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4041. Dust needs a new title soundtrack - in General Discussions [original thread]
And CCP's own "HTFU" should play upon a player's first loss after leaving the academy
- by Scheneighnay McBob - at 2014.03.08 23:03:00
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4042. Dust needs a new title soundtrack - in General Discussions [original thread]
I believe this should play whenever we start the game up. Already more or less Dust's theme song. Especially near the end.
- by Scheneighnay McBob - at 2014.03.08 22:53:00
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4043. Why Are HAVs In DUST? - in General Discussions [original thread]
ads alt wrote: Atiim wrote: Not saying they should be removed, but why are they here? They have no definitive purpose on the battlefield other than destroying other HAVs, which is circular. Support infantry, kill, deatroy installations, l...
- by Scheneighnay McBob - at 2014.03.08 22:25:00
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4044. Up Next - Core Mechanics - in General Discussions [original thread]
Egonz4 wrote: Scheneighnay McBob wrote: Egonz4 wrote: Croned wrote: Define "core mechanics" and why CCP can't finish the Player Market/PC 2.0 simultaneously. There are different dev teams that work on different aspects of the game. Oth...
- by Scheneighnay McBob - at 2014.03.08 22:24:00
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4045. I want to know how many plays dust - in General Discussions [original thread]
currently 4281 mercs playing Dust
- by Scheneighnay McBob - at 2014.03.08 20:42:00
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4046. Minmatar Sentinel Looks Subpar - in General Discussions [original thread]
potential speed is meaningless; it's base speed that's important. What kind of idiot stacks kincats? And who puts ANY kincats on a sentinel? The main point is, the Minmatar sentinel can move around the fastest without speed mods, and that's all t...
- by Scheneighnay McBob - at 2014.03.08 20:40:00
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4047. Up Next - Core Mechanics - in General Discussions [original thread]
Egonz4 wrote: Croned wrote: Define "core mechanics" and why CCP can't finish the Player Market/PC 2.0 simultaneously. There are different dev teams that work on different aspects of the game. Otherwise, this guy has it right: Core mechani...
- by Scheneighnay McBob - at 2014.03.08 20:36:00
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4048. Still can't run - in Rookie Training Grounds [original thread]
Ironyimation Inception wrote: Left stick. http://static2.fjcdn.com/comments/Instructions+not+clear+enough+got+stuck+in+washing+machine+_76a970e0c15af108de14a4ddcd82c387.png
- by Scheneighnay McBob - at 2014.03.08 20:29:00
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4049. I really miss the tanking from 1.6... - in General Discussions [original thread]
It's not really HAVs this build, it's active modules in general being OP as hell
- by Scheneighnay McBob - at 2014.03.08 20:22:00
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4050. Why I'm "probably" going to stay as a Minmatar Scout i... - in General Discussions [original thread]
I already run enhanced codebreakers on some of my min scout fits. Even more hacking speed on top of that? Yes please.
- by Scheneighnay McBob - at 2014.03.08 19:48:00
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4051. PVE trailer.. conspiracy - in General Discussions [original thread]
Tinfoilhat level V
- by Scheneighnay McBob - at 2014.03.08 19:46:00
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4052. Who are you candidates? - in General Discussions [original thread]
darkiller240 wrote: 1. Scrub 2. Srcub 3. Alright guy 4. Clever guy 5. Srub, but funny So, the current lineup?
- by Scheneighnay McBob - at 2014.03.08 19:45:00
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4053. Who are you candidates? - in General Discussions [original thread]
In no particular order (no idea who's running, so I'm just going to list the people who I see the most fit) Iron Wolf Saber Jenza something-or-other Aeon Amadi Cat Merc Vyuru
- by Scheneighnay McBob - at 2014.03.08 19:44:00
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4054. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Definitely shock If you ever want to know what the intended roles are, check out the premade fits. They're one of the subtle ways CCP tries to communicate to us, just like how special events tell us what they want to see more of, presumably for d...
- by Scheneighnay McBob - at 2014.03.08 19:34:00
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4055. Minmitar and Amarrian tanks. - in General Discussions [original thread]
Large autocannon. https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/q71/1176408_398793036933632_1148903117_n.jpg
- by Scheneighnay McBob - at 2014.03.08 19:31:00
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4056. Sniper bug - in Technical Support/Bugs [original thread]
Had an odd bug today in a domination. On this map, an enemy redline sniper was perched on the edge of the ridge in F-13; I tried counter-sniping them from roughly H&I-13 Here's where it gets strange: although the sniper was clearly visible...
- by Scheneighnay McBob - at 2014.03.08 19:22:00
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4057. Things Dust Bunnies Say! - in DUST 514 Technology Lab [original thread]
GONNA BE A BUMPY RIDE!!and please SUCK ON MY BIG BLACK BLASTER! | Edited by: Operative 1171 Aajli8213 wrote:Spkr4theDead wrote:8213 wrote:We have small turrets, which are primarily large.
- by Scheneighnay McBob - at 2014.03.08 16:04:00
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4058. Public service announcement: heavies - in General Discussions [original thread]
Benjamin Ciscko wrote: 1/3? it's out of fourths unless your only analyzing the new heavies. *facepalm*
- by Scheneighnay McBob - at 2014.03.08 16:03:00
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4059. Public service announcement: heavies - in General Discussions [original thread]
in 1.8, only a third of the heavies will have damage resistance. Another third will have built-in damage mods Do you call assaults mediums? No.
- by Scheneighnay McBob - at 2014.03.08 15:56:00
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4060. Commando The New Slayer Fit - in General Discussions [original thread]
SteelheadPep wrote: So many mercs are drooling over the heavies and scouts,the commando seems to be the sleeper Last time I checked, commandos were heavy frames
- by Scheneighnay McBob - at 2014.03.08 15:54:00
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