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341. [Feedback] The spawn timer needs reform. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Totally agree. The current system leads to unnecessary extra waiting. If you already waited 10 seconds, then you shouldn't be forced to wait another 10 seconds extra if something cancels your spawn and forces you to...
- by Renzo Kuken - at 2012.07.01 21:05:00
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342. [Request] Dead man trigger - in Feedback/Requests [original thread]
BRING THIS BACK NAOW!!!!!
- by Renzo Kuken - at 2012.07.01 21:00:00
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343. [Request] Notification when I am too fatigued to jump - in Feedback/Requests [original thread]
Dauss Vrau wrote: Renzo Kuken wrote: Dauss Vrau wrote: I would really appreciate some kind of indicator when I do not have enough stamina to jump. There have been multiple times where I repeatedly mash the x button thinking I didn't press...
- by Renzo Kuken - at 2012.07.01 20:29:00
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344. Gender Selection - in Feedback/Requests [original thread]
Torkada Alamstrada wrote: If I understand the system correctly, there's no intention of having gender affect combat ability (Thank God, those system are usually screwed up -and- manage to offend everybody). That being said, there's unfortunate...
- by Renzo Kuken - at 2012.07.01 20:27:00
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345. Gender Selection - in Feedback/Requests [original thread]
Dannia InannaD wrote: In the "gender selection" there is only one choice. Shouldn't you be able to pick your gender? And yes, I'm a real girl. online assume male untill proven welcome to dust bro!
- by Renzo Kuken - at 2012.07.01 20:25:00
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346. [Request] Easier Access to skills, upgrades, etc - in Feedback/Requests [original thread]
Izline Broken wrote: Renzo Kuken wrote: Izline Broken wrote: SILENTSAM 69 wrote: They have tutorials, and the give you a big red X when you do not have the prereqs. How more obvious can they get, come out the screen and slap you in the...
- by Renzo Kuken - at 2012.07.01 20:20:00
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347. Zombie Invasion Mode - in General Discussions [original thread]
Richard Blackburn wrote: DISCUSS really? i believe i am speaking for the entire EVE/Dust community when i say G T F O go play left for dead or black ops or dead island if ya want zombies
- by Renzo Kuken - at 2012.07.01 19:01:00
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348. [Request] Easier Access to skills, upgrades, etc - in Feedback/Requests [original thread]
Izline Broken wrote: SILENTSAM 69 wrote: They have tutorials, and the give you a big red X when you do not have the prereqs. How more obvious can they get, come out the screen and slap you in the face? Big red X when you can not use it and ...
- by Renzo Kuken - at 2012.07.01 18:06:00
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349. [Request] Notification when I am too fatigued to jump - in Feedback/Requests [original thread]
Dauss Vrau wrote: I would really appreciate some kind of indicator when I do not have enough stamina to jump. There have been multiple times where I repeatedly mash the x button thinking I didn't press hard enough, only to realize that my stami...
- by Renzo Kuken - at 2012.07.01 18:01:00
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350. [Request] Nanite Injector - in Feedback/Requests [original thread]
Tyrone Ryker wrote: When you are bleeding out, there should be an indicator that shows where you have teammate with Nanite Injectors so you can tell if they are close and if you should suicide or not. Also there should be an indictor showing wh...
- by Renzo Kuken - at 2012.07.01 18:00:00
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351. Corp practice mode.("Paintball") - in Feedback/Requests [original thread]
Lilianna Sentinel wrote: There should be a risk free mode where you and your corp buddies can practice fighting each other without any risk to losing any money. You lose no money, but you don't gain any either. And you accumulate SP at half the...
- by Renzo Kuken - at 2012.07.01 17:58:00
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352. Feedback on Business model - in Feedback/Requests [original thread]
Remeus Reinheart wrote: first and foremost - get rid of the pay to win. Items that give an obvious advantage. Pay to win is wrong. Make AUR items cosmetically different only. Also the only repair module for vehicles seems to be AUR only. I hope...
- by Renzo Kuken - at 2012.07.01 17:49:00
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353. R2 and cycling through wepaons etc. - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: I never use the cycle, I hold R2 and use the right analog stick. So fast and so easy to switch to what you want without going through other things. The system works great. You should learn it. It is very fast and easy and r...
- by Renzo Kuken - at 2012.07.01 17:28:00
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354. R2 and cycling through wepaons etc. - in Feedback/Requests [original thread]
Renzo Kuken wrote: <-- d-pad for equipment would solve alll my problems or just have the option to be able to customize my buttons :) it just seems like using a spring loaded button to have the wheel come up and also select my side arm i...
- by Renzo Kuken - at 2012.07.01 17:00:00
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355. R2 and cycling through wepaons etc. - in Feedback/Requests [original thread]
<-- d-pad for equipment would solve alll my problems or just have the option to be able to customize my buttons :) it just seems like using a spring loaded button to have the wheel come up and also select my side arm is a little annoying a...
- by Renzo Kuken - at 2012.07.01 16:58:00
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356. R2 and cycling through wepaons etc. - in Feedback/Requests [original thread]
Freyar Tarkin wrote: AltTest wrote: MAG's R2 weapon switch is perfect. I don't think MAG had to deal with as many activated pieces of equipment did it? rocket grenade sidearm main wep and heals
- by Renzo Kuken - at 2012.07.01 16:55:00
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357. [Request] Beta Vanity - in Feedback/Requests [original thread]
Trevak Shi wrote: Renzo Kuken wrote: Xavi Italia wrote: TheAmazing FlyingPig wrote: Eco Esper wrote: According to a recent email, we're to be getting "an exclusive Assault-class beta suit" for participating this weekend. This will a...
- by Renzo Kuken - at 2012.07.01 03:11:00
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358. Dead or Alive - Bounties in DUST - in Feedback/Requests [original thread]
Zat Earthshatter wrote: After making a post, I came up with an idea concerning a noteriety system well-known in EVE, and could be carefully implemented in DUST. The Bounty System . Obviously I wouldn't have this system in the beta, this is for...
- by Renzo Kuken - at 2012.07.01 03:08:00
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359. no mic when dead - in Feedback/Requests [original thread]
Etero Narciss wrote: To be fair, seeing as you can't turn your head anyway the info you can give would be pretty minimal. lets say you are in a firefight and you notice a sniper...but he sees you too he pops you before you can kill him n...
- by Renzo Kuken - at 2012.07.01 02:21:00
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360. [Request] AUR = bad blood - in Feedback/Requests [original thread]
Eirik DenRoue wrote: Feedback from me and my friends about the AUR purchasing system. Spending $ .03 on a basic rifle, then $ .03 for a basic suit, etc. for every death is a major turn off. If my fit is mostly AUR items I can easily end up spe...
- by Renzo Kuken - at 2012.06.30 22:58:00
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