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21. [Ideas] Things you'd be willing to sacrifice to get better perfo... - in Feedback/Requests [original thread]
Banjo Robertson wrote: The game could look like wolfenstein 3d or quake arena and i'd still be happy graphically, as long as it would improve performance. I might have to paraphrase that one a bit
- by Shaun Iwairo - at 2015.10.20 11:05:00
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22. [Ideas] Things you'd be willing to sacrifice to get better perfo... - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: - 1st person view's own weapon on screen! Cheers. Can you expand on this one, I'm not sure what you mean?
- by Shaun Iwairo - at 2015.10.20 04:55:00
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23. [Ideas] Things you'd be willing to sacrifice to get better perfo... - in Feedback/Requests [original thread]
Sorry to quote this again Aeon, this is not personal. Aeon Amadi wrote: Thing is though man, we've reached the absolute limit when it comes to optimization. Like, there's nothing more we can do. Graphically, mechanically, we've optimized ever...
- by Shaun Iwairo - at 2015.10.20 00:37:00
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24. lower end graphics plz - in Feedback/Requests [original thread]
This shouldn't annoy me as much as it does, but can we stop calling low fps 'lag'? Yeah, yeah, I know it's kinda moved into a more colloquial use to describe anything that happens slower than it should, but still. You do get a bit of network lag ...
- by Shaun Iwairo - at 2015.10.19 23:16:00
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25. For the Next Hotfix, Please Just Focus on Quality - in Feedback/Requests [original thread]
+1 - Don't know how much work is left in it but I'm interested to see the effect of bringing the character model variations down to the minimum. - Adding a low LOD setting for those that care about framerate more than complex static models and te...
- by Shaun Iwairo - at 2015.10.19 22:57:00
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26. New player experience: Lambs to the slaughter. - in Feedback/Requests [original thread]
That's for all of New Eden. See here for Dust specific logins.
- by Shaun Iwairo - at 2015.10.19 05:57:00
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27. remote shiled rep tool concept - in Feedback/Requests [original thread]
Gonna jump in and clarify a couple thing about Eve logi ships in case anyone wants to be brought up to speed. (skip to the end if you don't care) Shield logi ships are easier to jam because ECCM (electronic-counter-counter-measures) modules go in...
- by Shaun Iwairo - at 2015.10.18 22:36:00
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28. New player experience: Lambs to the slaughter. - in Feedback/Requests [original thread]
deezy dabest wrote: shaman oga wrote: New players does not exist. Only alts. There is roughly 2 new players per 100 new characters. The rest are indeed alts. Interested as to how you got that number confirmed. I'll take it with a ...
- by Shaun Iwairo - at 2015.10.18 21:44:00
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29. [Idea] Leave Battle Fix + Officer Weapon Fix - in Feedback/Requests [original thread]
NOTICE: CONCORD announces new rules of engagement for mercenaries throughout New Eden. MESSAGE: Every mercenary participating in legal, publicly available contracts will be issued a KWIK module blueprint that will be fitted to their dropsuit hel...
- by Shaun Iwairo - at 2015.10.17 08:48:00
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30. NPE testing shows severe problems - in Feedback/Requests [original thread]
Sicerly Yaw wrote: I believe the correct chronological order would be as follows introduce a tutorial system build a better NPE system- could be one of many suggested ideas including some of your own introduce PVE system-maybe along with ...
- by Shaun Iwairo - at 2015.10.17 05:05:00
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31. [Idea] Leave Battle Fix + Officer Weapon Fix - in Feedback/Requests [original thread]
Adipem Nothi wrote: Shaun Iwairo wrote: One problem with the isk at EoM thing, who decides the value of the dropped items that currently aren't on the NPC market? Everything should have a market price. Only a few FW items (that I know of)...
- by Shaun Iwairo - at 2015.10.17 04:46:00
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32. [Idea] Leave Battle Fix + Officer Weapon Fix - in Feedback/Requests [original thread]
Adipem Nothi wrote: That said, the "rolling total" idea above would put an ISK value on the cost of departing battle prematurely. So I could go either way :-) Yeah I'm with you on that, both create the same end result. I think when you've ...
- by Shaun Iwairo - at 2015.10.17 04:29:00
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33. remote shiled rep tool concept - in Feedback/Requests [original thread]
Of all the shield rep tool ideas this is probably the most unique. Which is good. Can't be abused by the logi because while the shields ignore the normal recharge delay while repping, damage will activate it. Nice. I did notice in your variants ...
- by Shaun Iwairo - at 2015.10.17 04:25:00
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34. [Idea] Leave Battle Fix + Officer Weapon Fix - in Feedback/Requests [original thread]
Module drop rate for a destroyed ship in Eve is 50%. Enough to encourage trying to get them to 'drop' but not enough that it creates an infinite amount of stuff. That would work here too.
- by Shaun Iwairo - at 2015.10.17 04:05:00
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35. [Idea] Leave Battle Fix + Officer Weapon Fix - in Feedback/Requests [original thread]
Nice. This would also encourage a behavior that's already present in Eve of small gangs going after shinies so they can share the spoils.
- by Shaun Iwairo - at 2015.10.17 03:53:00
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36. NPE testing shows severe problems - in Feedback/Requests [original thread]
Sicerly Yaw wrote: Shaun Iwairo wrote: Sicerly, thanks for taking the time to write such a thorough response. I actually do now feel I can take in what you're saying from the right perspective. I will take you up on your offer to clarify so...
- by Shaun Iwairo - at 2015.10.17 03:46:00
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37. NPE testing shows severe problems - in Feedback/Requests [original thread]
Sicerly, thanks for taking the time to write such a thorough response. I actually do now feel I can take in what you're saying from the right perspective. I will take you up on your offer to clarify something though: Would you like to see the imp...
- by Shaun Iwairo - at 2015.10.17 03:16:00
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38. NPE testing shows severe problems - in Feedback/Requests [original thread]
OK cool your jets dude, you've got some good ideas and are coming from the right place but goddamn you're quick to jump down everyones throat. I say this because I've tried teaching new players the basics but they take a while to learn and I d...
- by Shaun Iwairo - at 2015.10.17 02:37:00
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39. NPE testing shows severe problems - in Feedback/Requests [original thread]
Maken Tosch wrote: Coming from Eve Online myself, and as a current Director of Dust University Thanks for jumping in and contributing. Obviously we agree so I'll just leave it as a +1 for what you said. How close are your guys affiliated wi...
- by Shaun Iwairo - at 2015.10.17 01:16:00
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40. NPE testing shows severe problems - in Feedback/Requests [original thread]
Maken Tosch wrote: I agree with this. In Eve Online, you often see players tell you to harden up when things go south for you. But what do they mean by that? Well, they don't mean that they will not help you when you are new and don't know cer...
- by Shaun Iwairo - at 2015.10.17 00:54:00
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