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61. HOW at this point in the beta does it STILL have this many glitches? - in General Discussions [original thread]
Beast Beastlington wrote: There's very little room for subtlety on this forum. I've tried, but when you are wading through post after post from bleating sheep, you have to be a little more direct. I think it would go a LONG way towards making...
- by Scurvy Granger - at 2013.01.26 11:32:00
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62. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
iceyburnz wrote: Its great to know that the development of this game is directed by the 20-40 people that cry the most on this forum. Isn't it. I fixed for you
- by Scurvy Granger - at 2013.01.26 11:28:00
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63. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
Tamuramu wrote: Icy Tiger wrote: Thanks to all the whining and whimpering from people who don't know a thing about optimum range or heat up time , Lasers are being nerfed. Hard. Sources from IRC say there's a range, damage, AND clip size ...
- by Scurvy Granger - at 2013.01.26 11:23:00
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64. HOW at this point in the beta does it STILL have this many glitches? - in General Discussions [original thread]
SoTa PoP wrote: Three Double-A Batteries wrote: Scurvy Granger wrote: The core is not set yet, they are still implementing temporary fixes so we can enjoy this beta while they work on the core programming so it gets to the point they want...
- by Scurvy Granger - at 2013.01.26 11:17:00
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65. HOW at this point in the beta does it STILL have this many glitches? - in General Discussions [original thread]
Rambo Balboa wrote: Nah, son. Nah. Let me school ya somethin'. Here's a PERFECT analogy that will help you see how asanine stating it's a beta is in order to excuse it of any wrong doings. Imagine you have an 8 year old child. Your child hi...
- by Scurvy Granger - at 2013.01.26 11:12:00
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66. HOW at this point in the beta does it STILL have this many glitches? - in General Discussions [original thread]
Rambo Balboa wrote: To everyone else, my connection is pretty ****. I rarely get dropped from other online games. The only game that actually ever crashes is Skyrim or New Vegas. The only time this game crashes is when I'm in battle, but surel...
- by Scurvy Granger - at 2013.01.26 10:54:00
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67. You guys realize that choice 5 of the SP cap thread offers the most SP gain? - in General Discussions [original thread]
The-Kurgan wrote: hey guys, just wanted to run an idea past u lot to do with SP capping. ive noticed the daily sp cap and have hit it on occasion, however it seems slightly unfair to certain people, mainly refering to people with "lives" outsi...
- by Scurvy Granger - at 2013.01.26 10:38:00
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68. You guys realize that choice 5 of the SP cap thread offers the most SP gain? - in General Discussions [original thread]
Yay Adski wrote: With option 5 new players would have the option to grind for a week and not be as far behind as option 2. I voted for 5 because it helps those who need/want the weekly cap and doesn't punish players for doing well. CCP should o...
- by Scurvy Granger - at 2013.01.26 10:37:00
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69. Let's make some Unofficial Patch Notes - in General Discussions [original thread]
Charged Sniper Rifles now 1-hit kill everything Reduced rate of fire on all Sniper Rifles Range on Swarm Launchers increased Vehicles require a squad leader wil vehicle reinforcement skill in order to field Added slight recoil to ARs(the longer yo...
- by Scurvy Granger - at 2012.12.03 07:55:00
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70. The Sniper Debate: What's Really Going On.... - in General Discussions [original thread]
Ten-Sidhe wrote: max bullet drop of sniper rifle would be 58cm at 862m range, at 300m its only 7cm. Travel time would be good, and not returning to exact same spot after firing. The Minmatar sniper should fire a normal projectile, at the lowe...
- by Scurvy Granger - at 2012.11.08 07:28:00
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71. The Sniper Debate: What's Really Going On.... - in General Discussions [original thread]
Sleepy Zan wrote: SingleTap wrote: Sleepy Zan wrote: SingleTap wrote: Yes, which is why if players got 4X as much ISK for winning, you would see a sharp drop in sniper population. Really? Because snipers, like you said, have little ...
- by Scurvy Granger - at 2012.11.08 07:26:00
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72. Active plus passive SP capped at 500k per week?? - in General Discussions [original thread]
HEAT SoulRipper wrote: No sir, you're not a pain. The one's who are the pain IMHO are the posters who claim someone who has no life, or to get outside, etc... I have as much responsibility as the next guy/gal but I still get game time. *shrugs...
- by Scurvy Granger - at 2012.11.05 02:45:00
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73. Active plus passive SP capped at 500k per week?? - in General Discussions [original thread]
Eppenguar Magus wrote: -Yes, it seems detrimental. I have nearly reached the cap this weekend and have not played a ton of games. I didnt know it was 500K but if so, that means it could probably be reached in 1 good day of gaming. I wish ther...
- by Scurvy Granger - at 2012.11.05 02:24:00
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74. Active plus passive SP capped at 500k per week?? - in General Discussions [original thread]
HEAT SoulRipper wrote: The problem is this...with what we've been shown (that's the key to this) and to have the SP cap in place...isn't making this game all that interesting and different from anything else. Which in turn will diminish the pl...
- by Scurvy Granger - at 2012.11.05 02:15:00
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75. Active plus passive SP capped at 500k per week?? - in General Discussions [original thread]
oneshytalk wrote: Scurvy Granger wrote: oneshytalk wrote: so you dont play much so we who play alot sould suffer ok that makes sense any 1 else's hobby you want mess with.next time you lose a family member take up fishing So since you...
- by Scurvy Granger - at 2012.11.05 01:37:00
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76. Active plus passive SP capped at 500k per week?? - in General Discussions [original thread]
oneshytalk wrote: so you dont play much so we who play alot sould suffer ok that makes sense any 1 else's hobby you want mess with.next time you lose a family member take up fishing So since you play all the time, those of us with full time...
- by Scurvy Granger - at 2012.11.05 01:21:00
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77. Should CCP rethink the restocking? - in General Discussions [original thread]
They may have changed that system because of the invalid fittings bug, something you have to always keep in mind when making a suggestion is whether or not programming that into the game is possible and wouldn't cause other problems. I liked the o...
- by Scurvy Granger - at 2012.11.05 01:04:00
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78. Active plus passive SP capped at 500k per week?? - in General Discussions [original thread]
oneshytalk wrote: Scurvy Granger wrote: HEAT SoulRipper wrote: Reimus Klinsman wrote: I like the weekly cap. As someone who can't play everday it benefits me. It also benefits everyone who has a full time job and a family (or social li...
- by Scurvy Granger - at 2012.11.05 00:57:00
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79. Active plus passive SP capped at 500k per week?? - in General Discussions [original thread]
HEAT SoulRipper wrote: Reimus Klinsman wrote: I like the weekly cap. As someone who can't play everday it benefits me. It also benefits everyone who has a full time job and a family (or social life). That currently seems to be CCPs demograph...
- by Scurvy Granger - at 2012.11.05 00:30:00
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80. Tournament winner!!! - in General Discussions [original thread]
Mermaid Man > All, I mean c'mon you've all seen spongebob right. He has a belt that can make everyone tiny, Mermaid Man shrinks then steps on. Game Over. On a serious note, I know Zion is looking forward to the challenge ahead.
- by Scurvy Granger - at 2012.10.28 22:22:00
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