Pages: 1 [2] 3 |
21. Missile Balance Solutions! - in Feedback/Requests [original thread]
Thurak1 wrote: My biggest thing is what is going on with the tiny explosion radius from a missile? Its so small people often simply jump out of the AOE. Missiles should be great anti infantry weapons. Hah yeah its a little frustrating when a...
- by Ser Chard - at 2013.06.06 01:47:00
|
22. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
If my caldari assault loses armor, I won't get that back unless I stumble across a repair tool. Gallente, unless they for some reason forego reppers, will always reach full health again. That's a huge advantage. Actually... I may try fitting a r...
- by Ser Chard - at 2013.06.05 02:53:00
|
23. Request. .personal turret - in Feedback/Requests [original thread]
What about an lav that... Is a transformer? Hop in and activate siege mode to turn it into a stationary small turret with a blast shield, providing you the protection of the vehicle's shield / armor (except from the back maybe). Could be a bike...
- by Ser Chard - at 2013.06.05 02:53:00
|
24. Missile Balance Solutions! - in Feedback/Requests [original thread]
Also, the reticle is ridiculous. Just make it a dot please, or make the blaster reticle a chevron also.
- by Ser Chard - at 2013.06.05 02:33:00
|
25. Missile Balance Solutions! - in Feedback/Requests [original thread]
Improved range and better tracking (I'd prefer auto tracking vehicles reticle red vs swarm-style locking) would go a long way in vehicle combat. I get that Rails win at distance. I'm OK with blasters shredding my tank up close. But blasters absol...
- by Ser Chard - at 2013.06.05 02:30:00
|
26. Missile Balance Solutions! - in Feedback/Requests [original thread]
Missile turrets still don't have much use - I use them extensively on my python but that's all they're good for. Primary issue is that they are impossible to aim. Especially on a moving vehicle. Drop ships can provide a stable platform safe from ...
- by Ser Chard - at 2013.06.05 01:58:00
|
27. A Humble Request: Vehicle Equipment/Ordnance - in Feedback/Requests [original thread]
Armor Lock When activated, this ordnance diverts all power systems to shielding and hull reinforcement. After a warmup period of a few seconds, this reduces all damage taken by 90% while preventing all vehicle movement or turret/module use. Wh...
- by Ser Chard - at 2013.05.22 12:32:00
|
28. A Humble Request: Vehicle Equipment/Ordnance - in Feedback/Requests [original thread]
I would like to see more customizability for vehicles - something I'm sure we'll see, yet I have some specific requests! I believe it is important that there be equipment available to vehicles free of the high/low slot optimization game. Somethin...
- by Ser Chard - at 2013.05.22 01:37:00
|
29. Equipment / Vehicle Module Wheel Redesign - in Feedback/Requests [original thread]
Its hard to be precise on the fly. I propose two things: 1) evenly distribute the equipment/mods around the week instead of having them all scrunched together. 2) allow us to use the directional pad when holding R2 to select from among our fir...
- by Ser Chard - at 2013.05.21 03:29:00
|
30. [REQUEST] CCP - Skill Tree Reset option - in Feedback/Requests [original thread]
Only thing I think would work is some sort of "neural recalibration". This experimental procedure isolates and re-purposes synapses for the purpose of advanced and targeted learning. Unfortunately, this results in the loss of some previously lear...
- by Ser Chard - at 2013.05.14 03:18:00
|
31. RDVS: The dropship killer? - in Feedback/Requests [original thread]
I am incredibly pleased with the new dropships. They provide an effective new role on the battlefield. As is nature, creatures evolve and adapt. Now players are killing my dropship with RDVS. Allied RDVs are taking me out too. A single tap at 2m...
- by Ser Chard - at 2013.05.14 02:37:00
|
32. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Sheilds dont make you go slower. I only fly the glorious caldari dropships, try putting an afterburner on your ship and behold the glory of speed tanking! Read this, decided to skill up and give it a try. Got in drop ship...
- by Ser Chard - at 2013.02.23 06:04:00
|
33. someone took my tank even though I was stood right next to it on deployment - in Feedback/Requests [original thread]
Happened to me today with a drop ship. He didn't crash it as quickly as I thought he would... But still ate swarms and trashed my baby :(
- by Ser Chard - at 2013.02.22 03:41:00
|
34. Removing the majority of starter fits. - in Feedback/Requests [original thread]
I don't get what the problem is. The militia stuff is so cheap that it might as well be free. You can spend an entire round of skirmish jumping out of the MCC and forgetting to press x and still make enough isk to do it another round. The starter...
- by Ser Chard - at 2013.02.20 02:26:00
|
35. Call back (return) vehicles. - in Feedback/Requests [original thread]
Maybe have a piece of equipment necessary for this? Like you whip out your "Vehicle retrieval drone beacon" or whatever and aim it at the vehicle. Thus it costs money - but only if you die. Better ones have lower lock-on or setup times. I'm thi...
- by Ser Chard - at 2013.02.20 01:02:00
|
36. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
Disagree with reduced radius, agree with cooking. Maybe radius increasing with higher cook time. A fast moving lav would be impossible to hit with reduced radius. Requiring cook time to home would require preparation but not actually render them ...
- by Ser Chard - at 2013.02.20 00:33:00
|
37. Call back (return) vehicles. - in Feedback/Requests [original thread]
I'd like to see an option to return vehicle. Remove the fitting from the field and put it back in your assets. I'd like to be able to have a squad see a tank and call in two rail gun LAVs to harass it, then when its dead be able to return the veh...
- by Ser Chard - at 2013.02.19 00:28:00
|
38. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
I think they're fine vs tanks, but a bit too easy vs drop ships and lavs. I'd like to see aerial vehicles have a counter measure - maybe a passive mod that can auto counter one swarm and give an audible warning every 30 seconds. I'd like to see...
- by Ser Chard - at 2013.02.19 00:20:00
|
39. Give dropships some love - in Feedback/Requests [original thread]
They seriously need some. I'd like to see reduced cost and improved resistance to swarm launchers. Sure, you can make circles around the map and stay high - but they cannot fulfill a gunship role without somebody dropping into a supply depot and...
- by Ser Chard - at 2013.02.17 20:23:00
|
40. STANDINGS: Social Justice, Vengeance and Solidarity for all, as it in EVE, let ... - in Feedback/Requests [original thread]
I like the idea. But I also like the idea of rival corps forced to work together on a contract. Maybe they never would? But what if the offer is too good to turn down? Or they dont know until they hit the field? Drama!
- by Ser Chard - at 2013.02.15 05:25:00
|
Pages: 1 [2] 3 |
First page | Previous page | Next page | Last page |