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81. 1 Way to Get AFKer's Out of the MCC - in General Discussions [original thread]
Actually a good way to keep people from AFKing is to give them the ability to fight out of their spawn points. As it is now a team that is backed up can pretty much only resort to forge guns and sniper rifles for it is almost impossible to land a ...
- by Rigor Mordis - at 2013.04.25 05:13:00
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82. Why are the game modes still simple after 1 year? - in General Discussions [original thread]
Funny how this is in general discussion and there are NO stated rules against plain criticism. Even if there were, CCP would not make their favored few adhere to them as we can all see elsewhere throughout the forums. Nevertheless, game modes and...
- by Rigor Mordis - at 2013.04.24 12:51:00
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83. Why are the game modes still simple after 1 year? - in General Discussions [original thread]
mwahlalalalah slurp slurp
- by Rigor Mordis - at 2013.04.24 09:47:00
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84. Why are the game modes still simple after 1 year? - in General Discussions [original thread]
Mac Dac wrote: i think that CCP's target audience is the casual gamers the ones who like capture the flag, free for all, domination, and team deathmatchs (you know COD fans). which is why i support the gladiator arena so much becasue it satis...
- by Rigor Mordis - at 2013.04.24 02:31:00
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85. Why are the game modes still simple after 1 year? - in General Discussions [original thread]
Belzeebub Santana wrote: For those that are saying that the game needs to get easier to hold the casual crowd I say that is what PvE is for and agree we need that asap if this game wants to retain a strong player base. I have a good feeling t...
- by Rigor Mordis - at 2013.04.24 01:36:00
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86. Why are the game modes still simple after 1 year? - in General Discussions [original thread]
Surt gods end wrote: Rigor Mordis wrote: Well, I would plead to just 'borrow' from MAG. There isn't going to be a MAG2 for a reason....because MAG was fun ONLY because it was different from CoD, BF, Halo, Killzone, Resistance, Rainbow SIx, e...
- by Rigor Mordis - at 2013.04.24 01:13:00
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87. Why are the game modes still simple after 1 year? - in General Discussions [original thread]
Well, I would plead to just 'borrow' from MAG. There isn't going to be a MAG2 for a reason....because MAG was fun ONLY because it was different from CoD, BF, Halo, Killzone, Resistance, Rainbow SIx, etc. The main difference being the scale/size of...
- by Rigor Mordis - at 2013.04.24 00:18:00
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88. Why are the game modes still simple after 1 year? - in General Discussions [original thread]
I was in no way implying that the devs are lazy. I think most of us understand that they work very hard. I do think it shows that they have ventured in to new territory. With that in mind, I think we all SHOULD expect SOME hitches down the road. ...
- by Rigor Mordis - at 2013.04.23 15:34:00
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89. Why are the game modes still simple after 1 year? - in General Discussions [original thread]
I think a MAG domination style mode would be great but they'd definitely have to expand the current maps for something like that. One thing that keeps me optimistic is that the 4 maps that currently exist are huge if you push the redlines around....
- by Rigor Mordis - at 2013.04.23 13:33:00
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90. Why are the game modes still simple after 1 year? - in General Discussions [original thread]
Karras Hearn wrote: This is why the game shouldn't have entered open beta yet. And why we can't have nice things. Half of you would still be bitching if they gave us everything you are asking for. That would have just given the people the pe...
- by Rigor Mordis - at 2013.04.23 05:51:00
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91. Why are the game modes still simple after 1 year? - in General Discussions [original thread]
Ludvig Enraga wrote: I hope that they already have a lot of new content they just keep it in reserve for the actual release, so that release actually feels like an introduction to an awesome game instead of something that has been explored alre...
- by Rigor Mordis - at 2013.04.23 05:17:00
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92. Why are the game modes still simple after 1 year? - in General Discussions [original thread]
This 'skyfire' idea sounds pretty cool. Just as long as the EVE ships can't bombard us defenseless dusties whenever they want to. I think if there were a couple of side objectives in skirmish it would definitely make it more fun. Then I go back t...
- by Rigor Mordis - at 2013.04.23 05:16:00
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93. Why are the game modes still simple after 1 year? - in General Discussions [original thread]
Ahhhh, some people that actually understand that the negative feedback is what will make the whole thing successful. Not the praise of fanboys who are going to play regardless because of their loyalty and interests in EVE. Not the praise of fanboy...
- by Rigor Mordis - at 2013.04.23 03:28:00
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94. why does CCP nerf and have no love for heavies!?!? - in General Discussions [original thread]
Another Heavy SOB wrote: Rigor Mordis wrote: XeroTheBigBoss wrote: Heavy suit is easy mode. Easiest suit in the game to use. Has the most Armor easily, a gun that slows enemies when shooting them. Never has to worry about running out of b...
- by Rigor Mordis - at 2013.04.22 12:36:00
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95. why does CCP nerf and have no love for heavies!?!? - in General Discussions [original thread]
XeroTheBigBoss wrote: Heavy suit is easy mode. Easiest suit in the game to use. Has the most Armor easily, a gun that slows enemies when shooting them. Never has to worry about running out of bullets. Can just hold down R1 easily. EASY MODE! ...
- by Rigor Mordis - at 2013.04.22 11:38:00
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96. why does CCP nerf and have no love for heavies!?!? - in General Discussions [original thread]
I disagree. I think that the games design is skewed in favor of the heavies. Maybe too much so if the heavy gear did not cost so much. I think the heavy movement penalty is not balanced in respect to the scout's 'bonus'. I'll try to explain... Us...
- by Rigor Mordis - at 2013.04.22 11:31:00
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97. So tried playing again, game's actually even worse now. - in General Discussions [original thread]
I wish they wouldn't track kdr in a lot of games. It encourages camping or worse yet, hiding altogether. W/L is a more telling stat in my opinion. KDR is irrelevant because of tanks and the overall weapon, shield, armor, etc. imbalance between the...
- by Rigor Mordis - at 2013.04.06 02:35:00
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98. So tried playing again, game's actually even worse now. - in General Discussions [original thread]
Saj T wrote: Public games are terrible. It's not even a matter of opinion any more, nearly every game I join is extremely one-sided (largely due to the ridiculously bad idea that complete squads should be allowed to join public matches) to the ...
- by Rigor Mordis - at 2013.04.06 02:05:00
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99. What is the point of corporations? - in General Discussions [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Right now they're pretty bare-bones, but I suspect that over time they'll implement the capabilities that EVE corps have, such as corporate hangars with shared assets (restricted by role, of course), taxes, share...
- by Rigor Mordis - at 2013.02.17 22:08:00
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100. Corporate forum problems - in General Discussions [original thread]
I was having trouble creating a forum initially. I double clicked ok on the popup, and my corporate forum finally showed up. Just in case any others were experiencing this might work.
- by Rigor Mordis - at 2013.02.10 22:20:00
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