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21. Officers Laser Rifle - in Feedback/Requests [original thread]
Morak Bel wrote: I completely agree with you, but if its a heart or gut shot, unless you are superman, it should be insta-kill. Btw that 31-1 didnt include 2 lav destroyed. The laser rifle isnt AV right? Less than 10sec of burn on both, total O...
- by Shadowswipe - at 2013.03.29 15:30:00
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22. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Anything to make the war less stagnant gets a +1.
- by Shadowswipe - at 2013.03.28 23:51:00
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23. Officers Laser Rifle - in Feedback/Requests [original thread]
Morak Bel wrote: The Viziam is OP as it is. An officer variant is ludicrious! 3sec burst can take 1000hp or more and it can shoot across then map. Hows about workin on a sniper rife thats one shot one kill if its a torso hit the way they are in...
- by Shadowswipe - at 2013.03.28 23:37:00
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24. Officers Laser Rifle - in Feedback/Requests [original thread]
CPL Bloodstone wrote: i agree all weapons should have officer variants. However those lazers do make me run for cover but makes it more fun to shoot back with my FG and blow them off there perch. If they are perched, they are doing it wrong. ...
- by Shadowswipe - at 2013.03.28 22:01:00
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25. [Request] Nova Sword - in Feedback/Requests [original thread]
There could be a side objective to kill all other sword users to be The One. And you can't die unless someone else brings out a sword to make you not The One any more.
- by Shadowswipe - at 2013.03.26 23:21:00
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26. Officers Laser Rifle - in Feedback/Requests [original thread]
What about making it do more dmg up close? Or a split beam so you can hit two targets at once? Or it could bounce off walls and kill that way? Just a couple solid ideas. :)
- by Shadowswipe - at 2013.03.26 23:12:00
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27. Matchmaking should be based on our K/D ratio - in Feedback/Requests [original thread]
Also, this argument will be mostly moot when Planetary Conquest is released. You could then go pick on the "tryhards" if you were so inclined, or stay in the low skill conflict area that hopefully will evolve after a couple months of district swap...
- by Shadowswipe - at 2013.03.26 22:21:00
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28. Corporations and District Delegation - in Feedback/Requests [original thread]
The more finite control the better. Allow macro sweeps of control and then allow fine tuning district by district.
- by Shadowswipe - at 2013.03.26 21:19:00
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29. Matchmaking should be based on our K/D ratio - in Feedback/Requests [original thread]
Daedric Lothar wrote: Shadowswipe wrote: K/D ratio is a terrible way to do it. People will just die 1000+ times to get back to griefing newbies. Run all militia gear and die won't cost you anything. . Leave it to a member of the Dust comm...
- by Shadowswipe - at 2013.03.26 17:59:00
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30. Matchmaking should be based on our K/D ratio - in Feedback/Requests [original thread]
K/D ratio is a terrible way to do it. People will just die 1000+ times to get back to griefing newbies. Run all militia gear and die won't cost you anything. It needs to be a soft total skill point bracket. That way those that are more likely to ...
- by Shadowswipe - at 2013.03.26 17:52:00
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31. Corporations and District Delegation - in Feedback/Requests [original thread]
When districts come out, it would be really nice if we could assign individual people control of X number of districts. This would allow new commanders a way to prove themselves by controlling a small planet without stressing that they have contro...
- by Shadowswipe - at 2013.03.26 16:57:00
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32. [Suggestion] Motorcycles - in Feedback/Requests [original thread]
ladwar wrote: omfg... no. you do realise that one av nade would kill that. btw theres more weapons on that then a LAV so yea the devs are never going to aprove this idea as you would want it. your thinking in the wrong way. LAVs are the lightes...
- by Shadowswipe - at 2013.03.07 18:46:00
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33. Politic Ticker - in Feedback/Requests [original thread]
Like a news report of major battles that just happened? I like the idea of that. And we can even have war "heroes" in each major battle/campaign be included with the ticker tape news readout. Unless its a covert ops mission in which players could ...
- by Shadowswipe - at 2013.02.19 00:46:00
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34. Hacking Feedback and Suggestions - in Feedback/Requests [original thread]
chevere del'Piso wrote: Shadowswipe wrote: Counter-Hacking a console that is currently plagued by a virus has two major down falls. Starting a counter-hack should always be possible. Starting a counter-hack stops the virus from flipping the...
- by Shadowswipe - at 2013.02.18 15:47:00
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35. Hacking Feedback and Suggestions - in Feedback/Requests [original thread]
Hacking Vehicles with deadly viruses would be interesting too. Hacker implants a virus that when the driver hits the gas to move forward, even if they let off the gas, it keeps going full speed. It would be fun as hell to see a LAV take off full s...
- by Shadowswipe - at 2013.02.15 17:20:00
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36. Hacking Feedback and Suggestions - in Feedback/Requests [original thread]
Metatron Celestias wrote: Other than the WP for successfully counter hacking, the hacking is fine. Your complaint for the virus to be too far gone is invalid as the proper modules and skills will get the job done. You want hacking to be easier ...
- by Shadowswipe - at 2013.02.13 23:50:00
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37. Hacking Feedback and Suggestions - in Feedback/Requests [original thread]
Val'herik Dorn wrote: I like the ideas in this thread. I hate that I get no points for stopping a hack. But ill keep doing it because I enjoy denying people their 100 wp and keeping them from getting obs quite as fast. Ya, I'm a bit like t...
- by Shadowswipe - at 2013.02.13 19:38:00
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38. Hacking Feedback and Suggestions - in Feedback/Requests [original thread]
Eris Ernaga wrote: How about a virus stops if you start to re hack it? That is what I was suggesting. Only with the added part that it still progresses to reward attackers that stop the counter in time.
- by Shadowswipe - at 2013.02.13 18:39:00
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39. Hacking Feedback and Suggestions - in Feedback/Requests [original thread]
Terry Webber wrote: Getting points for counter-hacking has been mentioned before but your other ideas sound awesome. A +1 for you. Ya, I knew it was, just wanted to jab it in there before the other idea. I also have ideas for advanced hackin...
- by Shadowswipe - at 2013.02.13 04:43:00
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40. Hacking Feedback and Suggestions - in Feedback/Requests [original thread]
Counter-Hacking a console that is currently plagued by a virus has two major down falls. 1) You get no points for purging the virus from the control point 2) There are points of no return where the console is beyond saving What I am going to sug...
- by Shadowswipe - at 2013.02.12 23:36:00
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