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SalvadorSlX7
Storm Wind Strikeforce Caldari State
4
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Posted - 2015.03.28 18:25:00 -
[1] - Quote
1.Shield extenders DMG threshold The idea is that there's a certain amount of times that weapon has to dmg you to reset your recharge.
2.Caldari suits needs less armor and more shields especially since what they are now is a weaker reverse Galente clone and if you can add shield threshold that would be great also wouldn't be so bad to increase shield recharge to 50 on medium suits
Medium Vanilla Basic S210/A120 Skilled in is S262/A150 Assault S275/A155 Skilled in is S343/A193 Logistic S180/90A Skilled in is S225/A112
New Basic S260/A70 Skilled in is S356/A87 Assault S315/A115 Skilled in is S393/A145 Logistic S210/60A Skilled in is S262/A75
Light
Vanilla Scout&Basic S130/A70 Skilled in is S162.5/A77.5
New idea Scout&Basic S160/A40 Skilled in is S200/A50
Heavy
Vanilla Basic S446/A390 Sentinel S525/A390 Commando S400/A250
New Basic S566/A270 Skilled in is S707/A337 Sentinel S705/A210 Skilled in is S881/262A logic here is that the skill bonuses are both for shields so there's no reason for caldari sentinel to have any armor Commando S400/A250 |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
213
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Posted - 2015.03.28 18:37:00 -
[2] - Quote
I've always wanted to see shields and rechargers work like armor and reps.
48th Special Operations Force.
Twitter- @48SOF
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SalvadorSlX7
Storm Wind Strikeforce Caldari State
4
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Posted - 2015.03.28 18:55:00 -
[3] - Quote
Lightning35 Delta514 wrote:I've always wanted to see shields and rechargers work like armor and reps.
yeah, me too |
Russell Franklin
The Exemplars
16
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Posted - 2015.04.15 01:53:00 -
[4] - Quote
I think that shield extenders should give the same hp amount as the armor plates. Better yet give Caldari suits bonus to using the extenders. If amar sentinels can armor tank to 1200-1300 armor why cant cal sentinels shield tank to the same amount?
Dedicated forge gunner and vehicle removal specialist for The Exemplars.
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Georgia Xavier
Y.A.M.A.H
291
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Posted - 2015.04.15 09:08:00 -
[5] - Quote
Russell Franklin wrote:I think that shield extenders should give the same hp amount as the armor plates. Better yet give Caldari suits bonus to using the extenders. If amar sentinels can armor tank to 1200-1300 armor why cant cal sentinels shield tank to the same amount? Because shield tankers in EVE cant tank as much as an armor tanker I think. I could be wrong
Dust 514: Unlimited Scrub Works
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Joseph Ridgeson
WarRavens
3782
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Posted - 2015.04.15 09:41:00 -
[6] - Quote
Georgia Xavier wrote:Russell Franklin wrote:I think that shield extenders should give the same hp amount as the armor plates. Better yet give Caldari suits bonus to using the extenders. If amar sentinels can armor tank to 1200-1300 armor why cant cal sentinels shield tank to the same amount? Because shield tankers in EVE cant tank as much as an armor tanker I think. I could be wrong Armor does get higher EHP than Shields, especially from their 'plates'. Shields get far, far, far superior Booster than Armor does though. Shields also passively recharge, to the point that it is an accepted defensive doctrine to have specific kind of ships built to Passive Tank. The Drake is the biggest example; it has a bunch of Shields, high resistances, and a bunch of modules that kill capacitor recharge and increase Shield Recharge rate.
Shield Recharge is EVE works VERY differently than it does in DUST. In DUST, you have recharge delay, depleted, and the amount you get back a second. In EVE, your Shield Recharge is based on a number of seconds. It doesn't work out quite this well because the math is skewed to have the first ~20% damage not recharge as fast as anything past 50% damage, but you take the amount of Shields you have and divide it by your recharge time to get your HP/S. Adding more Shields gives you more HP/S because the time doesn't change and reducing the Recharge number speeds it up further. You could literally start a level 3 or 4 mission, aggro a room, and go take a dump with everything shooting at your Drake and have little risk of losing it because of how Passive Shield tanked it is.
Obviously, there is a HELL of gap in workability between these two games. DUST doesn't work the same way, having more Shields grant more HP/S as well as always recharging. So the idea is "Caldari will recharge faster but have less HP because it works in EVE" but we don't have the necessary tools to make it work like always recharging and have poor stats for Shield recharge.
I think some of the problems could be alleviated if Caldari suits just got much better HP/S, recharge, and depleted delay. The Scout suit is really the only Caldari suit that works because it recharges fast enough and moves well enough for the strategy of "don't get hit for 3 seconds and you will regain half your life" to work.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
323
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Posted - 2015.04.15 13:16:00 -
[7] - Quote
Shield and armor are opposites.
Shield: low sHP, high sHP/s. Recharge delay. Armor: high aHP, low aHP/s. no repair delay.
That's why armor reps exist; gets at armor's weakness: low aHP/s.
The threshold works on shield's delay... Kinda normalizes it.
True balance would be: Armor: -Low aHP/s, High aHP. No delay > repair boosts aHP/s.
Shields -Low sHP, high sHP/s. Recharge threshold, delay. > transporter boosts sHP and lowers delay.
* '-' are stats. '>' are supporting *
Tl;dr i support a threshold!
The ADS tourney! Join today!
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Ku Shala
PIanet Express Smart Deploy
1371
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Posted - 2015.04.15 13:48:00 -
[8] - Quote
cal sentinel works much better than cal scout at recharging. I also support the threshold as well as better base recharge on medium caldari frames.
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 230 780 sp in drop suit upgrades
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