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121. hey squad leaders - in Feedback/Requests [original thread]
Ima Leet wrote: there needs to be a squad leader opt in/out option as well as something notifying you of your leadership role. the map/order part of the game is horrible, i dont use it. when its better i will. now its just a pain in the butt ...
- by Renzo Kuken - at 2012.07.09 05:43:00
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122. walking spider tank - in Feedback/Requests [original thread]
Cedric Reeg wrote: A man can dream of shooting things in a giant robot camel. A man can dream. or a CAMEL SPIDER TANK!!!!!
- by Renzo Kuken - at 2012.07.09 05:41:00
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123. hey squad leaders - in Feedback/Requests [original thread]
Learn to mark objectives for your team not only does it provide guidance for your team when all hell has broken loose and the fecal matter has hit the vertical spinning blades but we get points for killing the enemy around the tagged objective ...
- by Renzo Kuken - at 2012.07.09 04:54:00
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124. [Request] Add DPS to fitting screen (plus couple other things) - in Feedback/Requests [original thread]
PEEEEEEETREEEEEEEEEEEEEE wrote: GIZMO2606 wrote: Mr Funless wrote: There needs to be some kind of stat on the fitting screen that shows how much damage a weapon will do. This stat will include the player skills and damage mods. Since you ...
- by Renzo Kuken - at 2012.07.09 02:48:00
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125. walking spider tank - in Feedback/Requests [original thread]
would be cool...no? heavy armor with an Uber laser but one serious week point...the legs could be a capital class tank that only the richest of the rich could afford kinda like the capitals in EVE could name it the shagohod (russian for step...
- by Renzo Kuken - at 2012.07.09 02:42:00
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126. add left over skill points to ability - in Feedback/Requests [original thread]
i know the game is at x4 sp earned in battle becasue its in beta but could we be able to do this lets say i have 30k in unspent skill points and i really wanna get that next level suit...but its at 1.5m SP could we be able to dump left over ...
- by Renzo Kuken - at 2012.07.09 01:45:00
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127. [Request/Feedback] AUR Earned in game? - in Feedback/Requests [original thread]
SGT Neill wrote: Zach Shanna wrote: The point of AUR is so that CCP can draw an income as the game is already free. If they take away AUR then they can't make any money yes they can still sell it but also earn it in game! All the good stu...
- by Renzo Kuken - at 2012.07.09 01:33:00
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128. shooting while riding shotgun in LAV - in Feedback/Requests [original thread]
title says it all make it so
- by Renzo Kuken - at 2012.07.09 01:31:00
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129. A new game mode that will be great! - in Feedback/Requests [original thread]
crazy idea so crazy it just might work could work in HighSEC space with 2 pve factions
- by Renzo Kuken - at 2012.07.08 07:46:00
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130. [Request] Different Gun Designs - in Feedback/Requests [original thread]
Garrett Blacknova wrote: There's an important point being missed by the people using EVE as an example. Each vehicle type in EVE has at least one model PER FACTION. Not just 1 model with recolours. AT LEAST 4 DIFFERENT MODELS. DUST should hav...
- by Renzo Kuken - at 2012.07.07 08:55:00
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131. [Request] Animal Weapons - in Feedback/Requests [original thread]
Milk Supreme wrote: Trainable Laser space dolphins with jet packs ill tempred sea bass with giant freakin lazer beams on their forheads
- by Renzo Kuken - at 2012.07.07 07:04:00
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132. [Request] Animal Weapons - in Feedback/Requests [original thread]
is it just me or did you guys picture using a snake as a whip or a lizard sa an AV grenade???
- by Renzo Kuken - at 2012.07.07 07:03:00
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133. Maps for use - in Feedback/Requests [original thread]
Tanis Jumes wrote: Here are some ideas for maps that I thought about. Also some from other player's posts -Urban -Vehicle map -Story-line -station -dessert perhaps? -hostile environment (vicious animals that attack because the battle invades th...
- by Renzo Kuken - at 2012.07.07 07:01:00
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134. [Request] Nerf Scissors - in Feedback/Requests [original thread]
i pick Spock and i win every time
- by Renzo Kuken - at 2012.07.07 06:59:00
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135. [Request] Different Gun Designs - in Feedback/Requests [original thread]
Templar Two wrote: ^^^ It must happen. BF 3 has over 100 weapons/models and it's not even a MMO...Borderland it's on another level completely. just because other games have it dosent mean Dust has too you need to think like a DEV the ps3...
- by Renzo Kuken - at 2012.07.07 06:57:00
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136. [Request] Different Gun Designs - in Feedback/Requests [original thread]
Milk Supreme wrote: Renzo Kuken wrote: Grilled CheeseSanwich II wrote: You guys know how each gun has a different type of it's self but look the same? Such as the Assault rifles, there are different types of assault rifles but they look a...
- by Renzo Kuken - at 2012.07.06 22:40:00
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137. [Request] Different Gun Designs - in Feedback/Requests [original thread]
Grilled CheeseSanwich II wrote: You guys know how each gun has a different type of it's self but look the same? Such as the Assault rifles, there are different types of assault rifles but they look all the same, which personally i don't like, i...
- by Renzo Kuken - at 2012.07.06 20:57:00
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138. [request] use the Left Click to Alert medics when shot down - in Feedback/Requests [original thread]
Eirik DenRoue wrote: A wounded warrior icon is a must so make the icon look like a half drank beer can?
- by Renzo Kuken - at 2012.07.06 20:51:00
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139. [Request] Jump Packs/Jet Packs - in Feedback/Requests [original thread]
Milk Supreme wrote: I think these modules would be really cool to have. It could be used to overcome blockades and certain stalemates/basecamps. For balance reasons, I think they should fit in the mid slots and consume a lot of powergrid and c...
- by Renzo Kuken - at 2012.07.06 20:47:00
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140. Factions - in Feedback/Requests [original thread]
Skar Blade wrote: Vetis Cato wrote: i have heard plans to introduce different looking armour sets for each faction. hence why atm we have an amarr heavy suit, minmatar logisitics etc maybe not by release but at somepoint Well I hope so, ...
- by Renzo Kuken - at 2012.07.02 23:48:00
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