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101. killing a drake with an ibis. - in General Discussions [original thread]
It's more like ibis vs merlin, velator vs incursus, reaper vs rifter, or impairir vs punisher when you consider the class, price difference etc.
- by STB Vermaak Doe - at 2012.10.13 01:40:00
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102. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Should the building be closed or open at the top to prevent or allow obs?
- by STB Vermaak Doe - at 2012.10.12 23:34:00
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103. Blaster installations - in General Discussions [original thread]
Unusual idea is unusual
- by STB Vermaak Doe - at 2012.10.12 23:15:00
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104. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
This could make a decent corp match only setup because of it's risk of potentially not making a dime and the possibility of making over one mil in a single match
- by STB Vermaak Doe - at 2012.10.12 20:28:00
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105. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Cpl Quartz wrote: STB Vermaak Doe wrote: Sorry i got off topic, this is basically dusters interacting with the planetary command centers you should put it in the suggestions forum, the more gameplay types there are the better imo. when Ev...
- by STB Vermaak Doe - at 2012.10.12 16:39:00
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106. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Sorry i got off topic, this is basically dusters interacting with the planetary command centers
- by STB Vermaak Doe - at 2012.10.12 13:03:00
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107. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Mining corp? Any open spots
- by STB Vermaak Doe - at 2012.10.12 12:56:00
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108. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
I do frequent low in a procurer
- by STB Vermaak Doe - at 2012.10.12 12:38:00
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109. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
EnglishSnake wrote: STB Vermaak Doe wrote: EnglishSnake wrote: STB Vermaak Doe wrote: Cpl Quartz wrote: i like the idea, mind you i loved nexus in tribes 2 and capture and hold. most of the playerbase hated them. Think of this a...
- by STB Vermaak Doe - at 2012.10.12 12:36:00
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110. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
EnglishSnake wrote: STB Vermaak Doe wrote: Cpl Quartz wrote: i like the idea, mind you i loved nexus in tribes 2 and capture and hold. most of the playerbase hated them. Think of this as like going into deep null, high risk but great ...
- by STB Vermaak Doe - at 2012.10.12 12:24:00
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111. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Bump
- by STB Vermaak Doe - at 2012.10.12 12:01:00
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112. Snipers Alone Could Kill This Game - in General Discussions [original thread]
Talos Alomar wrote: STB Vermaak Doe wrote: Lusneic wrote: Ok so snipers are annoying, they sit in the hills and shoot you. On the other hand heavey's are also a pain if you run In to them, you just have to learn tactics to deal with them....
- by STB Vermaak Doe - at 2012.10.12 04:20:00
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113. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Thanks for the support
- by STB Vermaak Doe - at 2012.10.12 04:16:00
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114. Role of Logistics LAVs - in General Discussions [original thread]
The dark cloud wrote: First off the inbuild repair/shield booster (depends what you want to use) can lock on multiple infantry units. And no vehicles installations are not included. Another thing is the turret does only 50% damage but you get m...
- by STB Vermaak Doe - at 2012.10.12 03:39:00
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115. Snipers & Skill Tree - in General Discussions [original thread]
Mavado V Noriega wrote: Sgt Kirk wrote: In all honesty sniping is a hell'uva lot easier in this build. Even I can snipe now and that's a major problem. They need to return the skill required to snipe because now everyone (including me) can s...
- by STB Vermaak Doe - at 2012.10.12 03:11:00
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116. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Cpl Quartz wrote: i like the idea, mind you i loved nexus in tribes 2 and capture and hold. most of the playerbase hated them. Think of this as like going into deep null, high risk but great reward as far as earnings go.
- by STB Vermaak Doe - at 2012.10.12 03:09:00
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117. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Cpl Quartz wrote: how would you work vehcles into this? also cant see a lot of the cod mentality crowd taking to killing bots The Ai vehicles would basically be militia vehicles working as intended ( tanks going after enemy vehicles and inst...
- by STB Vermaak Doe - at 2012.10.12 02:53:00
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118. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Cpl Quartz wrote: i like the idea of protecting something while it's mining and it holds true to eve lore. so you'd be fighting bots and basically sending your spare teammates over to screw the other team over and try and get them over run? c...
- by STB Vermaak Doe - at 2012.10.12 02:33:00
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119. CCP's support of Dust unmatched so far - in General Discussions [original thread]
Icy Tiger wrote: STB Vermaak Doe wrote: Cpl Quartz wrote: STB Vermaak Doe wrote: Heavies op in any build? My *** they wernt that bad last build. learch nearly dropped my assault a few times, if i hadnt been using cover and not shoot...
- by STB Vermaak Doe - at 2012.10.12 02:23:00
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120. Taxer of The Hill [Game mode Idea] - in General Discussions [original thread]
Is it a great idea? Terrible? Exploitable? Unfair? Unforgiving? Please give some kind of feedback!
- by STB Vermaak Doe - at 2012.10.12 02:20:00
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