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21. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
S Park Finner wrote: I've been watching youtube videos of new DUST 514 players and I caught a bit of the Escapist Magazine live feed. New players are just lost. The starter fits, now that the game has been around for a while, are death traps....
- by Red Dot 24601-HA - at 2013.03.07 02:43:00
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22. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Canari Elphus wrote: I dont think we need to dumb it down too much.. what I think would be good is a few 'premade' suits up to 2nd tier (Type II) for the different classes. The info on the suits would explain their purpose and give some general...
- by Red Dot 24601-HA - at 2013.03.06 23:40:00
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23. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I disagree with those who believe that this is only good for bringing in brain dead twitching wretches. Just because you don't understand something doesn't mean you are COD fanboy who knows ***** for brain. I am one of the...
- by Red Dot 24601-HA - at 2013.03.05 00:34:00
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24. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
gbghg wrote: Red Dot 24601-HA wrote: Boru Beta wrote: Call me silly: but this is obviously a team based game. Communication is key, to teach new players, direct on the field, and harass and complain. I know a profit plan is in order, but ...
- by Red Dot 24601-HA - at 2013.03.04 01:27:00
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25. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Boru Beta wrote: Call me silly: but this is obviously a team based game. Communication is key, to teach new players, direct on the field, and harass and complain. I know a profit plan is in order, but the "universal voice transmitter" thing jus...
- by Red Dot 24601-HA - at 2013.03.03 20:01:00
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26. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Great discussion! I love the way the game is and I enjoyed struggling to figure things out for the first couple weeks. I have had several friends try it a couple times and then never comeback though because they didn't know where to start or their...
- by Red Dot 24601-HA - at 2013.03.01 22:22:00
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27. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Coleman Gray wrote: What your saying is true but do we want more FPS orientated people who treat the game to much like COD? No not really but I think it will make the game more accesible to a larger audience which is something CCP needs. Dus...
- by Red Dot 24601-HA - at 2013.03.01 00:40:00
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28. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Jax Saurian wrote: I believe they need to add a improved (or mandatory) tutorial or maybe have an option where another player could talk to the person and help the new guy with some of the basics and if the new guy thinks he learned a lot he co...
- by Red Dot 24601-HA - at 2013.02.28 02:22:00
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29. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
The skills and loadouts take a lot of reading and thinking and customizing, and tweaking, and retweaking...I love it personally! However I have had several friends that just couldn't get into the game because of complexity of it all. They just wan...
- by Red Dot 24601-HA - at 2013.02.28 00:08:00
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30. It's difficult to beta test this game - in Feedback/Requests [original thread]
I have noticed a problem with the spawn zones actually being shared by a CRU and an objective in skirmish. If your team doesn't own both you will be spawning on top of each other stuck behind some crates in a corner. Once you realize this it is a ...
- by Red Dot 24601-HA - at 2013.02.27 23:44:00
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31. AV Grenades - in Feedback/Requests [original thread]
I like AV grenades and hate HAVs and LAVs. So I am a little biased. I love the idea of a grenade that senses a vehicle and seeks it out. Its original and creative. Drawbacks to AV grenades are they do nothing unless thrown at a vehicle so they are...
- by Red Dot 24601-HA - at 2013.02.27 23:23:00
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32. Corp War rooms? - in Feedback/Requests [original thread]
I like the idea. It could be just like the war room except you can come and go as you please. If you don't want to squad up and just hangout in your merc quarters tweaking suits and fittings thats fine but when you are ready to join up with the co...
- by Red Dot 24601-HA - at 2013.02.18 22:25:00
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33. Friendly fire may not hurt me but it sure is ******* me off... - in Feedback/Requests [original thread]
Jason Pearson wrote: Did you ever stop and think "Why is this guy shooting me? Could it be he's trying to tell me something?" Like for example, when I shoot youfrom my tank as you run to hack the Turrets, DONT HACK THE TURRETS! (Reason?: If we...
- by Red Dot 24601-HA - at 2013.02.17 17:04:00
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34. Friendly fire may not hurt me but it sure is ******* me off... - in Feedback/Requests [original thread]
dic jones wrote: Why do we even get a friendly fire indicator anyway? What is the purpose? Yeah that was kinda my point...
- by Red Dot 24601-HA - at 2013.02.17 16:55:00
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35. Friendly fire may not hurt me but it sure is ******* me off... - in Feedback/Requests [original thread]
Maybe they are just mad because i can run faster...I did enjoy watching the guy that stole my turret last time die almost immediately as the opposing team had finally saw the need to destroy the turret. He used it for about 30 seconds then poof......
- by Red Dot 24601-HA - at 2013.02.16 17:26:00
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36. Friendly fire may not hurt me but it sure is ******* me off... - in Feedback/Requests [original thread]
I have noticed recently that my local blu dots tend to shoot me in the back...a lot. Now I know this doesn't cause any damage but it does make me think i am being shot by the opponent. The sounds and red hit indicator are all the same. Because i a...
- by Red Dot 24601-HA - at 2013.02.15 02:35:00
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37. [Request] Add Skirmish "one and only" back (1-objective) - in Feedback/Requests [original thread]
I enjoyed those matches as well. The focused play made for fast and intense fights. Good variation.
- by Red Dot 24601-HA - at 2013.02.03 06:28:00
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38. Deployable area scanner - in Feedback/Requests [original thread]
G Torq wrote: Red Dot 24601-HA wrote: I was thinking that it would be pretty cool if there was a grenade or piece of equipment that could be used to scan an area like the scanners in the vehicles. I think the grenade version could have a 10 ...
- by Red Dot 24601-HA - at 2013.02.03 06:25:00
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39. Deployable area scanner - in Feedback/Requests [original thread]
I was thinking that it would be pretty cool if there was a grenade or piece of equipment that could be used to scan an area like the scanners in the vehicles. I think the grenade version could have a 10 second power source that once it hits someth...
- by Red Dot 24601-HA - at 2013.02.02 16:32:00
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40. Mail to multiple contacts at once? - in Feedback/Requests [original thread]
I was trying to mail my corp members the other night and found that I couldn't send the mail to multiple recipients at once. The mail system is a little akward as it is nad not having to type the same message to multpile people would be nice. Anyb...
- by Red Dot 24601-HA - at 2013.02.02 16:24:00
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