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681. CCP...I can haz cheezburger nao? - in General Discussions [original thread]
STEALTH HUNTER ZERO wrote: It should be simple to add these into the LP store, hell you already have the price ranges for whats currently there so it will be the same as the other racial counterparts. We also need weapons that weren't there to ...
- by ResistanceGTA - at 2014.03.31 11:17:00
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682. EVENT ! - in General Discussions [original thread]
People are supposed to list their favorite Raper's? That's messed up...
- by ResistanceGTA - at 2014.03.30 14:57:00
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683. suits should be more efficient with certain modules - in General Discussions [original thread]
The Amarr should have a higher multiplier on plates than Gallente. Gallente should have a bonus to reps.
- by ResistanceGTA - at 2014.03.29 18:55:00
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684. Scrub scout with a question for the scout veteran overlords... - in General Discussions [original thread]
Spectral Clone wrote: Everything with a plate or a shield extender on their scout is a scrub. Look at my reactive plate scout btw: http://www.protofits.com/fittings/shared/0/2421 Well, I have less total Health than you have Armor... And...
- by ResistanceGTA - at 2014.03.28 14:24:00
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685. No skillers complain about scouts... stop it - in General Discussions [original thread]
NAV HIV wrote: Mejt0 wrote: Scouts now have a real job. 3 days after patch and there was many cloak/scouts qq. First off... if youre being killed by scout many times..its your fault. Why are you going alone? Stick with team/squad beacuse s...
- by ResistanceGTA - at 2014.03.28 13:42:00
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686. Simple solution to brick cloaking scouts and balances cloaking. - in General Discussions [original thread]
Bethhy wrote: ResistanceGTA wrote: So, we want to encourage brick tanking more? Nerfing a suit because brick tanking in DUST is a thing.... is BEYOND stupid... Working on shield and Armor parity.... Like everyone has asked for since Oct...
- by ResistanceGTA - at 2014.03.28 13:25:00
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687. Scouts, would you....... - in General Discussions [original thread]
I feel like the general consensus will be no. Most Scouts fought for that slot increase they got, and fought against losing their sidearm in exchange for the equipment slot. To make the Uplink one worthwhile, it would really require a decent bonu...
- by ResistanceGTA - at 2014.03.28 13:21:00
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688. Six million SP un allocated, what is best way to spend? - in General Discussions [original thread]
I have 4 million, while I don't like collecting tears because I find it taboo, I'll probably monitor this post for actual suggestions (since all I've really seen is Core skills, which is pointless when you have them done).
- by ResistanceGTA - at 2014.03.28 13:14:00
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689. Simple solution to brick cloaking scouts and balances cloaking. - in General Discussions [original thread]
So, we want to encourage brick tanking more?
- by ResistanceGTA - at 2014.03.28 13:10:00
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690. The Problem With Fluxes Deactivating Cloaks - in General Discussions [original thread]
My current Minja design would become obsolete. I only have 87 Armor with 0 repair, might as well just kiss my *ss good-bye if I lose my shields and my cloak in 1 run. I already risk a lot when I toss a flux and then cloak up to counter hack becau...
- by ResistanceGTA - at 2014.03.28 13:08:00
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691. Really you nerf the min commando? - in General Discussions [original thread]
Nomed Deeps wrote: I already pointed this out and was told the 3rd high slot was "an error", https://forums.dust514.com/default.aspx?g=posts&m=1987581#post1987581 I don't remember this even being discussed over the past couple of days s...
- by ResistanceGTA - at 2014.03.27 16:10:00
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692. Comparison of Stats for changes to Dropsuits - in General Discussions [original thread]
Yea, this isn't new, sorry to say. Its been here for awhile now.
- by ResistanceGTA - at 2014.03.27 14:32:00
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693. Commando Contingency Question. - in General Discussions [original thread]
NAV HIV wrote: I just wanted know the results of the following situation: - While wearing a Commando suit, if a player calls in an Orbital Strike, would those kills be added towards the event bonus? - If a player gets kills using REs would t...
- by ResistanceGTA - at 2014.03.27 14:19:00
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694. Minmatar Commando Nerf - in General Discussions [original thread]
Because all proto commandos have 4 module slots. The third slot was an error..
- by ResistanceGTA - at 2014.03.27 14:16:00
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695. The Kain Spero Debate - in General Discussions [original thread]
It's just business.
- by ResistanceGTA - at 2014.03.27 13:52:00
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696. Oh hell no !!!!! - in General Discussions [original thread]
Are you talking about the basic light frames, not Scouts? The ones that were bugged and required 0 SP? Your rant of raging is a little cumbersome.
- by ResistanceGTA - at 2014.03.27 13:48:00
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697. Post your Fanfest predictions here. - in General Discussions [original thread]
CCP Logibro wrote: Don't mind me, just watching and eating popcorn. Well, what's your drink or choice. Vodka, rum, whiskey, tequila? I can work from there.
- by ResistanceGTA - at 2014.03.27 13:38:00
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698. The Assault suits need better bonuses - in General Discussions [original thread]
Psychotic Shooter wrote: DeadlyAztec11 wrote: Currently all suits are highly competitive at low tier levels, except Assault suits. The Caldari should get 4% extra Shields from Shield modules :: 20% at level V Minmatar 6% faster Shield reg...
- by ResistanceGTA - at 2014.03.27 13:30:00
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699. Matari scout's plea - in General Discussions [original thread]
What about this being in the works?
- by ResistanceGTA - at 2014.03.27 13:26:00
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700. Nerfing Heavies?!?!?!?!? - in General Discussions [original thread]
Ludaei wrote: I just started playing again in about a 2 month break, because I heard from someone 1.8 came. So i was excited to be able to move around my sp, i looked at the new suit stats and decided that all the new suits looked like **** and...
- by ResistanceGTA - at 2014.03.27 13:20:00
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