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1. [IDEA] SHIELD THRESHOLD - in Feedback/Requests [original thread]
Shamarskii Simon wrote: 25-45% of sHP/s should be the threshold. Hit harder than that and recharge is broken. That or out dps the recharge breaks recharge. i think thats a lil op since you can get 100 shield recharge per second easy on mos...
- by SalvadorSlX7 - at 2015.04.12 19:34:00
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2. [IDEA] SHIELD THRESHOLD - in Feedback/Requests [original thread]
Velvet Overkill wrote: Here's the 1st thread about that idea and its trello card . thanks for showing me this
- by SalvadorSlX7 - at 2015.04.12 19:32:00
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3. [IDEA] SHIELD THRESHOLD - in Feedback/Requests [original thread]
Godin Thekiller wrote: Cavani1EE7 wrote: SalvadorSlX7 wrote: Cavani1EE7 wrote: That's not possible, working as intended. please explain Shield tanking is, was and has always been intended to suck compared to armor. Deal with it....
- by SalvadorSlX7 - at 2015.04.12 19:30:00
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4. [IDEA] SHIELD THRESHOLD - in Feedback/Requests [original thread]
Breakin Stuff wrote: Cavani1EE7 wrote: Shield tanking is, was and has always been intended to suck compared to armor. Deal with it. incorrect on all counts. why
- by SalvadorSlX7 - at 2015.04.11 14:08:00
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5. [IDEA] SHIELD THRESHOLD - in Feedback/Requests [original thread]
Cavani1EE7 wrote: SalvadorSlX7 wrote: Cavani1EE7 wrote: That's not possible, working as intended. please explain Shield tanking is, was and has always been intended to suck compared to armor. Deal with it. ok and like shield ta...
- by SalvadorSlX7 - at 2015.04.11 14:05:00
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6. [IDEA] SHIELD THRESHOLD - in Feedback/Requests [original thread]
Cavani1EE7 wrote: That's not possible, working as intended. please explain
- by SalvadorSlX7 - at 2015.04.11 13:59:00
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7. [IDEA] SHIELD THRESHOLD - in Feedback/Requests [original thread]
Shield Threshold The basic idea is to add a system where shield are supposed to take a certain amount of hits before their recharge resets making it more fair since you can just wipe out anyone's shields with a flux grenade and all guns can wipe ...
- by SalvadorSlX7 - at 2015.04.11 13:42:00
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8. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
XxBlazikenxX wrote: SalvadorSlX7 wrote: CCP Frame wrote: DUST 514 Warlords 1.0 has been successfully deployed! Please provide details of any issues you encounter in this thread once you update your DUST 514 client (full console resta...
- by SalvadorSlX7 - at 2015.04.09 08:43:00
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9. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
CCP Frame wrote: DUST 514 Warlords 1.0 has been successfully deployed! Please provide details of any issues you encounter in this thread once you update your DUST 514 client (full console restart is highly recommended as well!). This tre...
- by SalvadorSlX7 - at 2015.04.05 21:09:00
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10. [Suggestion] Rail Rifle optimal Range increase - in Feedback/Requests [original thread]
Fizzer XCIV wrote: No. ScR does like 40% damage at the 80-85m zone... so that's a non-issue. And Lasers Rifles are supposed to out range Rail Rifles. RRs aren't supposed to be able to compete with them at 90-110m. We had that problem when RRs...
- by SalvadorSlX7 - at 2015.04.02 03:30:00
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11. How to reduce swarm spam - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: It's simple and you don't have to change damage or ROF or ammo. Currently, as long as the box/reticule is over the vehicle for x time, the swarm will lock onto the vehicle and you can aim away and fire and forget. ...
- by SalvadorSlX7 - at 2015.04.02 03:23:00
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12. Remote Explosives - in Feedback/Requests [original thread]
Luther Mandrix wrote: 1.Blast Radius needs decreased for Remote explosives (Forge splash was reduced for Heavy's you can reduce it for the scouts) 2. Remote Explosive Amount Carried needs to be less than Core Locus Grenades 3.Proxs damage is 75...
- by SalvadorSlX7 - at 2015.03.29 02:50:00
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13. [REQUEST] Caldari suits and Shield extenders DMG Threshold. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: I've always wanted to see shields and rechargers work like armor and reps. yeah, me too
- by SalvadorSlX7 - at 2015.03.28 18:55:00
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14. [REQUEST] Caldari suits and Shield extenders DMG Threshold. - in Feedback/Requests [original thread]
1.Shield extenders DMG threshold The idea is that there's a certain amount of times that weapon has to dmg you to reset your recharge. 2.Caldari suits needs less armor and more shields especially since what they are now is a weaker reverse Galent...
- by SalvadorSlX7 - at 2015.03.28 18:25:00
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15. Balance ideas and suggestions - in Feedback/Requests [original thread]
Update 1.3 Militia and new player i believe there should be 4 primary suits for new players 2 medium 1 light and 1 heavy with infinite uses and named: Arbiter, Artificer, Enforcer and Sentinel. Medic suit is the best suit right now and nobody touc...
- by SalvadorSlX7 - at 2015.03.28 18:00:00
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16. Balance ideas and suggestions - in Feedback/Requests [original thread]
Update 1.2 Weapons Most weapons today are nearly balanced with only a few exeptions being that proficiency needs to be removed or replaced. Light Scrambler rifle the problem with the scrambler rifle is not the dmg that it does but the burst DPS...
- by SalvadorSlX7 - at 2015.03.28 17:28:00
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17. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: quite perfectly actually. Now to buff Burst AR and TACAR more, and nerf scrambler a bit. More numbers later. I hope you make this game great sorry about my childish tantrum
- by SalvadorSlX7 - at 2015.03.28 15:12:00
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18. Balance ideas and suggestions - in Feedback/Requests [original thread]
Update 1.1 Changes 1.Shield extenders update No increase in HP of shield extender but instead to add a mechanic, shields should have a damage threshold to block that blocks minimal dmg or high dmg depending on the dmg types and thrershold. I noti...
- by SalvadorSlX7 - at 2015.03.28 15:05:00
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19. Balance ideas and suggestions - in Feedback/Requests [original thread]
Adipem Nothi wrote: SalvadorSlX7 wrote: Please tell me if something wrong cause i would love some feedback Good on you for sticking it out and coming to the Forums with your grievances and ideas. o7 Feedback: Shotgun optimal range is pr...
- by SalvadorSlX7 - at 2015.03.28 11:52:00
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20. Balance ideas and suggestions - in Feedback/Requests [original thread]
First off I would like to say, this is the first post I have ever made, so please go easy on me if you can, now on to business as you can guess from the subject I think the game needs to change, not for me but for everyone else as it is now the ga...
- by SalvadorSlX7 - at 2015.03.27 18:16:00
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