Pages: 1 2 [3] |
41. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Linus D'roso wrote: The isk must flow! Dust will have massive inflation if militia gear is free forever. Make it depletable, and let the strong survive through rewards. Don't peg all rewards on the current NPC games. Keep them low and make peop...
- by Reb El - at 2012.09.07 15:13:00
|
42. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Nova Knife wrote: To add some context, this change might not be permanent, but they want to test some things in the economy. They noticed there was too much ISK floating around in the last build and are exploring options to get a nice economic ...
- by Reb El - at 2012.09.07 14:53:00
|
43. MOVE Assault rifle aiming issues: Provide ZERO dead zone!!!! - in Feedback/Requests [original thread]
More good suggestions guys. DEVS R U LISTENING? How 'bout a reply? A sticky? Nah not enuff MOVE users.... Yet.
- by Reb El - at 2012.09.04 17:15:00
|
44. A possible solution to reduce the tank-fest - in Feedback/Requests [original thread]
OK lets table the idea of modifying the current controls and point awards sytems, and damage rates for tanks. I think from the 2wks I have been on this game that the DUST devs are heavily invested in the current scalar system of skilling and buy-u...
- by Reb El - at 2012.09.04 17:08:00
|
45. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Timothy Reaper wrote: Reb El wrote: Never got into a single corp battle. Quit trying after a while. Then why are you commenting in this thread? My experience: I had a blast! Playing with and against people who were actually trying to win ...
- by Reb El - at 2012.09.04 16:47:00
|
46. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Never got into a single corp battle. Quit trying after a while. A thought on the tanks: in the maps with turret launchers and railguns, the sightlines for certain turrets allowed me several tank kills. The issues seem to arise when tanks are al...
- by Reb El - at 2012.09.03 06:20:00
|
47. MOVE Assault rifle aiming issues: Provide ZERO dead zone!!!! - in Feedback/Requests [original thread]
I ran the controls up to max sensetivity on both axis - seems to be fast enough if u r using scout suit or assault. I noticed its worse in games during prime play time. After school, after supper etc. Lagging slow DSL players using wireless. Just ...
- by Reb El - at 2012.09.03 06:13:00
|
48. Stupid decision to require Aurum to use chat function - in Feedback/Requests [original thread]
[quote=Zero Harpuia]The reason noone uses voice is either they don't know about it at all, don't know about pushtotalk, or gave up on it because they didn't know about the above. Also, who's going to buy UVTs when there's Teamspeak, Mumble, Skype,...
- by Reb El - at 2012.08.31 05:18:00
|
49. So, is anyone actually ENJOYING the beta? - in General Discussions [original thread]
OK I have never played EVE or even heard of it. I gave up PC gaming back at the turn of the century for the instant gratification of a console LOL! Back in the day I was a Tie Ace, played Full Throttle and we loaded in games w a boot disc! My poi...
- by Reb El - at 2012.08.31 05:00:00
|
50. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I agree with those asking for more color. Environments are visually unimpressive. More interesting skies would help also. Look how impressive this sky looks http://i737.photobucket.com/albums/xx12/KAGEHOSHI-/deadsp...
- by Reb El - at 2012.08.31 04:41:00
|
51. MOVE Assault rifle aiming issues: Provide ZERO dead zone!!!! - in Feedback/Requests [original thread]
Thanks and keep the feedback lcoming. Sounds like we are a small minority but I know most people wait for the bugs to be squashed before jumping on board a new controller platform like MOVE. Trust me folks, play The Shoot - cheesy but super FUN! ...
- by Reb El - at 2012.08.31 04:36:00
|
52. to explain BETA- version to all those whiners and crybabies - in Feedback/Requests [original thread]
Amazigh Stormrage wrote: Tony Calif wrote: Yup, but I think we're all agreed. Everyone should be welcomed warmly. That way we'll have more players to kill, and for bombardment from space. Everyone's happy. Less venom. now ur talking tony...
- by Reb El - at 2012.08.29 20:31:00
|
53. MOVE Assault rifle aiming issues: Provide ZERO dead zone!!!! - in Feedback/Requests [original thread]
Yeah Booker I hear you: lets hope CCP does too. Didja notice how quickly everyone gave up on the MOVE system for shooters? IF they would fix the aiming issues it would soar above the DS controllers as the preferred method of playing. I think the d...
- by Reb El - at 2012.08.29 19:52:00
|
54. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I am new to this particular game so I don't care what story elements you pick, it will all be new to those of us from PS3 world. But whatever maps you make, for goodness' sake try using a little COLOR! This is supposed to be a scifi space action s...
- by Reb El - at 2012.08.29 18:43:00
|
55. Matchmaking extremely unbalanced. - in Feedback/Requests [original thread]
Yeah its always a noob shoot no matter what they try. New players, low ranks dont have squads, voice communication, etc and all get put on the same team. Happened in MAG all the time too.
- by Reb El - at 2012.08.29 18:36:00
|
56. MOVE Assault rifle aiming issues: Provide ZERO dead zone!!!! - in Feedback/Requests [original thread]
All good observations, and no intent to sound pompous LOL! I guess my final point was to indicate how WELL one could run and gun w the MOVE rifle IF they allowed a zero dead zone floating reticule. And to those who say the move is crap try playi...
- by Reb El - at 2012.08.29 04:00:00
|
57. MOVE Assault rifle aiming issues: Provide ZERO dead zone!!!! - in Feedback/Requests [original thread]
OK just like every shooter since MOVE came out, the devs loaded in a standard module and left it there. NOT good enough - when zoomed the MOVE system requires multliple inches of travel to adjust aiming reticule. That makes the zoom feature useles...
- by Reb El - at 2012.08.28 15:47:00
|
Pages: 1 2 [3] |
First page | Previous page | Next page | Last page |