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1. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Ryme Intrinseca wrote: 5. And finally we get to the sniper rifles. Absurdly OP. As ground-pounding infantry I expect I will be uninstalling when Delta launches. 5. We'll see. I was killed once by a Thale's in the MCC ...
- by Sanguine 27 - at 2014.09.23 14:22:00
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2. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
How about 1) a slight reduction to the Large Rail guns rate of fire, not as low as it used to be though as that was to low. 2) Don't allow the fitting of more than one damage mod on vehicles. On a side note, is it just me or do rails of all ki...
- by Sanguine 27 - at 2014.03.22 20:30:00
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3. Prerequisite Dropsuit Command Skills in 1.8 - in General Discussions [original thread]
As I'm unable to find the information myself, I'll ask here. Once 1.8 drops will we still be required to train the basic dropsuit skill to level 3, in order to gain access to the class specific dropsuit skills of a given frame. example: Prerequi...
- by Sanguine 27 - at 2014.03.19 11:54:00
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4. CCP 1.9 needs to be RUSH game mode! - in General Discussions [original thread]
or a gamemode like defuse where tactics truly shine
- by Sanguine 27 - at 2014.01.17 17:01:00
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5. Plausible solution to FW district onesidedness - in General Discussions [original thread]
We all know Faction Warfare is wonderfully one sided for Gallente and Minmatar, which for the most part seems to be caused by high numbers of players only fighting for the side that's most likely to win. There are of cause other reasons but I'm no...
- by Sanguine 27 - at 2014.01.07 22:02:00
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6. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
Got kicked from Minatar FW game with 24 hour ban after killing enemy tank with assault Forge Gun. Enemy tank may have been hacked friendly tank as its stats and turrets where same as Friendly tank i'd seen at beginning of match. This match took pl...
- by Sanguine 27 - at 2013.12.19 15:09:00
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7. How much ISK were you refunded for 1.7? - in General Discussions [original thread]
I went from 30 million to 202 million, so I've got cash to burn once again.
- by Sanguine 27 - at 2013.12.13 17:17:00
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8. [Feedback] FW LP/Standings Rewards - in Feedback/Requests [original thread]
Before you read this understand I'm not asking for the same gain's for both winning and losing battles! If you win a FW match all rewards given seem fine from what I've seen so far. It's when you lose that the system just isn't right in my eyes. ...
- by Sanguine 27 - at 2013.12.11 14:47:00
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9. Selling Templar + Drop up-link BPO - in General Discussions [original thread]
Miokai Zahou wrote: Hi guys, As the title says I'm selling the BPO codes for both the Templar sets (that's all of them! suits and weapons) and the Templar Drop Up-link. Selling the Templar code for 300 million isk Selling the Templar Up-Link...
- by Sanguine 27 - at 2013.11.10 11:01:00
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10. (Request) Charge Scrambler Pistol (with no headshot modifer) - in Feedback/Requests [original thread]
Krom Ganesh wrote: Isn't CCP planning on adding a Gallente Ion Pistol that has a charge functionality? I didn't know this so thanks for telling. Although its going to be a sod having to skill into another weapon just for one feature
- by Sanguine 27 - at 2013.11.04 13:30:00
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11. (Request) Charge Scrambler Pistol (with no headshot modifer) - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Sanguine 27 wrote: Hence it being a scrambler pistol, a down scaled version of the scrambler rifle (all the same functions in a smaller package) Uh, no... that's not how that works. Use your imagination you know it b...
- by Sanguine 27 - at 2013.11.04 13:27:00
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12. (Request) Charge Scrambler Pistol (with no headshot modifer) - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Sanguine 27 wrote: Ulysses Knapse wrote: Sanguine 27 wrote: Ulysses Knapse wrote: So, it charges, has heat build-up, and doesn't get a massive headshot modifier? I hate to break it to you, but that's not a Scr...
- by Sanguine 27 - at 2013.11.04 12:24:00
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13. (Request) Charge Scrambler Pistol (with no headshot modifer) - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Sanguine 27 wrote: Ulysses Knapse wrote: So, it charges, has heat build-up, and doesn't get a massive headshot modifier? I hate to break it to you, but that's not a Scrambler Pistol anymore, it's just a tiny Scrambl...
- by Sanguine 27 - at 2013.11.04 12:08:00
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14. (Request) Charge Scrambler Pistol (with no headshot modifer) - in Feedback/Requests [original thread]
Ulysses Knapse wrote: So, it charges, has heat build-up, and doesn't get a massive headshot modifier? I hate to break it to you, but that's not a Scrambler Pistol anymore, it's just a tiny Scrambler Rifle. They are the same type of guns rem...
- by Sanguine 27 - at 2013.11.04 11:59:00
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15. (Request) Charge Scrambler Pistol (with no headshot modifer) - in Feedback/Requests [original thread]
The Scrambler Pistol and Scrambler Rifle, they both use the exact method to fire rounds down range yet there's no charge variant on the pistol. As there's almost no difference in stats and kill potential between the standard and assault versions ...
- by Sanguine 27 - at 2013.11.04 11:52:00
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16. Request:- Officer Gear - in Feedback/Requests [original thread]
Godin Thekiller wrote: No. I'm guessing that big NO is because you'd feel to threatened by blueberries having an even chance of killing your proto suit every now an again Too Melchiah ARANeAE, what exactly makes officer gear hardcore PvP on...
- by Sanguine 27 - at 2013.11.03 15:54:00
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17. Request:- Officer Gear - in Feedback/Requests [original thread]
Currently officer gear means next to nothing to me personally, other than an isk boost once the player 2 player market opens up. One reason for them meaning nothing is the sp requirements, having to get operation level 5 and proficiency 2 or 3 (wh...
- by Sanguine 27 - at 2013.11.03 13:05:00
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18. What thing in this game do you considered as being gamebreaking? - in General Discussions [original thread]
Forge gun spread damage - its not needed at all for what its AV role (I'm a Forge gun user) Grenade inventory count/Nanohives restocking them - it was much better when only resupply depots restocked them Strafe speeds - always fun to see bullets...
- by Sanguine 27 - at 2013.11.02 12:12:00
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19. Zion TCD - in Corporation Recruitment [original thread]
boopety bump
- by Sanguine 27 - at 2013.10.30 16:41:00
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20. Enforcer HAV 1.7/asset removal - in The Council's Chamber [original thread]
Is there a chance the CPM could confirm if the enforcer tanks will be removed from players assets as well as in-game market. I'm wondering if I'll have 127million isk more when I log in after uprising 1.7 lands (I've got 100 falcions from an event...
- by Sanguine 27 - at 2013.10.30 16:15:00
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