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41. Are skill points really being earned at 4x rate at the moment? - in General Discussions [original thread]
I think its really wrong that we will gain a quarter of what we are earning now. most skills take 1,000,000 sp to max. if we gained 10k per match we would have to play 100 matches. i for one don't want to commit only to one weapon or armor, or pla...
- by Shinigami6 Test - at 2012.07.15 11:09:00
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42. Request (Team work points) - in Feedback/Requests [original thread]
Like the idea. MAG had a similar system that i really enjoyed. Side note, do you know how a squad leader activates a squad command?
- by Shinigami6 Test - at 2012.07.14 14:56:00
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43. [Request] Make skills actually take effect. - in Feedback/Requests [original thread]
Noc Tempre wrote: Most work for the record. Bugged skills are by far the exception, not the rule. can you say which specifically? because the ammo ones and the damage multipliers dont seem to be working
- by Shinigami6 Test - at 2012.07.13 19:24:00
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44. [Request] Make skills actually take effect. - in Feedback/Requests [original thread]
We are playing the beta and giving opinions on how the game could be better balanced, but if we are playing without the effect of skills then our opinions are pointless. more specifically, how can we say for example that the weapons and armors a...
- by Shinigami6 Test - at 2012.07.13 16:33:00
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45. Best heavy armor only purchasable with aurun - in Technical Support/Bugs [original thread]
like the title says, the best heavy armor can only be bought using aurum currency. i believe ccp intended for all items to be available with ingame currency. so i believe this might be a mistake.
- by Shinigami6 Test - at 2012.07.08 01:54:00
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46. [Feedback] Armor needs to be rebalanced - in Feedback/Requests [original thread]
Yes, I have used the heavies as a specific example this whole time, but i did not intend to limit it to that armor alone. I was mearly using the heavy vs light armors as an example because i was judging the extreme opposites. Like the title says...
- by Shinigami6 Test - at 2012.07.02 04:50:00
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47. [Feedback] Armor needs to be rebalanced - in Feedback/Requests [original thread]
Buzzwords wrote: my example heavy WAS a standard. standard is a TECH level. militia>standard >advanced>prototype. just being heavy doesn't make it jump up a tech level. and comparing a prototype ANYTHING to a militia ANYTHING ELSE is...
- by Shinigami6 Test - at 2012.07.02 04:34:00
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48. [Feedback] Armor needs to be rebalanced - in Feedback/Requests [original thread]
Buzzwords wrote: op, they're calling you out because you are FACTUALLY wrong. you say the hmg does 20 dmg per shot? the PROTOTYPE level does 19. you say they have quadruple health, it's more like double. you can't compare a fitted standard h...
- by Shinigami6 Test - at 2012.07.02 04:18:00
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49. [Feedback] Armor needs to be rebalanced - in Feedback/Requests [original thread]
Orin the Freak wrote: ... and as far as "at distance the speed doesn't matter", that is utter BS. ... Dude thats simple math. speed = radius x angular velocity (shifting left) = (distance) x (how much you shift your aim to either side)...
- by Shinigami6 Test - at 2012.07.02 03:36:00
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50. [Feedback] Armor needs to be rebalanced - in Feedback/Requests [original thread]
Mavado V Noriega wrote: thanks but no thanks other armors are fine u are playin against (and plz no offense to anyone) alot of bad players on the beta good player rip heavies to pieces like someone said last build i saw a heavy id get excite...
- by Shinigami6 Test - at 2012.07.02 03:30:00
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51. Request: different faction armor , weapons , and vehicles - in Feedback/Requests [original thread]
Sorry, but im against this idea. MAG had this system implemented and it was horrible. there was always one side that had the best equipment, so that cause the biggest division and unbalance within the players. i dont want that to happen to dust
- by Shinigami6 Test - at 2012.07.02 00:12:00
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52. [Feedback] Armor needs to be rebalanced - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: The reason we call your opinion QQing is because it sounds like useless complaining. Also just like Mavado said it is this type of complaint that has nerfed things that did not need to be nerfed. Heavies may take lots to ki...
- by Shinigami6 Test - at 2012.07.01 21:07:00
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53. Missiles not "landing" - in Technical Support/Bugs [original thread]
Mo Gallas Gentralde wrote: Oh yeah, I've also seen missiles I've launched simply pass through the floor when I'm using a missile turret in a tank. Its just I couldn't figure out how to repeat the process, but now that I think about it.. the tan...
- by Shinigami6 Test - at 2012.07.01 20:08:00
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54. [Feedback] Armor needs to be rebalanced - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Shinigami6 Test wrote: Like title says, i dont feel armors are balanced very well. its not so much that the heavies are overpowered, its more like the lighter ones are underpowered. the difference in hp (armor + shiel...
- by Shinigami6 Test - at 2012.07.01 20:03:00
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55. [Feedback] Armor needs to be rebalanced - in Feedback/Requests [original thread]
Like title says, i dont feel armors are balanced very well. its not so much that the heavies are overpowered, its more like the lighter ones are underpowered. the difference in hp (armor + shield) between the heavies and lights can go up to a fact...
- by Shinigami6 Test - at 2012.07.01 11:26:00
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56. Missiles not "landing" - in Technical Support/Bugs [original thread]
When I use the missile launcher in the dropship, it sometimes happens that the missiles just seem to fly through everything, rather than hitting the floor and causing splash damage. this usually happens when the pilot is going very fast. and fo...
- by Shinigami6 Test - at 2012.07.01 11:12:00
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57. Passive skills not activating? - in Technical Support/Bugs [original thread]
As title says, i dont think my passive skills are taking effect. i dont know if im looking at the wrong numbers or something, but whenever i buy the skill to improve clip size or damage none of the stats ever change.
- by Shinigami6 Test - at 2012.07.01 11:09:00
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58. [Request] AUR = bad blood - in Feedback/Requests [original thread]
So, all I read is that a player is complaining because having the best gear all the time is too expensive for him. guess what, im glad this system is the way it is. you are relying too much on your gear and not enough on your talent. the way it i...
- by Shinigami6 Test - at 2012.07.01 07:40:00
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59. [Request] Disable aim assist option. - in Feedback/Requests [original thread]
WTF this game has aim assist?!?! I have never felt the aim assist at all! ive had a super hard time getting kills, but since im used to burst fire thing ive done alright. anyways, my aim has never swayed for me... *sigh* and here i thought i was...
- by Shinigami6 Test - at 2012.06.30 18:48:00
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60. When can we play with MOUSE AND KEYBOARD - in General Discussions [original thread]
crazy space wrote: Shinigami6 Test wrote: Wow and i was so close to buying the mercenary pack, but now that i saw this thread i dont think i will. I dont feel like investing money on a game where im going to get my ass handed to me just beca...
- by Shinigami6 Test - at 2012.06.29 18:33:00
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