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41. [Request]High slot fitted nanite autoinjector (for logis mainly) - in Feedback/Requests [original thread]
I purposed something similar to this awhile back but mine was a module that took quite some pg and cpu and varying in the amount of health it recovered but limited to the logi class. We would not get the never ending logis cause they would put a l...
- by Raze galder - at 2013.03.02 17:11:00
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42. [Request] Crash Site game mode - in Feedback/Requests [original thread]
How about before the match starts there is a video of 3 ships crashing in the distance for both teams carrying vital targeting intel and its up to one team to get the intel from the bowels of the ship and the other team to try and stop them. If th...
- by Raze galder - at 2013.03.02 06:35:00
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43. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
How about they have an ammo slot where the can put an ammo module that has a maximum ammo count . You have a a slider bar for each type of weapon on the tank or drop ship. U can then slide the bar to determine the amount of ammo u want each weapon...
- by Raze galder - at 2013.02.28 17:33:00
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44. drop suits and fall damage. - in Feedback/Requests [original thread]
It is kinda stupid the way it works i think it calculates air time instead of distance to the ground so if you get hung up on something then finally hit the ground its going to hurt. Even when it works right the damage is a bit much a chunk of shi...
- by Raze galder - at 2013.02.28 17:01:00
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45. [suggestion] RDV request by grid - in Feedback/Requests [original thread]
I like this idea not only would it eliminate the pointless deaths of many dropships or players it would also eliminate the confusion of who summoned what.
- by Raze galder - at 2013.02.28 16:41:00
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46. Missile Tank Turrets are too weak - in Feedback/Requests [original thread]
They were originally alot stronger but where reduced because it was the only thing people used.
- by Raze galder - at 2013.02.28 00:33:00
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47. (Feedback) Raider Scout Suit and the future of Dropsuits - in Feedback/Requests [original thread]
I always thought they were going to be sub classes of the main dropsuits each with there own tier lvl and perks that increased as the suits got higher. Like u skill into the main dropsuit then u can choose a sub suit u want to skill into but if th...
- by Raze galder - at 2013.02.27 15:11:00
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48. Armor plates and shield extenders suggestion - in Feedback/Requests [original thread]
Should armor plates and shield extenders be % based but working on different ends meaning a heavy would get a bigger boost from armor opposed to shields and it would be the exact opposite for a scout with getting a bigger boost from shields instea...
- by Raze galder - at 2013.02.13 14:42:00
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49. 101 Bullets Chromosome Edition. Update 13/2, @230 bullets collected - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Raze galder wrote: The lav speed problem is a simple fix just have accelerate and reverse default to R2 and L2 the current setup has one stick controlling movement that does not work out very well cause it has u going ...
- by Raze galder - at 2013.02.12 16:49:00
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50. 101 Bullets Chromosome Edition. Update 13/2, @230 bullets collected - in Feedback/Requests [original thread]
The lav speed problem is a simple fix just have accelerate and reverse default to R2 and L2 the current setup has one stick controlling movement that does not work out very well cause it has u going full speed with no way to throttle it for turns ...
- by Raze galder - at 2013.02.12 16:11:00
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51. [Request] The sweet old game-type Team Deathmatch. - in Feedback/Requests [original thread]
How about a nice game of merc football
- by Raze galder - at 2013.02.12 15:41:00
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52. I never say (X) is overpowered... - in Feedback/Requests [original thread]
I don't think its op its tier 2 so its stronger then militia add on some non penalty dmg mods and its stronger still. I do think its just the go to weapon at the moment due to it being low cost for isk and sp investment and with the huge influx of...
- by Raze galder - at 2013.02.12 15:35:00
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53. Buildable Drones - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Drones in Dust will come as PVE enemies first, then later get used as PVP assets you deploy in battle. https://forums.dust514.com/default.aspx?g=posts&m=425608#post425608 "[REQUEST/SUGGESTION] Bringing drones...
- by Raze galder - at 2013.02.11 00:36:00
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54. Buildable Drones - in Feedback/Requests [original thread]
More like a mav from bf3 were it can't really do much unless your controlling it otherwise it just floats there.
- by Raze galder - at 2013.02.10 17:55:00
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55. Buildable Drones - in Feedback/Requests [original thread]
Pretty sure this idea has been talked about multiple times but hear me out. They would have the same screen as fitting a drop suit which is what i feel weapons will have when they are customizable anyway u would have basic to proto varying in slo...
- by Raze galder - at 2013.02.10 17:33:00
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56. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Raze galder wrote: Would the fire be able to spread if someone came into contact with the ignited person? That would be interesting, though too powerful. People one fire should do heat damage to others touching...
- by Raze galder - at 2013.02.09 05:29:00
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57. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Would the fire be able to spread if someone came into contact with the ignited person?
- by Raze galder - at 2013.02.08 21:47:00
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58. [Request] Another Weapon Changing Thread - in Feedback/Requests [original thread]
If you just tap R2 you will switch weapons They are working on mappable buttons
- by Raze galder - at 2013.02.07 02:02:00
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59. The gek and drop suit hp - in Feedback/Requests [original thread]
Barack Ownbama wrote: Raze galder wrote: Kelshaw Xu wrote: Back in the days of Closed Beta, the dropsuits had escalating HP based on type. So the prototypes had more health than the advanced and so on. Problem with that is, it removed any...
- by Raze galder - at 2013.02.06 22:41:00
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60. [Req] More MLT gear + ALL suits/guns/equipment represented in BPC starter fits (... - in Feedback/Requests [original thread]
I feel militia fits should be worse then standard not the same with more requirements and also bring back the suit hp buffs from standard to proto not as drastic as it was but a slight buff for each tier but also increase the speed slightly as wel...
- by Raze galder - at 2013.02.06 21:37:00
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