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121. The things that set dust 514 apart as a shooter - in General Discussions [original thread]
Veigar Mordekaiser wrote: You can't make a judgement about a game that isn't out yet. I don't like Precursor, I'm not enjoying it nearly as much as I was enjoying E3, but I'm not about to say Dust is bad. Saying Dust is bad now, would be like p...
- by Saiibot - at 2012.08.23 19:50:00
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122. The things that set dust 514 apart as a shooter - in General Discussions [original thread]
TEBOW BAGGINS wrote: It's a war simulator not a "real FPS" Soooo.... it fails in its targeted genre is what you're saying?
- by Saiibot - at 2012.08.23 19:41:00
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123. The things that set dust 514 apart as a shooter - in General Discussions [original thread]
Crimson MoonV wrote: The things that set dust 514 apart as a shooter? The gun game play is complete **** compared to most other AAA fps on console. (That's not saying much either) The health is to high while the movement speed is to slow. Make...
- by Saiibot - at 2012.08.23 19:37:00
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124. The things that set dust 514 apart as a shooter - in General Discussions [original thread]
Super Cargo wrote: Veigar Mordekaiser wrote: Skill diversity. EVE interaction. Universe size. Persistence. There are the ones that catch my eye. This guy has got it. Unfortunately the shooting mechanics make the game fall flat on its fac...
- by Saiibot - at 2012.08.23 19:36:00
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125. The things that set dust 514 apart as a shooter - in General Discussions [original thread]
Veigar Mordekaiser wrote: Skill diversity. EVE interaction. Universe size. Persistence. There are the ones that catch my eye. How about the actual SHOOTER aspects of the game?
- by Saiibot - at 2012.08.23 19:27:00
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126. The things that set dust 514 apart as a shooter - in General Discussions [original thread]
uhhhhhhhhhh........ hmmmmmmmmmm...... Cant think of a damn thing
- by Saiibot - at 2012.08.23 19:23:00
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127. The new economy, does it tilt the playing field in favor of P2W? - in General Discussions [original thread]
Those who pay for their gear using AUR doesn't have a clear cut advantage over those who paid with ISK
- by Saiibot - at 2012.08.23 19:12:00
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128. 3 things CCP cannot fix... but YOU can! - in General Discussions [original thread]
The 3 things ccp is having serious problems fixing is freezes, gltiches and all out crashes due to their poorly optimized build!
- by Saiibot - at 2012.08.23 19:05:00
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129. DUST engine - in General Discussions [original thread]
Tracey Jordan wrote: Saiibot wrote: Why is it some of these people think that ccp could take dust 514, implement all the variables n dynamic lines of coding in an attempt to seamlessly cross platform integrate it with a persistent mmo/rpg of...
- by Saiibot - at 2012.08.23 16:26:00
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130. DUST engine - in General Discussions [original thread]
Why is it some of these people think that ccp could take dust 514, implement all the variables n dynamic lines of coding in an attempt to seamlessly cross platform integrate it with a persistent mmo/rpg off the ground running, on an engine like FB...
- by Saiibot - at 2012.08.23 16:19:00
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131. why did CCP use unreal engine? - in General Discussions [original thread]
Tracey Jordan wrote: Saiibot wrote: LOL! But MAG had massive cross-platform implications just like DUST does right? But MAG WASN'T running off a much more arcaic engine in order to accomodate those 256 players though right? Gimme a break ...
- by Saiibot - at 2012.08.23 16:04:00
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132. why did CCP use unreal engine? - in General Discussions [original thread]
25 players in 10 different zones under the 'guise' of one map. [/quote] MAG felt more like a gimmick then anything else. My squad and I personally never encountered more than 12-16 players at a time with the way the game was designed. Certainly M...
- by Saiibot - at 2012.08.23 15:19:00
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133. What do YOU think of the graphics? - in General Discussions [original thread]
Due to the historical massive cross platform integration that dust 514 is shooting for on a 6 year old console, I think the graphics look pretty decent! All things considering.
- by Saiibot - at 2012.08.23 14:53:00
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134. why did CCP use unreal engine? - in General Discussions [original thread]
Tracey Jordan wrote: Saiibot wrote: The mmo aspect of the game would suffer tremendously if it was under a newer engine due to the ps3 hardware limitations. Care to back that up with any evidence? Its no more MMO than MAG. Which had mor...
- by Saiibot - at 2012.08.23 14:46:00
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135. why did CCP use unreal engine? - in General Discussions [original thread]
U3 engine gives ccp as much flexability possible as far as integration with EvE online goes! The mmo aspect of the game would suffer tremendously if it was under a newer engine due to the ps3 hardware limitations. Hell these current gen consoles c...
- by Saiibot - at 2012.08.23 14:26:00
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136. DUST learning curve - in General Discussions [original thread]
Is the "char spec" learning curve as steep as EvE online?
- by Saiibot - at 2012.08.23 09:43:00
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137. Getting Frustrated - in General Discussions [original thread]
A matter of restocking may not be the only reason you get the 'Invalid fitting' disclaimer, it may be because your over your power grid and/or cpu limits also. Think of it in terms as your carrying too much weight for your dropsuit to support. Its...
- by Saiibot - at 2012.08.23 09:31:00
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138. Why it makes no sense whining about how this game will never be good - in General Discussions [original thread]
Majority of the console crowd just doesn't have the patience to hang in with a game that is under construction, nor the fortirude to deal with a game that will take a certain level of sophistication. To all those... go back to your ADHD riddled cod
- by Saiibot - at 2012.08.23 09:09:00
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139. Waiting till the game goes live - in General Discussions [original thread]
Sony is rushing them
- by Saiibot - at 2012.08.22 16:26:00
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140. I think the hit detection has improved - in General Discussions [original thread]
Its not as good as some other shooter out there BUT it definitely has improved since last build
- by Saiibot - at 2012.08.22 15:28:00
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