| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
6321. how many og's are left? - in General Discussions [original thread]
Been here since July. Although I ran under the name, Jad Kirk for the first 4 months.
- by Sgt Kirk - at 2013.07.21 22:09:00
|
6322. Strange how this was never brought up... - in General Discussions [original thread]
Criteria Shipment wrote: Alldin Kan wrote: Dust mercs have always been silent. Did it ever occur to you that most of the players are tryhards which they always get into a match once their previous match which was 5 seconds ago ended? They ...
- by Sgt Kirk - at 2013.07.21 21:42:00
|
6323. CCP is racist - in General Discussions [original thread]
Shields 24/7
- by Sgt Kirk - at 2013.07.21 20:06:00
|
6324. Opinions on the Logistics LAV's "OPness'. - in General Discussions [original thread]
Chunky Munkey wrote: Sgt Kirk wrote: Chunky Munkey wrote: Both are OP, but the Caldari is worse. I need to shoot out the driver, ram it with a tank, or try and hold it down if it crashes, just to be in with a *chance of destroying one. ...
- by Sgt Kirk - at 2013.07.21 18:18:00
|
6325. Opinions on the Logistics LAV's "OPness'. - in General Discussions [original thread]
Chunky Munkey wrote: Both are OP, but the Caldari is worse. I need to shoot out the driver, ram it with a tank, or try and hold it down if it crashes, just to be in with a *chance of destroying one. What really disappoints me about the free L...
- by Sgt Kirk - at 2013.07.21 03:48:00
|
6326. Opinions on the Logistics LAV's "OPness'. - in General Discussions [original thread]
Cyrius Li-Moody wrote: Both are equally hard to kill in my opinion. Their sustain would be fine if they were used for logistics purposes and not for just running people over. Yes this is coming from the Standpoint of me using the Logistics LA...
- by Sgt Kirk - at 2013.07.20 23:33:00
|
6327. Opinions on the Logistics LAV's "OPness'. - in General Discussions [original thread]
Do you [the player] feel all Logistics LAVs are overpowered or is it just the Caldari LAV you have the most issues with?
- by Sgt Kirk - at 2013.07.20 23:25:00
|
6328. A request from the CCP mapping people - in General Discussions [original thread]
can we have map that isn't in a valley? It's like you people only fight in valleys in New Eden.
- by Sgt Kirk - at 2013.07.20 22:30:00
|
6329. Passive scanning ? - in General Discussions [original thread]
With the Gallente Scout suit if you get your PAssive range skill up to five and then get the suit to level five AND have a range amplifier You can detect things from 20 meters away. and that's without a module to boost that. I think it was around
- by Sgt Kirk - at 2013.07.20 20:04:00
|
6330. Do not nerf armor tanks - in General Discussions [original thread]
Markul Gartel wrote: I do not understand the role they want tanks to play, it is already almost unaffordable to be a dedicated tanker. Now they want to make it even more unbalanced ! I don't think they even know what role they want tanks to p...
- by Sgt Kirk - at 2013.07.20 19:44:00
|
6331. Graphical Updates Priority Over Fixes - in General Discussions [original thread]
I can't read, my vision is blurred because my face hit a wall, hard.
- by Sgt Kirk - at 2013.07.20 19:04:00
|
6332. CCP planning on making vehicle Armor Repairers a 1/3 of their power - in General Discussions [original thread]
ZDub 303 wrote: You should have seen this nerf coming! AND LIVE WITH YOUR CHOICES!!!! It's been like this for a year and wasn't even seen as OP but working as intended. This comment gave me cancer.
- by Sgt Kirk - at 2013.07.20 18:59:00
|
6333. Instant Battle Tweaking [Saturday] - in General Discussions [original thread]
SERPENT-Adamapple wrote: Vickers S Grunt wrote: All the games i have played today have been horribly one sided . Hope this helps Aren't they most of the time anyway? What kind of tweaks? As in making matchmaking better? Gear, SP, WP s...
- by Sgt Kirk - at 2013.07.20 14:26:00
|
6334. The death of Armor Tanks - in General Discussions [original thread]
Of course the one thing that made armor vehicles viable just happens to be a bug that will be fixed. Eugh, this game really is Shields 514
- by Sgt Kirk - at 2013.07.20 14:17:00
|
6335. FW: I pretend it matters. - in General Discussions [original thread]
CCP Nullarbor wrote: We agree, we want FW to more visible, unique from instant battle and more rewarding for those invested in it. The answer to why it isn't like that now is we just havn't gotten to it yet. FoxFour has a big design documented ...
- by Sgt Kirk - at 2013.07.20 12:43:00
|
6336. Would it be easy to give us a hub? - in General Discussions [original thread]
2212
- by Sgt Kirk - at 2013.07.20 12:25:00
|
6337. FW: I pretend it matters. - in General Discussions [original thread]
Karazantor wrote: Aero Yassavi wrote: From what my corp mates tell me what we do on the ground in FW does make a considerable difference to the pilots in EVE, but we have no way of noticing this and it really means nothing to us. Can you...
- by Sgt Kirk - at 2013.07.20 12:20:00
|
6338. Weapons that I consider 'perfect' - in General Discussions [original thread]
Cosgar wrote: Proximity Mines need a buff... Agreed
- by Sgt Kirk - at 2013.07.20 07:24:00
|
6339. Vets still here? - in General Discussions [original thread]
Where's your main?
- by Sgt Kirk - at 2013.07.20 07:17:00
|
6340. Weapons that I consider 'perfect' - in General Discussions [original thread]
Nova knives Swarm Launcher Grenades (all types) (excluding contact grenades) Remote Explosives Deployable Drone attack drones <---- now those are perfect.
- by Sgt Kirk - at 2013.07.20 06:52:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
| First page | Previous page | Next page | Last page |