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2681. How to fix Assaults. You will agree. - in General Discussions [original thread]
Assault bonuses : All suits keep the percentages of CPU / PG usage reductions of light and side arm weapons . Caldari : Two percent shield enengizers / extender efficacy per level . One percent to all rail weapon damage per level . >>&g...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 20:30:00
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2682. How to fix Assaults. You will agree. - in General Discussions [original thread]
People that want to MAKE all Caladri shield tank ( I'm aware of some of the lore ) are not thinking about those who don't . To give them just two low slots at advanced of their medium suits are calling for a death warrant . There not that fast t...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 20:12:00
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2683. Question for tankers? - in General Discussions [original thread]
CLONE117 wrote: hell the halo warthog mahinegun turret is more effective than our small blasters. the only time ive managed to kill something with the current small blasters was when the vehicles was not moving and the enemy i was shotting was...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 20:03:00
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2684. Question for tankers? - in General Discussions [original thread]
Tebu Gan wrote: IMPAIRS YOUR ABILITY wrote: I'm not a tank fan thus why I've run a forge forever. That said I don't ever suggest tweaks for them. I get frustrated by all the same qq you see here, running from engagements at light speed, hard...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 19:51:00
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2685. Question for tankers? - in General Discussions [original thread]
Xun Tae wrote: Rail turret needs a second fix. Currently armor/blaster tanks win because they can drive on top of my turret preventing me from shooting. If I pull the trigger in that position it should explode (exposed under belly shot). I can ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 19:43:00
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2686. Question for tankers? - in General Discussions [original thread]
IMPAIRS YOUR ABILITY wrote: I think tankers are being miss led ATM. Infantry has not asked for rail gun reduction that is from dropship and blaster tank pilots. I'm not asking for hardner or rep nerfs as I stated earlier that I can deal with ju...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 19:40:00
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2687. Question for tankers? - in General Discussions [original thread]
Harpyja wrote: Blasters should remain as being AI with nearly nonexistent AV abilities. They should go down when a missile or railgun tank so much as looks at them in an appropriate engagement. That's not true and shouldn't be because your me...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 18:01:00
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2688. Question for tankers? - in General Discussions [original thread]
IMPAIRS YOUR ABILITY wrote: here's what I'm getting at. As an AV infantry I've never had issue with missile or rail tanks. I've gotten blipped by you Butt in a rail plenty of time while trying to get that last forge shot off and laughed its a g...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 17:54:00
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2689. Snipers in 1.8... - in General Discussions [original thread]
Strker Remorse wrote: Shinobi MumyoSakanagare ZaShigurui wrote: You want sniper rifles to have vehicular damage ??? Are you serious ??? Being able to shoot the driver of an LAV or turret gunner of a drop ship is not enough , now you want t...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 16:21:00
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2690. Snipers in 1.8... - in General Discussions [original thread]
Gaurdian Satyr wrote: Shinobi MumyoSakanagare ZaShigurui wrote: You want sniper rifles to have vehicular damage ??? Are you serious ??? Being able to shoot the driver of an LAV or turret gunner of a drop ship is not enough , now you want t...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 16:18:00
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2691. Thank you snipers........................ - in General Discussions [original thread]
The Headless Horseman wrote: For watching my back when im hacking an objective. Thank you for clearing the way so our troops can get in. Thank you hiding in the redzone and keeping out death count down. Best of all, thank you for all the thale ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 16:09:00
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2692. quick fix for 1.8 - in General Discussions [original thread]
excillon wrote: Switch the bonuses for commando and assault. Commandos carry 2 light weapons and could use the reductions to usage to pg and assaults could get the 2% damage increase to make them viable again. This way you dont have to be a he...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 12:51:00
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2693. Cal heavy/commando - in General Discussions [original thread]
I can agree and go a step further because if you look at the C-1 series light suits , the hands look like Gal hands from when I use to run their light suits . Someone must have said that , " They will never know the difference " .. because they l...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 12:39:00
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2694. EK-A2 - in General Discussions [original thread]
Bojo The Mighty wrote: Holy **** it's awesome I OHK'd medium frames I was doing that with my mimi alt before the buff .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 04:32:00
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2695. Logis ... - in General Discussions [original thread]
I was riding in a tank and a commando was using a Plasma at me so I seen one today . Almost didn't want to kill them because it was like seeing a unicorn , so I must admit I was in a daze for a min .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 03:34:00
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2696. CPM cloak discussion - in General Discussions [original thread]
Just accessed a C-1 scout and I'm not seeing my 15% for cloaks that was mentioned . Wasn't it suppose to be 15% decrease in fitting cost ? If I'm wrong please correct me and did you know that the C-1 and series heavy has the same stats ?
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 03:20:00
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2697. cloaks are not OP, your just blind - in General Discussions [original thread]
BigStuarty wrote: The cloak is the issue, invisability is truly power in your hands. Im ok with it, at least a concept to be explored. Just the mechanics are broken ie the decloaking/shoot issue. Also the construct. The module should burn out s...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 03:06:00
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2698. cloaks are not OP, your just blind - in General Discussions [original thread]
BrownEye1129 wrote: Cloaks are not OP, just broke. Shouldn't be able to fire 2-3+ rounds (depends on the gun) b4 becoming uncloaked. It is only going to get worse with certain weapons (not naming bc frankly I don't want to see it). If that issu...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 03:04:00
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2699. cloaks are not OP, your just blind - in General Discussions [original thread]
Crimson Cerberes wrote: It would be much easier to spot shimmer if the PS3 didn't have aliasing EVERYWHERE. I see them fine and my P.S.3 use to fatal a lot , now can I do something about most of them when there around is a different story . I...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.28 03:01:00
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2700. Oh hell no !!!!! - in General Discussions [original thread]
Skullmiser Vulcansu wrote: There was another bug regarding those suits' PG and CPU. They have more now than they did yesterday. I seen that they fixed that but the heavy C-1 and series still have the same PG / CPU so hopefully they will see t...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.03.27 16:09:00
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