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2421. CCP - if you do tiercide for the FanFest expansion - in General Discussions [original thread]
Spectral Clone wrote: Tiericide = Remove power creep from game = How can it be bad?? You are just a bunch of protostomping crybabies. The only proto that I own are mods , weapons and vehicle mods also large turrets . I don't own a single su...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.28 16:48:00
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2422. CCP - if you do tiercide for the FanFest expansion - in General Discussions [original thread]
On a side note ... tiericide can not help the new player experience and I just get tired of players using fear and propaganda to drive the direction of the game . NPE suffers because of the poor set up that currently is in the Academy and the la...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.28 08:16:00
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2423. CCP - if you do tiercide for the FanFest expansion - in General Discussions [original thread]
Omega Black Zero wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Yan Darn wrote: Many people don't understand tiercide. You sound like one of those economist who spoke during the 80's about tying the world's economy into one world e...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.28 08:03:00
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2424. CCP - if you do tiercide for the FanFest expansion - in General Discussions [original thread]
Vrain Matari wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Want players like myself to leave then keep listening to pollution like such and you will find out . Players like my self play for the variety and the customization factor , you ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.27 14:09:00
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2425. CCP - if you do tiercide for the FanFest expansion - in General Discussions [original thread]
Yan Darn wrote: Many people don't understand tiercide. You sound like one of those economist who spoke during the 80's about tying the world's economy into one world economy ," No let's not let people decide for themselves when we can do i...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.27 14:07:00
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2426. CCP - if you do tiercide for the FanFest expansion - in General Discussions [original thread]
Want players like myself to leave then keep listening to pollution like such and you will find out . Players like my self play for the variety and the customization factor , you got away from that with the vehicles and the side arms that you just...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.27 13:59:00
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2427. CCP - if you do tiercide for the FanFest expansion - in General Discussions [original thread]
medomai grey wrote: Tiercide on suits would be a great boon to the game. The power gap created by suits is large. Not only do you get more CPU/PG to fit better things, you get more slots to fit more things as well. That's why you play and co...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.27 13:46:00
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2428. CCP - if you do tiercide for the FanFest expansion - in General Discussions [original thread]
Rifter7 wrote: can we just make it so everyone can afford proto suits from pub profits? like have the payout be 500k - 1mil. bam. farm if you want, but you have the choice to bring some proto ****. NO .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.27 13:43:00
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2429. CCP - if you do tiercide for the FanFest expansion - in General Discussions [original thread]
Pvt Numnutz wrote: Tiercide would ruin the ground game. The vehicle game was pretty good besides the unbalance and now there is only a handful of fits, tiercide would really make the ground game dull, not improve it. Amen .
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.27 13:40:00
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2430. Kin Cats - in General Discussions [original thread]
Sylwester Dziewiecki wrote: PARKOUR PRACTIONER wrote: Just a theory. What if we got our old sprint speeds back? That would be cool I think. What was the old speed tank speed? And I noticed something. When you hit 9.00, you feel like your gli...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.26 22:35:00
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2431. Kin Cats - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Just a theory. What if we got our old sprint speeds back? That would be cool I think. What was the old speed tank speed? And I noticed something. When you hit 9.00, you feel like your gliding. Running is so much smooth...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.26 22:34:00
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2432. Can we get our old shields back - in General Discussions [original thread]
JARREL THOMAS wrote: I don't see the reason for keeping the shield extender penalty. The real reason for the penalty is to promote the use of energizers , regulators and chargers . Why have mods that are not being use by the " general " pub...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.26 21:49:00
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2433. suits should be more efficient with certain modules - in General Discussions [original thread]
BL4CKST4R wrote: ResistanceGTA wrote: The Amarr should have a higher multiplier on plates than Gallente. Gallente should have a bonus to reps. Or remove tiers and balance modules according to 3 different suit types not 243 different suit ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.26 18:20:00
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2434. Large Blaster Tanks - in General Discussions [original thread]
Racro 01 Arifistan wrote: i think the word your looking for is ''railgun'' I just don't get this blaster nerf crap . It kills at the same rate of a handheld weapon , hell a shotgun can two to three shot a heavy and a blaster on a heavy is li...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.26 12:33:00
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2435. Tank - in General Discussions [original thread]
ishtellian wrote: I don't tank too much but I don't think this would would exactly nerf anything too hard, blasters would still be an effective AI weapon, but 3 shotting a medium suit won't happen very often giving infantry at least a chance t...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.26 12:24:00
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2436. Commando colors . - in General Discussions [original thread]
Nirwanda Vaughns wrote: Shinobi MumyoSakanagare ZaShigurui wrote: So I remember seeing on a post that commando colors are suppose to be blue like the Caldari , I really don't know as they have different colors ... don't know why that's still...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 23:21:00
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2437. Vehicle and Infantry Damage Mods Need Changes - in General Discussions [original thread]
Supernus Gigas wrote: Tali Di'Dreassess wrote: Quote: Or you can get some AV skills and combat them since they bother you so much , stop complaining and YOU do something about it and get paid at the same time . sounds like a tanker p...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 23:17:00
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2438. Vehicle and Infantry Damage Mods Need Changes - in General Discussions [original thread]
Tali Di'Dreassess wrote: Quote: Or you can get some AV skills and combat them since they bother you so much , stop complaining and YOU do something about it and get paid at the same time . sounds like a tanker pissed himself thinking ab...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 23:14:00
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2439. Vehicle and Infantry Damage Mods Need Changes - in General Discussions [original thread]
Tali Di'Dreassess wrote: while CCP is nerfing damage mods, they should nerf blaster turrets. I'm so ****ing sick of tanks. One match I swear I was running around tankless in WoT. Tankers are too OP in Dust. Slow the turret down and drop damage ...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 23:05:00
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2440. Vehicle and Infantry Damage Mods Need Changes - in General Discussions [original thread]
Charlotte O'Dell wrote: Infantry damage mods: Nobody uses them. 3,4,5? Pointless. Change to 5, 6, 7 so people actually fit them. NO , there's NO SKILL in triple stacking prototype damage mods . No skill at all . CCP did this game a f...
- by Shinobi MumyoSakanagare ZaShigurui - at 2014.04.25 23:03:00
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