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101. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Why no free tanks and dropship starter fits? same reason why no free specialized suits (assaults, logis, sentinels, scouts), or other basic frames in the infantry starter fits. Medium basic frame dropsuit starter ...
- by Schalac 17 - at 2013.06.06 21:24:00
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102. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Since you asked for logic to defend the presence of free LAVs: Free LAVs give prospective vehicle users a starting point to test out vehicles to know if they like them or not. Then where are the free tanks and...
- by Schalac 17 - at 2013.06.06 04:16:00
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103. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Schalac 17 wrote: Skihids wrote: Look, the LAV is the one weapon you can just walk away from . You don't have to blow it up. All you have to do is stroll behind one of those spacecrete blocks that line the s...
- by Schalac 17 - at 2013.06.06 03:51:00
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104. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
Skihids wrote: Look, the LAV is the one weapon you can just walk away from . You don't have to blow it up. All you have to do is stroll behind one of those spacecrete blocks that line the sidewalks and you can thumb your nose at me all day. I...
- by Schalac 17 - at 2013.06.06 03:38:00
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105. One bullet one kill game mode. - in General Discussions [original thread]
Surt gods end wrote: resistance and unreal had this. was a blast. but to be effective, you need smaller maps. large maps and might as well call it sniper game mode. Or just proper cover. Like trees and bushes. . .
- by Schalac 17 - at 2013.06.06 03:31:00
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106. Planets should belong to us - in General Discussions [original thread]
KOBLAKA1 wrote: Schalac 17 wrote: KOBLAKA1 wrote: As a development idea: EVE has PI but as we do all the planet based fighting, we should be able to oust them off planets. Conversely, they can hire mercs to defend there PI infrastructure...
- by Schalac 17 - at 2013.06.06 03:21:00
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107. Planets should belong to us - in General Discussions [original thread]
KOBLAKA1 wrote: As a development idea: EVE has PI but as we do all the planet based fighting, we should be able to oust them off planets. Conversely, they can hire mercs to defend there PI infrastructure once we put it into some form of the re...
- by Schalac 17 - at 2013.06.06 02:53:00
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108. One bullet one kill game mode. - in General Discussions [original thread]
arimal lavaren wrote: You have a very strange definition of twitch if in your eyes high health equals twitch mechanics. I'm by no means a "L337" player but I can do just as well on my 700,000 sp alt as my 7,000,000 sp main, my main just has mo...
- by Schalac 17 - at 2013.06.06 02:38:00
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109. One bullet one kill game mode. - in General Discussions [original thread]
Kalante Schiffer wrote: wow your ignorance is astounding. first i doubt you even read what i wrote. and 2nd you dont even know what happened in resistance fall of man or what is. in RFoM everyone had equal ground, it was just you, your gun, and...
- by Schalac 17 - at 2013.06.06 02:25:00
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110. One bullet one kill game mode. - in General Discussions [original thread]
HankNK wrote: +1 for sure-deadly weapon mode. The game i played most online was BF2-Forgotten Hop2 MOD or BF2 Project Reality MOD. Great stuff! Its much slower and not like spraying bullets like a tourist on a indian toilett beeing sick. It i...
- by Schalac 17 - at 2013.06.06 01:46:00
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111. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
XiBravo wrote: Schalac 17 wrote: XiBravo wrote: Their should be no OHK LAV Vs. Dropsuit either . The Solution Enemy LAV damage is replaced with the current friendly LAV damage (No damage). Why? I feel that my solution is the best way ...
- by Schalac 17 - at 2013.06.06 01:43:00
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112. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
Spkr4theDead wrote: Schalac 17 wrote: Spkr4theDead wrote: Schalac 17 wrote: Kane Fyea wrote: I know how to fix this problem..... It's called.... ANTI VEHICLE *GASPS* Here is the problem. You run out of AV, while free LAVs keep sp...
- by Schalac 17 - at 2013.06.06 01:31:00
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113. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
XiBravo wrote: Their should be no OHK LAV Vs. Dropsuit either . The Solution Enemy LAV damage is replaced with the current friendly LAV damage (No damage). Why? I feel that my solution is the best way to tackle this problem. Charge ISK for ...
- by Schalac 17 - at 2013.06.06 01:26:00
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114. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
Obodiah Garro wrote: Spkr4theDead wrote: DS 10 wrote: Drop LAV HP. That's all that needs to happen. 1 advanced AV or higher should one hit kill militia LAVs. One Proto AV should take out LLAVs. Keep the one hit bumper bash. If you don't l...
- by Schalac 17 - at 2013.06.06 01:18:00
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115. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
Spkr4theDead wrote: Schalac 17 wrote: Kane Fyea wrote: I know how to fix this problem..... It's called.... ANTI VEHICLE *GASPS* Here is the problem. You run out of AV, while free LAVs keep spawning at no cost. Eventually even supply de...
- by Schalac 17 - at 2013.06.06 01:07:00
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116. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
DS 10 wrote: Drop LAV HP. That's all that needs to happen. 1 advanced AV or higher should one hit kill militia LAVs. One Proto AV should take out LLAVs. Keep the one hit bumper bash. If you don't like getting run over, use AV. That way LAVs are...
- by Schalac 17 - at 2013.06.06 01:04:00
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117. One bullet one kill game mode. - in General Discussions [original thread]
All the haters in this thread have never played a real FPS. Nowadays they call it "hardcore" while in my day we just called it the game. That is the problem with the new shooters and FPS players in general. They just want to run and gun and when t...
- by Schalac 17 - at 2013.06.06 00:48:00
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118. The solution to the LAV/murdertaxi problem. - in General Discussions [original thread]
Kane Fyea wrote: I know how to fix this problem..... It's called.... ANTI VEHICLE *GASPS* Here is the problem. You run out of AV, while free LAVs keep spawning at no cost. Eventually even supply depots stop giving you ammo to kill the swarms...
- by Schalac 17 - at 2013.06.06 00:32:00
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119. DDoS attack gift to EVE players - in General Discussions [original thread]
calisk galern wrote: we got a nerf to tac ar's, that's worth far more then 50k sp to me =) The magazine capacity erf might of been a little heavy handed, but for me the gun still works the same. I just don't use it on my minny logi suit anym...
- by Schalac 17 - at 2013.06.06 00:25:00
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120. So you got back your damage to the LAV plus the stop again - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=85077&find=unread
- by Schalac 17 - at 2013.06.06 00:21:00
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