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6601. [Request] Camera Drones - in Feedback/Requests [original thread]
Camera Drones Equipment slot Mercs would drop the drone similar to the way they currently drop uplinks or nanohives. After being dropped the camera drone takes 3 seconds to orient itself before becoming active. Hostiles that pass within the dro...
- by Ripley Riley - at 2013.12.06 20:26:00
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6602. Wow, the effect of PS4 is really noticeable now :( - in General Discussions [original thread]
Spectral Clone wrote: Makes me sad that CCP did not manage to make the players stay. ... okay, now you are just trolling. Wasn't sure until this post.
- by Ripley Riley - at 2013.12.06 19:45:00
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6603. Wow, the effect of PS4 is really noticeable now :( - in General Discussions [original thread]
The PS4 released on 11/15, right? I have the player count at that time as being: 3,410. Yesterday was 3,556...
- by Ripley Riley - at 2013.12.06 19:40:00
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6604. give scanners a limited amount on charges - in General Discussions [original thread]
Zekain K wrote: We aren't using batteries to power worm holes. Active scanners aren't powering worm holes either. It's basically a high tech motion sensor. ... regardless, this is future-tech we are talking about. Common conventions on ba...
- by Ripley Riley - at 2013.12.06 16:29:00
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6605. give scanners a limited amount on charges - in General Discussions [original thread]
Zekain K wrote: I am unable/refuse to fit profile damps No charges for active scanners. Sorry, just no. Increasing their cooldown by 2 - 3 seconds; much more likely and fair.
- by Ripley Riley - at 2013.12.06 16:17:00
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6606. Do you think you'll last through the first day of faction warfare? - in General Discussions [original thread]
Roofer Madness wrote: u mad bro? I ain't even mad
- by Ripley Riley - at 2013.12.06 15:52:00
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6607. Do you think you'll last through the first day of faction warfare? - in General Discussions [original thread]
I won't be playing FW the first week anyway. I'm going to be in the instant battles where hopefully all of the lolDuvalleAR proto logi MLGamers won't be try-harding themselves to death.
- by Ripley Riley - at 2013.12.06 14:55:00
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6608. It's just sad. - in General Discussions [original thread]
Tallen Ellecon wrote: Extend the academy, fix matchmaking, add PVE Extending the academy is an absolute no-brainer. When does the academy stop; 10,000 WP or 2mil SP? That needs to be much higher. 15,000 - 20,000 WP would probably give new fo...
- by Ripley Riley - at 2013.12.06 14:51:00
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6609. Male Gorilla VS Male Polar Bear - in General Discussions [original thread]
C.) Ripley Riley
- by Ripley Riley - at 2013.12.05 21:27:00
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6610. Roles with an ability - in General Discussions [original thread]
Luna Angelo wrote: Very good for an escape button. Not so good for ninja hacks. I like it. If you do anything beside switch weapons, reload, or move you will break cloak. At least that's how I would implement it
- by Ripley Riley - at 2013.12.05 21:07:00
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6611. Did 1.7 convince you to take a break from Dust 514?? - in General Discussions [original thread]
Tech Ohm Eaven wrote: Pauses Kingdoms of Amalour. First off, it's Kingdoms of Amalur. Don't buy the DLC for that game; they are absolute crap. Second, no, 1.7 is making me want to play even more. I want a Faction weapon and dropsuit.
- by Ripley Riley - at 2013.12.05 21:02:00
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6612. Roles with an ability - in General Discussions [original thread]
If CCP is basing dropsuits on ships in Eve (which they are) they won't add abilities to each suit. They will add equipment that performs those abilities. Certain suits might get a role bonus with equipment (see below) that makes them better at usi...
- by Ripley Riley - at 2013.12.05 21:00:00
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6613. FOTM fixes - in General Discussions [original thread]
TheD1CK wrote: Now we have Scrambler rifles hitting obscene amounts of DMG, clearly FOTM CCP is going to gather data on the ScR for a patch or two before they make any adjustments to it. They are looking at the macro; how much damage has bee...
- by Ripley Riley - at 2013.12.05 19:48:00
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6614. RIP Forge Guns - in General Discussions [original thread]
Vulpes Dolosus wrote: Sweet, sweet tears. * sip * HEY! Don't bogart the tears!
- by Ripley Riley - at 2013.12.05 18:37:00
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6615. When are the Drones coming? - in General Discussions [original thread]
Tarkarr DooM wrote: So any update on this anyone? No update at all on PvE despite many players requesting it. Not even a "Q2 - Q3 2014" or anything. Such a shame too because PvE is the only way I will end up spending real money on Dust.
- by Ripley Riley - at 2013.12.05 18:36:00
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6616. RIP Forge Guns - in General Discussions [original thread]
I need not food nor water. You tears alone sustain me.
- by Ripley Riley - at 2013.12.05 18:31:00
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6617. Will nanohives restock vehicle ammo? - in General Discussions [original thread]
Can I please get a dev's answer on this? Supply depots have been confirmed as able to restock vehicle ammo, but not nanohives.
- by Ripley Riley - at 2013.12.04 21:10:00
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6618. Screw 1.7 Time to focus on 1.8 The infantry patch - in General Discussions [original thread]
Beren Hurin wrote: Karl Marx II wrote: 1.Buff shield extenders 2.Add all racial variants of dropsuits and weapons 3.Full infantry respec 4.Fix TTK 5.Fix matchmaking 6.Add Team Deploy and Team Finder I'll add more as I think of them as the...
- by Ripley Riley - at 2013.12.04 21:03:00
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6619. 1.8 time (1.7 is old news) - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Implying CCP wants to add new content instead of "balance passes". Playing devil's advocate... they did add two new weapons this patch as well as FW 2.0 with a LP store.
- by Ripley Riley - at 2013.12.04 20:58:00
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6620. 1.8 time (1.7 is old news) - in General Discussions [original thread]
Sgt Buttscratch wrote: 1st of all 1.7 seems to be missing balance for the forge gun, in tandum with the new vehicle specs. Ahem
- by Ripley Riley - at 2013.12.04 20:52:00
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