Pages: 1 [2] 3 |
21. Dropship exit point - in Feedback/Requests [original thread]
i feel your pain brother.. great post
- by SILVERBACK 02 - at 2014.03.02 22:42:00
|
22. [request] DROPSHIP FORGE GUN resistance - in Feedback/Requests [original thread]
with the dropship being the most technologicly advanced asset on the battlefield (bar the MCC) i would like to see some sort of inherent RESISTANCE amplification againt RAIL tech i.e forge guns, rail guns.. simply because there is no known counter...
- by SILVERBACK 02 - at 2013.11.29 12:26:00
|
23. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
we only have ourselves to blames for this nerf.
- by SILVERBACK 02 - at 2013.11.27 22:38:00
|
24. [request] GUNSHIP STATS - in Feedback/Requests [original thread]
gunships have been confirmed yes but could you release some info on these please.. im not sure weather to spend my SP on the vehicles we already have or wait for the gunship after the next respec. any stats would be awsome CCP or even concept ar...
- by SILVERBACK 02 - at 2013.11.21 11:44:00
|
25. Light Aerial Assault Vehicle - in Feedback/Requests [original thread]
fighters are heavy aircraft.. not light. light will most likely be speeders. i would like to know whats happening with gunships though, they have been confirmed but no info.
- by SILVERBACK 02 - at 2013.11.21 11:41:00
|
26. [feedback] LOGISTICS DROPSUIT - in Feedback/Requests [original thread]
some great feedback here regarding the logi bros i was really suprised at the mature responses from players CCP pay attention.. https://forums.dust514.com/default.aspx?g=posts&m=1516930#post1516930 i guess the player base isnt that bad :)...
- by SILVERBACK 02 - at 2013.11.21 06:57:00
|
27. [request] fix REs - in Feedback/Requests [original thread]
remote explosives dont detonate on this game requesting you fix this bug.
- by SILVERBACK 02 - at 2013.11.11 06:23:00
|
28. [feedback] REs refuse to detonate - in Feedback/Requests [original thread]
remote explosives fail to detonate in this game.
- by SILVERBACK 02 - at 2013.11.11 06:16:00
|
29. [request] release 1.7 patch notes. - in Feedback/Requests [original thread]
right.. its here what we have all been waiting for, as the 1.7 update dawns open us, i would like to request that the patch notes be released 1-2 weeks before the update.. instead of 3 days :/ this update which has been pushed back 3 times now sh...
- by SILVERBACK 02 - at 2013.11.11 03:10:00
|
30. [REQUEST] RPG Style Weapons - in Feedback/Requests [original thread]
i want a ghost recon future solider. customization menu yes please ! CCP do it! just shut up and take my money
- by SILVERBACK 02 - at 2013.11.05 18:16:00
|
31. [request] TACTICAL variants - in Feedback/Requests [original thread]
AAGMUNDR wrote: Tac sniper rifle would be OP with a higher rate of fire. so what....
- by SILVERBACK 02 - at 2013.11.04 07:39:00
|
32. [request] TACTICAL variants - in Feedback/Requests [original thread]
add a skill that increases the rate of fire of TACTICAL weapons i.e TAC AR, SR, SP etc.. thanks.
- by SILVERBACK 02 - at 2013.11.04 07:25:00
|
33. We want PVE, DUST need PVE. - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Made more PVE threads. [PVE Idea] Hostage rescue [PVE Idea] Troop Training (V1) exellent keep it up CCP recognize!
- by SILVERBACK 02 - at 2013.11.03 05:22:00
|
34. We want PVE, DUST need PVE. - in Feedback/Requests [original thread]
hes right... this game is boring and im sick of fighting the noob playerbase that is DUST. give us PVE in faction warfare and put us up against faction orienated mercenary BOTS. to hell with your drones i want to fight GALLANTE soliders that ar...
- by SILVERBACK 02 - at 2013.11.03 02:57:00
|
35. [request/feedback] STRAFFING. - in Feedback/Requests [original thread]
suggestion; keep straffing the way it is BUT when people straffing give it the same dispersion as a HMG.
- by SILVERBACK 02 - at 2013.10.31 15:04:00
|
36. [request/feedback] STRAFFING. - in Feedback/Requests [original thread]
Grimmiers wrote: Strafing should always be an option since we have high health, but I think they should buff melee damage or modules a bit to make cqc matches more exciting. Also I think the melee animation recovery is way too slow. I like the ...
- by SILVERBACK 02 - at 2013.10.31 05:36:00
|
37. [request/feedback] STRAFFING. - in Feedback/Requests [original thread]
are there any future plans to remove this function? the straffing from left to right is very "awkward" looking.. if that makes sense, say for example im engaged in a firefight with another player, i adopt a stable firing postion and attempt to ta...
- by SILVERBACK 02 - at 2013.10.31 05:17:00
|
38. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Arrach Sarkal wrote: CCP FoxFour wrote: Replace ISK payouts with loyalty point payouts.
Add a loyalty point store with unique items that cost both ISK and LP.
... Thats some crazy stuff right? You said it. Why are you making it imp...
- by SILVERBACK 02 - at 2013.10.31 04:00:00
|
39. [request] CALDARI SCOUT. DRONES. NEW SCOU... - in Feedback/Requests [original thread]
CCP is there any chance in the slightest you could make this possible^ # caldari scout suit # drones # high frequency blade it would be so epic if in an update the content looked like this- http://www.youtube.com/watch?v=BWsfhmdV4RE ...
- by SILVERBACK 02 - at 2013.08.28 15:41:00
|
40. Get Ready to Troll... - in Feedback/Requests [original thread]
its a hard decision to make... if the FORGE GUN was removed or nerfed the... TANKERS will be over powered.. DROPSHIPS will be balanced... LAVs will be overpowered... INFANTRY will be buffed.... SNIPERS will be nerfed (no stationary targets i....
- by SILVERBACK 02 - at 2013.08.25 02:33:00
|
Pages: 1 [2] 3 |
First page | Previous page | Next page | Last page |