Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
1341. Nerf to movement. - in General Discussions [original thread]
I know EoM screens aren't acceptable but... http://imgur.com/ApFqHwM http://imgur.com/cGcgo7n for what they are worth.
- by Ripley Riley - at 2015.06.25 21:26:00
|
1342. Nerf to movement. - in General Discussions [original thread]
DUST Fiend wrote: You're doing it wrong. When you enter the DUST forums, you leave that **** at the door. I'm running for CPM2 and I believe that position to requires integrity. I will not knowingly lie to a player, especially over something ...
- by Ripley Riley - at 2015.06.25 21:09:00
|
1343. Nerf to movement. - in General Discussions [original thread]
Leadfoot10 wrote: There's a reason you have a 1.3 lifetime KDR and I don't believe for a second you become a 6-10 KDR killer once you invoke the wiggle. Ask some of my corpmates if you don't believe me. I played three matches this Tuesday with...
- by Ripley Riley - at 2015.06.25 20:06:00
|
1344. Nerf to movement. - in General Discussions [original thread]
Heimdallr69 wrote: [I was never in the military I apologize my joke wasn't very good...the blue and grey uniforms was the part that was supposed to make people realize..civil war..I apologize that was bad I'm imagining Union and Confederate so...
- by Ripley Riley - at 2015.06.25 16:15:00
|
1345. Where is Warlords 1.1.3 - in General Discussions [original thread]
Lightning35 Delta514 wrote: I'm more worried about why game says it's currently 1.1 and not 1.2. How would it just jump? Warlords 1.2 hasn't been launched yet. This is just a hotfix for 1.1. Thus the 1.1.3.
- by Ripley Riley - at 2015.06.25 15:15:00
|
1346. So excited! Time update my contribution tab proposal from 2013. - in General Discussions [original thread]
CCP Rattati wrote: I have tasked the team with recording lifetime achievements to use for daily missions and recognition "honor" awards. Need this in Dust 514. Any chance CEO's could view their corpmate's stats? That would finally allow me t...
- by Ripley Riley - at 2015.06.25 10:23:00
|
1347. Nerf to movement. - in General Discussions [original thread]
Leadfoot10 wrote: Sorry, but I don't believe the 8 to 10 KDR in Gal Assault for one second. I said 6 to 10, but okay. I don't have the means to capture it on video, but would some EoM screen captures be enough for you?
- by Ripley Riley - at 2015.06.25 09:22:00
|
1348. Nerf to movement. - in General Discussions [original thread]
Leadfoot10 wrote: Dust wasn't a twitch shooter before, and all those things mattered. The "Dust Dance Revolution", as you put it, really only applies to CQC, as it should be, IMO. Don't believe me? Try strafing through RR fire at 60m, and let's...
- by Ripley Riley - at 2015.06.25 01:30:00
|
1349. Goodbye 6 man squad - in General Discussions [original thread]
Daddrobit wrote: Ripley Riley wrote: goes full Spkr I'm using this now. While you are using that, use this too .
- by Ripley Riley - at 2015.06.25 01:07:00
|
1350. Nerf to movement. - in General Discussions [original thread]
Alaika Arbosa wrote: Now where do I sign the petition for physics based rendering? It's on that clip board with 'Port Dust 514 off PS3' in big, bold letters on it.
- by Ripley Riley - at 2015.06.24 23:05:00
|
1351. Goodbye 6 man squad - in General Discussions [original thread]
One Eyed King wrote: The game is all about adaptation. And hate mail.
- by Ripley Riley - at 2015.06.24 20:29:00
|
1352. Nerf to movement. - in General Discussions [original thread]
DUST Fiend wrote: I can't wait till more games take the Star Citizen route and use actual physics based rendering to 100% remove the obnoxious trend of strafing from gaming forever. Amen
- by Ripley Riley - at 2015.06.24 19:48:00
|
1353. Nerf to movement. - in General Discussions [original thread]
Leadfoot10 wrote: So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first? Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO. Dust isn't a twitch shooter. Ratta...
- by Ripley Riley - at 2015.06.24 19:44:00
|
1354. Goodbye 6 man squad - in General Discussions [original thread]
Player numbers are dropping faster than CCP can count. Matchmaking goes full Spkr when there aren't enough players. CCP is reducing squad sizes out of necessity.
- by Ripley Riley - at 2015.06.24 19:24:00
|
1355. Nerf to movement. - in General Discussions [original thread]
Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys.
- by Ripley Riley - at 2015.06.24 18:57:00
|
1356. Announcement:Dev Blog: Warlords 1.2 Progression System - in General Discussions [original thread]
Aeon Amadi wrote: UI is traditionally a lot easier to implement than full blown assets like new weapons, vehicles, and structures. That, and we have pretty much hit the ceiling on the PS3's memory, right? If we want more stuff CCP will have t...
- by Ripley Riley - at 2015.06.24 15:57:00
|
1357. Announcement:Dev Blog: Warlords 1.2 Progression System - in General Discussions [original thread]
Piercing Serenity wrote: When does WL 1.2 go live? Probably early July. I'm going with July 7th.
- by Ripley Riley - at 2015.06.24 15:50:00
|
1358. Calling for subtle xenophobia among players against Hispanic communi... - in General Discussions [original thread]
Death Shadow117 wrote: The other reason is that when people fight them usually the roof gets spammed horribly. This is sad, but true. I do notice our Brazilian homies rooftop camping more often than other demographics, for whatever reason. Roo...
- by Ripley Riley - at 2015.06.24 15:44:00
|
1359. Confused by Strafe Scale Modifiers? - in General Discussions [original thread]
It's that diagonal movement you can pull off while sprinting. Not a true strafe, just slightly drifting one direction or another.
- by Ripley Riley - at 2015.06.24 15:35:00
|
1360. Basic Frame Skills Bonuses - in General Discussions [original thread]
Aeon Amadi wrote: Actually, yanno, just thought about. What about +1 PG/+10 CPU per level? That's round-about the cumulative bonus of Assault dropsuits' reduction to weaponry and probably a bit less on the logi spectrum, but it is a broad enoug...
- by Ripley Riley - at 2015.06.24 15:34:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |