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181. [FEEDBACK] CCP - The new Laser rifle / AA related - in Feedback/Requests [original thread]
The optimal range is too specific....it needs to be expanded to where its competitive with ars at longer range......maybe a DMG increase per tier.....
- by Shadow Archeus - at 2013.09.09 00:37:00
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182. Did i Get 'Em? - in Feedback/Requests [original thread]
I've been saying this for months......even since beta
- by Shadow Archeus - at 2013.08.26 01:29:00
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183. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Xaviah Reaper wrote: No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range. either make the forge guns 300k isk each, or f***ing smash them with a nerf...
- by Shadow Archeus - at 2013.08.24 20:40:00
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184. dropships not exploding - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Shadow Archeus wrote: I'm not saying you shouldn't get a chance to bail but it should explode faster........I've seen dropships fall to the ground and sit there at 0hp for a few seconds burning before exploding..........
- by Shadow Archeus - at 2013.08.20 14:13:00
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185. dropships not exploding - in Feedback/Requests [original thread]
I'm not saying you shouldn't get a chance to bail but it should explode faster........I've seen dropships fall to the ground and sit there at 0hp for a few seconds burning before exploding....... it should explode mid air when the HP reaches 0.......
- by Shadow Archeus - at 2013.08.20 12:42:00
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186. new weapon ideas - in Feedback/Requests [original thread]
I'd be in favor of a lmg......it could be used by medium and heavy suits (no light suits Sry).....900 rpm....20 DMG.....same range as ars......150-200 round magazine...... overheats if fired for extended periods of time.....poor accuracy at range
- by Shadow Archeus - at 2013.08.19 19:14:00
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187. dropships not exploding - in Feedback/Requests [original thread]
Personally drop ships should give you time to bail out but if its HP reaches 0 it should explode.........90% of the time i don't shoot down drop ships because I won't get a kill.....I understand giving people a chance to bail.....but the chance sh...
- by Shadow Archeus - at 2013.08.19 19:07:00
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188. new weapon ideas - in Feedback/Requests [original thread]
Funky Chunky wrote: So heavies doing Kamehameha's? Who doesn't want to kamehameha tanks or drop ships out of the air......this gun could also be fun to use....this game doesn't have many "fun" weapons
- by Shadow Archeus - at 2013.08.19 16:34:00
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189. new weapon ideas - in Feedback/Requests [original thread]
It could be easily countered and it would make clearing strafing crowds easier......heavies need a counter to strafing speeds of other suits.....this could do it
- by Shadow Archeus - at 2013.08.19 16:17:00
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190. How to make logistics do actual logistics works. Via Skills. - in Feedback/Requests [original thread]
I've thought adding in a medium class of weapons that logis couldn't use.....don't know how it would work though
- by Shadow Archeus - at 2013.08.18 05:12:00
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191. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
Rogue Saint wrote: OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we need to look at how the role of the heavy needs a rethink. Personally; heavie...
- by Shadow Archeus - at 2013.08.17 17:30:00
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192. new weapon ideas - in Feedback/Requests [original thread]
Funky Chunky wrote: So heavies doing Kamehameha's? Pretty much
- by Shadow Archeus - at 2013.08.14 23:33:00
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193. new weapon ideas - in Feedback/Requests [original thread]
Heavy laser projector: heavy weapon...a laser rifle on steroids instead of a pinpoint it unleashes a large laser that is about the size of the hmg reticle when on max accuracy....deadly damage to shielding and heavy damage to armor for drop suits....
- by Shadow Archeus - at 2013.08.14 21:19:00
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194. Corporations, Request/Suggestion - in Feedback/Requests [original thread]
I agree this needs to be implemented but we need balance fixes first
- by Shadow Archeus - at 2013.08.13 19:43:00
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195. theres nothing wrong with fg - in Feedback/Requests [original thread]
There's nothing wrong with it........yes its a ohk but it takes charge up time and a target that you can follow......at long distances its easier to follow targets.......that's part of your problem....creep up on us snipe us....adapt....overcome
- by Shadow Archeus - at 2013.08.11 20:47:00
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196. theres nothing wrong with fg - in Feedback/Requests [original thread]
When high up on spire your actual range is decreased by an incredible amount....its pretty easy for vehicles to get away and infantry are actually hard to hit
- by Shadow Archeus - at 2013.08.11 18:10:00
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197. theres nothing wrong with fg - in Feedback/Requests [original thread]
Yes I play fg......yes I use assault.....but what's op about it....it has 4 rounds before a reload....it requires a charge up....it has a small blast radius.....has limited ammo.....has to be moved around by the slowest suits in the game....has no...
- by Shadow Archeus - at 2013.08.11 18:02:00
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198. [request] removal of hit markers when shooting null cannons and objectives - in Feedback/Requests [original thread]
They have no HP value that we can see at least and are for the moment indestructible...... I don't care if I can see if my bullets hit the objective I need to know if I hit the shotgun scout running around the objective using it for cover or I nee...
- by Shadow Archeus - at 2013.07.23 11:17:00
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199. [request] buying/trading stock in dust..... - in Feedback/Requests [original thread]
Make a way for us to invest isk in corps or something......it would definitely add a way for new and vet players to make isk and might even add reasons for attacking a rival corps districts besides just attacking for the sake of attacking
- by Shadow Archeus - at 2013.07.23 11:09:00
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200. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Just tried it.......this is true if no part of the enemy is directly in the center of the reticle hits don't register
- by Shadow Archeus - at 2013.07.16 20:15:00
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