:00
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997. Scout Registry / Killboard - in General Discussions [original thread]
Sinboto Simmons wrote: Looks like my download is finally going to complete, the problem: I'm scared to sign in If nothing else, you must see the new maps. LogicLoop did a great job here.
- by Shotty GoBang - at 2013.09.04 02:22:00
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998. Another nerf to Scouts... - in General Discussions [original thread]
Mossellia Delt wrote: IV BEEN SAYING 1.4 WOULD NERF SCOUTS FOR TWO WEEKS NOW WHY DID NO BODY LISTEN I (for one) honestly didn't believe CCP would knowingly make things worse for Scouts. We've done everything possible to "point" them in the ...
- by Shotty GoBang - at 2013.09.04 02:10:00
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999. Another nerf to Scouts... - in General Discussions [original thread]
Same experience with death-levels today. Our stats and Isk reserves are certain to plummet. Lost alot of fights I should've won versus mediums and heavies ... Not to mention a whole lot of Isk. 17.5M Shotgun Scout (Gallente). Ran Active Scanner...
- by Shotty GoBang - at 2013.09.04 00:34:00
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1000. 2M isk to the first person to... - in General Discussions [original thread]
IgniteableAura wrote: http://www.youtube.com/watch?v=VTyBKrJASro Thanks, Iggy! Really good examples in here.
- by Shotty GoBang - at 2013.09.03 23:43:00
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