Pages: 1 [2] 3 4 5 |
21. Sticky:The future of Factional Warfare in DUST - in General Discussions [original thread]
First of all, opening Factional Warfare battles for people who don't have enough corpmates to get full corp battles that often is awesome. I love being able to play a role in FW even with a small group. However, this gets us the another problem: ...
- by Rus Rhiannon - at 2013.05.20 11:46:00
|
22. Can't Revive With Nanite Injector - in Technical Support/Bugs [original thread]
Torin Helsh wrote: I don't know if this is a bug or if I'm doing something wrong, but I'm unable to revive teammates with my Nanite Injector. I fear it may be because I'm using a Militia Nanite Injector, but I'd like some confirmation on this i...
- by Rus Rhiannon - at 2013.05.20 11:27:00
|
23. Sticky:Instant Battle Academy - in General Discussions [original thread]
Deadeye Dic wrote: Yeah, I so did not think I did 30-40 battles. In skirmish alone I was hitting 1000+ WP. If you hit 1000 WP per battle, you are not really part of the target audience for the Academy - you are ready to drop to the real b...
- by Rus Rhiannon - at 2013.05.20 11:26:00
|
24. Gradient is recruiting - in Corporation Recruitment [original thread]
Fighting, recruiting, that's what we do.
- by Rus Rhiannon - at 2013.05.19 18:24:00
|
25. Gradient is recruiting - in Corporation Recruitment [original thread]
Still recruiting.
- by Rus Rhiannon - at 2013.05.17 19:50:00
|
26. REQUEST Stop faking orbital strikes - in Technical Support/Bugs [original thread]
LXicon wrote: as i understand it, if there are no ships in orbit you get the "precision strike" from the MCC. if you have ships in orbit you can get bigger and better orbital bombardments based on the weaponry that the ship(s) in orbit have. ...
- by Rus Rhiannon - at 2013.05.16 19:09:00
|
27. Gradient is recruiting - in Corporation Recruitment [original thread]
War rages on hotter than for ages. Every rifle helps!
- by Rus Rhiannon - at 2013.05.16 18:59:00
|
28. REQUEST Stop faking orbital strikes - in Technical Support/Bugs [original thread]
Faking orbital strikes on Faction Warfare battles is plain stupid. It removes any intensitive for pilots to interact with dusties, as you can get orbital strikes regardless of the situation in space. In other words: the pilot puts herself into dan...
- by Rus Rhiannon - at 2013.05.14 08:05:00
|
29. Gradient is recruiting - in Corporation Recruitment [original thread]
Free the tribes! Join Gradient!
- by Rus Rhiannon - at 2013.05.10 18:14:00
|
30. Gradient is recruiting - in Corporation Recruitment [original thread]
Still fighting, still recruiting.
- by Rus Rhiannon - at 2013.05.09 22:41:00
|
31. Gradient is recruiting - in Corporation Recruitment [original thread]
Dustie recruitment is still active.
- by Rus Rhiannon - at 2013.04.27 17:38:00
|
32. Gradient is recruiting - in Corporation Recruitment [original thread]
Freedom for your kin. Gradient.
- by Rus Rhiannon - at 2013.04.26 08:29:00
|
33. Gradient is recruiting - in Corporation Recruitment [original thread]
We still want you!
- by Rus Rhiannon - at 2013.04.22 17:49:00
|
34. [Forum BUG] Can't "like" posts? - in Technical Support/Bugs [original thread]
I am using Chrome 26.0.1410.64 m, and for me this happens when the page goes "stale"; I suspect some AJAX code on the page fails if the page is open for too long. Both liking posts and favoriting threads stop working, ie. you can do the action but...
- by Rus Rhiannon - at 2013.04.21 20:22:00
|
35. Servers laggy during EU/US overlap. - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Rus Rhiannon wrote: I found this bug report and, well, it might be this is the same problem: https://forums.dust514.com/default.aspx?g=posts&m=434556#post434556 I experience this kind of "moving enemies jump three...
- by Rus Rhiannon - at 2013.04.21 20:18:00
|
36. Gradient is recruiting - in Corporation Recruitment [original thread]
Recruitment still active!
- by Rus Rhiannon - at 2013.04.07 21:46:00
|
37. Map balance favors south spawn - in Manus Peak [original thread]
DPyro WSG wrote: This map has too many sniper points and the entire team ends up sniping instead of capturing the objectives. That problem is easy to solve: field a counter-sniper. One good counter-sniper can easily either kill the enemy sni...
- by Rus Rhiannon - at 2013.04.04 09:40:00
|
38. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
CarloArmato2991 wrote: Sounds good, but another excelent thing to do IMHO is to remove the possibility for the southern team to climb up to the highest mountain, while the northern one can't. Or both factions should be able to get on the top o...
- by Rus Rhiannon - at 2013.04.04 09:19:00
|
39. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
Hwg xy 87 wrote: Fleen Costell'o wrote: The only problem is that there are places on the map (mountain) where a sniper can not be killed by a sniper rifle. Although the head sticking out from behind a hill and shields flicker. From Russia w...
- by Rus Rhiannon - at 2013.04.04 09:04:00
|
40. [Bug] Hit detection fail on floating sniper - in Manus Peak [original thread]
I believe the root cause of this is the LoD bug. The precision of the 3D model should go up when looking through sniper scope, but it often fails to do so. This means you see the same 3D model as with plain eye, just way bigger, and thus the terra...
- by Rus Rhiannon - at 2013.04.04 08:32:00
|
Pages: 1 [2] 3 4 5 |
First page | Previous page | Next page | Last page |