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1. Thread - in Feedback/Requests [original thread]
It has to pertain to the topic. You don't just say bump. And... yeah, pretty much that.
- by Sandromin Hes - at 2013.02.18 18:51:00
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2. Interactive Environments - in Feedback/Requests [original thread]
Hellraiser Alpha wrote: I'd hate to turn this into Minecraft (even though I love the game), but maybe the possibility of equipping an E-Tool instead of a secondary, and being able to dig trenches? Or the ability to carry materials to hastily co...
- by Sandromin Hes - at 2013.02.11 05:09:00
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3. Firing sounds. - in Feedback/Requests [original thread]
Spaceman-Rob wrote: Like I say I'm struggling to find words best to describe them, but I guess they just sound so weak, there's no meatyness about them, no sense of power or impact. And just find them so annoying, like a mosquito constantly buz...
- by Sandromin Hes - at 2013.01.20 18:20:00
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4. Rethinking equipping grenades.... - in Feedback/Requests [original thread]
Zero Harpuia wrote: Anyone else out there willing to think about making grenades an equipment slot thing instead of having their own slot? No, because then heavies will never get grenades.
- by Sandromin Hes - at 2013.01.19 05:50:00
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5. Never Mind. - in Feedback/Requests [original thread]
Dammit, just realized this. Feedback/Requests was relocated. I'll put something important in this thread later...
- by Sandromin Hes - at 2013.01.19 05:49:00
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6. [Suggestion] Map Grid - in Feedback/Requests [original thread]
Moloko Boots wrote: Kovak Therim wrote: This has been brought up before and I think CCP said they would look at into getting it into the game. I agree, it's a good idea. Thank you for info.. I figured it had been posted before, just could...
- by Sandromin Hes - at 2013.01.19 05:48:00
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7. [Idea] Plasma Charges - in Feedback/Requests [original thread]
Dominus Fatali wrote: Silly In Game Description: Originally used in deep space mining operations, the N1-X Plasma Charge has since become a staple of the modern battlefield due to its nearly unmatched destructive power. Contained within each ...
- by Sandromin Hes - at 2013.01.19 05:47:00
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8. Last one, new weapon idea for advanced classes - in Feedback/Requests [original thread]
Val'herik Dorn wrote: So you want a gun that kills the other guy... but slowly... so he can kill you and then die? Wht if you hit him with multiple bullets more dot? It seems like a mean but impractical weapon. He's thinking you could ju...
- by Sandromin Hes - at 2013.01.19 05:42:00
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9. new heavy weapon idea - in Feedback/Requests [original thread]
James Thraxton wrote: as an alternative/higher level to the hmg, (after HMG skill is trained to 5) what about a handheld 20GJ Blaster for heavies? that'd be a cool weapon for heavies versed in handling anti personnel. this would be a T2 type we...
- by Sandromin Hes - at 2013.01.19 05:39:00
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10. [Feedback] Assault Rifles - in Feedback/Requests [original thread]
Severus Smith wrote: Snagman 313 wrote: Also sorry to say but if memory serves your standard assault rifle does about 33 damage and 750 RPM which works out at 412.5 DPS. You standard HMG does 16 damage at 2000 RPM which works out at 533.3 DP...
- by Sandromin Hes - at 2013.01.19 05:38:00
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11. new assault/Logistics weapon Idea - in Feedback/Requests [original thread]
Val'herik Dorn wrote: It would quickly be overused. A weapon that bith damages shields and armor at the same time? Theoretically on a hard enough shield tank you could effectively kill him by ignoring his shields. Neat idea but unfortunately ...
- by Sandromin Hes - at 2013.01.19 05:26:00
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12. Feed Back - in Feedback/Requests [original thread]
Hektor Flex wrote: Do not release this. Lol be quiet. You're part of Zumari. AHUEHUE.
- by Sandromin Hes - at 2013.01.19 05:21:00
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13. Explosive Damage Resistance Skill/Mods are an IMPERATIVE now!!!! - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Grenade spamming is totally out of control. I've never seen a shooter where guys automatically chuck grenades while they're getting fired at Sometimes when I get a bad spawn or when I'm pitted against several people and d...
- by Sandromin Hes - at 2013.01.19 05:20:00
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14. Suggestion: Make heavy's shields stronger in the front - in Feedback/Requests [original thread]
Arron Rift wrote: Hey guys, If I recall, there have been some disputes about how to make Heavies appropriately powerful with them becoming unstoppable, and I was wondering what you guys would think about this: Why not make the Heavy's shields ...
- by Sandromin Hes - at 2013.01.19 05:15:00
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15. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
They either need barrel rolls or flares... ahuehuehue
- by Sandromin Hes - at 2013.01.07 04:19:00
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16. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
How about just a dumb fire swarm launcher? It seems like that would help. Also, increasing the ammo cap wouldn't hurt.
- by Sandromin Hes - at 2013.01.02 06:09:00
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17. Request: Recoil Control Skill - in Feedback/Requests [original thread]
A basic skill to reduce recoil all across the board. It would definitely help out snipers, assault rifles, and the scrambler rifle (when it comes out). Seems realistic enough as far as being a skill, and it would definitely add more variety to the...
- by Sandromin Hes - at 2012.12.19 21:05:00
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18. Tactical ar and modded controllers - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Another oddity, why does it fire faster then standard? A semi-auto and automatic rifle have the same cyclic fire unless gas system is modified. Seems odd to me it fires faster. The version where it is a fire rate of fire with ...
- by Sandromin Hes - at 2012.12.12 23:53:00
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19. ISK blueprints - in Feedback/Requests [original thread]
Wrong thread; this is a map thread... However, they will include those when the full economy is released. Moreover, they're releasing free BPOs, so join the events to get your share. Now, some GM relocate this thread? Edit: also, these BPOs are...
- by Sandromin Hes - at 2012.12.11 05:00:00
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20. MCC's - in Feedback/Requests [original thread]
Onar Kion wrote: MCC's, since May, I've thought about them. I think they should be taken out of the game. They really don't make sense to me, we go to a planet and use structures already there to try and destroy the MCC's. We know we are being ...
- by Sandromin Hes - at 2012.10.20 00:50:00
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