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        181. [FEEDBACK] CCP - The new Laser rifle / AA related - in Feedback/Requests [original thread] 
          The optimal range is too specific....it needs to be expanded to where its competitive with ars at longer range......maybe a DMG increase per tier..... 
          - by Shadow Archeus - at 2013.09.09 00:37:00 
          
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        182. Did i Get 'Em? - in Feedback/Requests [original thread] 
          I've been saying this for months......even since beta 
          - by Shadow Archeus - at 2013.08.26 01:29:00 
          
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        183. Remove Forge Guns ... NOW - in Feedback/Requests [original thread] 
            Xaviah Reaper wrote:  No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range.  either make the forge guns 300k isk each, or f***ing smash them with a nerf... 
          - by Shadow Archeus - at 2013.08.24 20:40:00 
          
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        184. dropships not exploding - in Feedback/Requests [original thread] 
            Arkena Wyrnspire wrote:    Shadow Archeus wrote:  I'm not saying you shouldn't get a chance to bail but it should explode faster........I've seen dropships fall to the ground and sit there at 0hp for a few seconds burning before exploding.......... 
          - by Shadow Archeus - at 2013.08.20 14:13:00 
          
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        185. dropships not exploding - in Feedback/Requests [original thread] 
          I'm not saying you shouldn't get a chance to bail but it should explode faster........I've seen dropships fall to the ground and sit there at 0hp for a few seconds burning before exploding....... it should explode mid air when the HP reaches 0....... 
          - by Shadow Archeus - at 2013.08.20 12:42:00 
          
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        186. new weapon ideas - in Feedback/Requests [original thread] 
          I'd be in favor of a lmg......it could be used by medium and heavy suits (no light suits Sry).....900 rpm....20 DMG.....same range as ars......150-200 round magazine...... overheats if fired for extended periods of time.....poor accuracy at range 
          - by Shadow Archeus - at 2013.08.19 19:14:00 
          
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        187. dropships not exploding - in Feedback/Requests [original thread] 
          Personally drop ships should give you time to bail out but if its HP reaches 0 it should explode.........90% of the time i don't shoot down drop ships because I won't get a kill.....I understand giving people a chance to bail.....but the chance sh... 
          - by Shadow Archeus - at 2013.08.19 19:07:00 
          
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        188. new weapon ideas - in Feedback/Requests [original thread] 
            Funky Chunky wrote:  So heavies doing Kamehameha's?   Who doesn't want to kamehameha tanks or drop ships out of the air......this gun could also be fun to use....this game doesn't have many "fun" weapons 
          - by Shadow Archeus - at 2013.08.19 16:34:00 
          
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        189. new weapon ideas - in Feedback/Requests [original thread] 
          It could be easily countered and it would make clearing strafing crowds easier......heavies need a counter to strafing speeds of other suits.....this could do it 
          - by Shadow Archeus - at 2013.08.19 16:17:00 
          
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        190. How to make logistics do actual logistics works. Via Skills. - in Feedback/Requests [original thread] 
          I've thought adding in a medium class of weapons that logis couldn't use.....don't know how it would work though 
          - by Shadow Archeus - at 2013.08.18 05:12:00 
          
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        191. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread] 
            Rogue Saint wrote:  OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we need to look at how the role of the heavy needs a rethink.  Personally; heavie... 
          - by Shadow Archeus - at 2013.08.17 17:30:00 
          
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        192. new weapon ideas - in Feedback/Requests [original thread] 
            Funky Chunky wrote:  So heavies doing Kamehameha's?     Pretty much 
          - by Shadow Archeus - at 2013.08.14 23:33:00 
          
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        193. new weapon ideas - in Feedback/Requests [original thread] 
          Heavy laser projector: heavy weapon...a laser rifle on steroids instead of a pinpoint it unleashes a large laser that is about the size of the hmg reticle when on max accuracy....deadly damage to shielding and heavy damage to armor for drop suits.... 
          - by Shadow Archeus - at 2013.08.14 21:19:00 
          
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        194. Corporations, Request/Suggestion - in Feedback/Requests [original thread] 
          I agree this needs to be implemented but we need balance fixes first 
          - by Shadow Archeus - at 2013.08.13 19:43:00 
          
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        195. theres nothing wrong with fg - in Feedback/Requests [original thread] 
          There's nothing wrong with it........yes its a ohk but it takes charge up time and a target that you can follow......at long distances its easier to follow targets.......that's part of your problem....creep up on us snipe us....adapt....overcome 
          - by Shadow Archeus - at 2013.08.11 20:47:00 
          
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        196. theres nothing wrong with fg - in Feedback/Requests [original thread] 
          When high up on spire your actual range is decreased by an incredible amount....its pretty easy for vehicles to get away and infantry are actually hard to hit 
          - by Shadow Archeus - at 2013.08.11 18:10:00 
          
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        197. theres nothing wrong with fg - in Feedback/Requests [original thread] 
          Yes I play fg......yes I use assault.....but what's op about it....it has 4 rounds before a reload....it requires a charge up....it has a small blast radius.....has limited ammo.....has to be moved around by the slowest suits in the game....has no... 
          - by Shadow Archeus - at 2013.08.11 18:02:00 
          
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        198. [request] removal of hit markers when shooting null cannons and objectives - in Feedback/Requests [original thread] 
          They have no HP value that we can see at least and are for the moment indestructible...... I don't care if I can see if my bullets hit the objective I need to know if I hit the shotgun scout running around the objective using it for cover or I nee... 
          - by Shadow Archeus - at 2013.07.23 11:17:00 
          
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        199. [request] buying/trading stock in dust..... - in Feedback/Requests [original thread] 
          Make a way for us to invest isk in corps or something......it would definitely add a way for new and vet players to make isk and might even add reasons for attacking a rival corps districts besides just attacking for the sake of attacking 
          - by Shadow Archeus - at 2013.07.23 11:09:00 
          
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        200. [Feedback] HMG hit detection - in Feedback/Requests [original thread] 
          Just tried it.......this is true if no part of the enemy is directly in the center of the reticle hits don't register 
          - by Shadow Archeus - at 2013.07.16 20:15:00 
          
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