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821. Awesome hate mail - in General Discussions [original thread]
Cpl Quartz wrote: STB Vermaak Doe wrote: Sees-Too-Much wrote: I made a "pilots seeking dropships" channel in-game called "0k0d". If I see you in there I'll drop you a line! Sorry i'm in low sec on eve so I'm focusing now lol are the...
- by STB Vermaak Doe - at 2012.09.03 00:22:00
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822. Awesome hate mail - in General Discussions [original thread]
Sees-Too-Much wrote: I made a "pilots seeking dropships" channel in-game called "0k0d". If I see you in there I'll drop you a line! Sorry i'm in low sec on eve so I'm focusing now
- by STB Vermaak Doe - at 2012.09.02 23:05:00
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823. to Arrow 54 Hawks - Good fight, mate! - in General Discussions [original thread]
Sees-Too-Much wrote: Me and my buddies just had our first dropship dogfight. My gunner identified the pilot as Arrow 54 Hawks, so I just wanted to congratulate him on a good fight. We won, but he didn't go down easy. Hope to meet you in the ski...
- by STB Vermaak Doe - at 2012.09.02 22:47:00
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824. Awesome hate mail - in General Discussions [original thread]
Sees-Too-Much wrote: I've finally started getting good with dropships. My gunners, depending on how long we get left alone, get 10 or 20 kills apiece and 0 deaths. I doubt I'll get much hatemail, though, because I'll always be on the bottom of ...
- by STB Vermaak Doe - at 2012.09.02 22:45:00
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825. Awesome hate mail - in General Discussions [original thread]
Two blank probable hate mails from gunning in a dripship going 30 and 0
- by STB Vermaak Doe - at 2012.09.02 22:42:00
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826. Machete Squad - Elite Club Apparently - in General Discussions [original thread]
I leveled it to 3 and made a "spec ops " class using miyofibs and codebreaker modules
- by STB Vermaak Doe - at 2012.09.02 21:39:00
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827. infantry heavy armour/shield repair modules - in General Discussions [original thread]
Bump
- by STB Vermaak Doe - at 2012.09.02 20:47:00
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828. newbies die easily against vets. any help for new players like me? - chevyjames... - in General Discussions [original thread]
Saiibot wrote: Mobius Wyvern wrote: Kyy Seiska wrote: chevyjames wrote: I just started playing I've only got one kill in less than a hour. Seems to me like no real team play just a bunch of guys and women running around just killing ea...
- by STB Vermaak Doe - at 2012.09.02 20:43:00
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829. explosive ammo capactiy buff - in General Discussions [original thread]
DUST Fiend wrote: Mass drivers definitely need a slight boost in the ammo department, probably wouldn't hurt with swarms either, unless they make them able to slightly hurt infantry again...which I doubt, considering they're thinking about remo...
- by STB Vermaak Doe - at 2012.09.02 20:26:00
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830. explosive ammo capactiy buff - in General Discussions [original thread]
We should at least role with 30+ standard mass rounds (pre capacity skill)
- by STB Vermaak Doe - at 2012.09.02 20:25:00
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831. ZionTCD Recrutment Thread (CCP this thread no longer needed) - in General Discussions [original thread]
You guys forgive me right? (For the "spy business ")
- by STB Vermaak Doe - at 2012.09.02 20:22:00
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832. explosive ammo capactiy buff - in General Discussions [original thread]
I think swarm launchers and mass drivers need an ammo capacity buff (among with a few others but this is about explosive weapons)
- by STB Vermaak Doe - at 2012.09.02 20:19:00
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833. light, medium, heavy - in General Discussions [original thread]
Akuzuma Oppa wrote: Your idea is great but you forgot this is a PS3 and not a PC. I remember on BF3 they had to limit player count due to bandwidth, graphics and "destruction" and vehicles take up a lot of bandwidth. I will love to have 32v32 o...
- by STB Vermaak Doe - at 2012.09.02 19:40:00
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834. light, medium, heavy - in General Discussions [original thread]
No one else likes either idea
- by STB Vermaak Doe - at 2012.09.02 19:11:00
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835. Vehicle Ammuntion - in General Discussions [original thread]
Seran Jinkar wrote: I totally agree on that topic. Instead of having to choose between different missile launcher etc. It should be more reliant on the type of missile we use. I also agree on having a limited supply of ammo or cap to create a b...
- by STB Vermaak Doe - at 2012.09.02 11:26:00
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836. light, medium, heavy - in General Discussions [original thread]
Agreed. Also are you on the eu server? I had a monster around 2:00 here and now it's 6:00 Ps no plus one for this thread?
- by STB Vermaak Doe - at 2012.09.02 11:16:00
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837. light, medium, heavy - in General Discussions [original thread]
Mobius Wyvern wrote: STB Vermaak Doe wrote: Shiro Mokuzan wrote: STB Vermaak Doe wrote: Currently it's not and ccp has no real reason to change it from how it is now You make no sense and I'm done replying to you. You're the one adv...
- by STB Vermaak Doe - at 2012.09.02 11:10:00
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838. light, medium, heavy - in General Discussions [original thread]
Shiro Mokuzan wrote: STB Vermaak Doe wrote: Currently it's not and ccp has no real reason to change it from how it is now You make no sense and I'm done replying to you. You're the one advocating that CCP add sub-weight classes to each we...
- by STB Vermaak Doe - at 2012.09.02 11:03:00
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839. light, medium, heavy - in General Discussions [original thread]
^^^ this basically and i wanted every advantage of more hp to be countered by a larger size and speed reduction
- by STB Vermaak Doe - at 2012.09.02 10:59:00
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840. Vehicle Ammuntion - in General Discussions [original thread]
Mobius Wyvern wrote: STB Vermaak Doe wrote: Mobius Wyvern wrote: STB Vermaak Doe wrote: Nanohives need matter to convert to ammo so it wouldn't work in eve (at most locations) But the nanites themselves are consumed in the replicat...
- by STB Vermaak Doe - at 2012.09.02 10:50:00
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