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1021. Check this out!! - in General Discussions [original thread]
Bumping again It has more stats than the in-game fitting tool. Quite nice when you really dig into it.
- by Roy Ventus - at 2014.03.04 16:36:00
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1022. Two weeks before the release or one week? - in General Discussions [original thread]
Considering that they dropped all those stats on us extremely early...I'm going to say the devs blog is coming sooner than expected.
- by Roy Ventus - at 2014.03.04 16:30:00
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1023. What playstyle allows the fastest character progression? - in General Discussions [original thread]
Onesimus Tarsus wrote: Goregasm Elite wrote: I am doing some research before spending my skill points. It looks like I can get 168,000-210,000 from passive skill points every week. If I am understanding how the login bonus works this should ...
- by Roy Ventus - at 2014.03.04 16:27:00
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1024. when we're old - in General Discussions [original thread]
CLONE117 wrote: nothing good is on tv any more. most of nearly decent shows comes on very late at night or early in the morning. on very specific days. rest of the shows are crap shows that suck so much the ppl that came up with them need to be...
- by Roy Ventus - at 2014.03.04 16:26:00
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1025. when we're old - in General Discussions [original thread]
Will be 80 and kicking ass in Tekken Tag Tournament 200.
- by Roy Ventus - at 2014.03.04 16:25:00
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1026. EVE: True Stories Comic Is Out - in General Discussions [original thread]
BUMP-DIDDLY-BUMP.
- by Roy Ventus - at 2014.03.04 16:06:00
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1027. Weapon Range Modifiers - in General Discussions [original thread]
Beren Hurin wrote: Roy Ventus wrote: Beren Hurin wrote: Sprint/endurance mods are your companion. They help you close range faster and get to a better position. Think of them as a module that increases the speed with which you can apply d...
- by Roy Ventus - at 2014.03.04 16:01:00
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1028. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Roy Ventus wrote: Supportin' Sounds much better than my own idea for an Amarr heavy weapon. Just searched your post, and found your idea for the Amarr heavy weapon. That one is also pretty cool, though I don...
- by Roy Ventus - at 2014.03.04 16:00:00
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1029. Weapon Range Modifiers - in General Discussions [original thread]
Aikuchi Tomaru wrote: Rynoceros wrote: No more Low Slot modules, please. Highs, yeah maybe... I finally want some armor mods for high slots. We'd probably have to think up some new modules for the high slots that don't really correl...
- by Roy Ventus - at 2014.03.04 15:53:00
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1030. Weapon Range Modifiers - in General Discussions [original thread]
Beren Hurin wrote: Sprint/endurance mods are your companion. They help you close range faster and get to a better position. Think of them as a module that increases the speed with which you can apply damage with your weapon. If you aren't in ra...
- by Roy Ventus - at 2014.03.04 15:38:00
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1031. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
Supportin' Sounds much better than my own idea for an Amarr heavy weapon.
- by Roy Ventus - at 2014.03.04 15:30:00
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1032. Mics the purpose - in General Discussions [original thread]
Donwalis wrote: Last Night i was playing a fw where most of My squad was off doing there own thing. why cause they had no mics after the match i kicked them. we won barely but them i got 2 messages from one of the guys telling me why . they wer...
- by Roy Ventus - at 2014.03.04 15:22:00
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1033. Weapon Range Modifiers - in General Discussions [original thread]
Rynoceros wrote: No more Low Slot modules, please. Highs, yeah maybe... That Caldari Assault Reload bonus got me wondering why we don't have Reload Modules, if CCP thinks it's such a great feature. Range and Reload on my HMG. Range tanked on ...
- by Roy Ventus - at 2014.03.04 15:20:00
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1034. Weapon Range Modifiers - in General Discussions [original thread]
CRYPT3C W0LF wrote: But, shield tankers are supposed to have damage mods, not armor tankers wat? Minmatar and Caldari would benefit highly from this. I mean the Caldari are all about long range weaponry and the Minmatar's short range we...
- by Roy Ventus - at 2014.03.04 15:17:00
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1035. Some Ewar Ideas - in Feedback/Requests [original thread]
Hagintora wrote: Roy Ventus wrote: Think the Minmatar should have something that allows for them to track enemies like they're hunting. Something that focuses on one enemy at a time but for a very long time. I like the Caldari and Amarr ide...
- by Roy Ventus - at 2014.03.04 15:12:00
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1036. Weapon Range Modifiers - in General Discussions [original thread]
Well I know many complain about how Armor tanking has a companion module in Damage Modifiers, so I began thinking about what could be a companion module for Shield tanking so I came up with this. In the low slots, we should get Weapon Range Modif...
- by Roy Ventus - at 2014.03.04 14:57:00
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1037. Corp hit request - in The War Room [original thread]
>someone says i will pay if u do x >tells them you can do x yourself for free >expects to be taken seriously > EVE > DUST
- by Roy Ventus - at 2014.03.04 14:46:00
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1038. Why dont shields regen? - in General Discussions [original thread]
So ugh. Tell me then. If Shields were to regen quickly over time constantly, what would be the point in running armor? "More armor?" Nah. When armor can be depleted quickly and takes time to recover, it would make much more sense to run shields....
- by Roy Ventus - at 2014.03.04 14:44:00
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1039. We need MAPS, asap. Multi post............... - in Feedback/Requests [original thread]
Agreed. I want at least 5 new outposts to use. I could also do for some snow and lightning and even rain if it wasn't too much.
- by Roy Ventus - at 2014.03.04 14:23:00
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1040. Some Ewar Ideas - in Feedback/Requests [original thread]
Hagintora wrote: Racial Active Scanner variants: Minmatar: Pulse Scanner. Sends out a 360 degree pulse around the user, with a range of 25-50 meters (or somewhere in there). Like the Gallente Active Scanner it's good for squads on the move, an...
- by Roy Ventus - at 2014.03.04 14:19:00
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