Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.07 13:02:00 -
[31] - Quote
I have verified this bullet has been shot (some time ago sorry for not updating)
- Federal Intelligence Office fighting for Caldari and Ishkone fighting for Gallente is just plain wrong.
|
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.02.07 13:18:00 -
[32] - Quote
dont know if it is a bullet for your list, but I would like a G or AV next to the number of grenades. I sometimes forget which suit i have on and what type of nades I chose.
Great list BTW |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.07 13:32:00 -
[33] - Quote
xAckie wrote:dont know if it is a bullet for your list, but I would like a G or AV next to the number of grenades. I sometimes forget which suit i have on and what type of nades I chose.
Great list BTW
I think its based on suit. Ill have to check where you mean by this. If you are talking about ammo counters overall on the fitting window I'd think that be a great bullet to add. |
martinofski
Rebelles A Quebec
13
|
Posted - 2013.02.07 14:11:00 -
[34] - Quote
Quote:#22Posted: 2013.02.07 09:04 | Report Here's today's weekly update on issues/suggestions the dev team discussed.
[REQUEST] Reintroducing "one and only" game mode Update: Dev team agrees with players and this map will be coming back in the near future.
[REQUEST] Certificate System, Teaching players to play better Update: We are definitely planning on improving skill progression and motivation behind character progression.
[SUGGESTION] Revival System Improvement Update: Dev team likes these ideas and will implement some changes to the call for help system in the upcoming content patch as well.
[FEEDBACK/REQUEST] Removing "spawn traps" and adding more spawn points Update: All spawn points are being reworked. This change will be coming soonGäó.
[REQUEST] Improving contact list and contact interaction Update: Good ideas, we will consider adding some of those.
[FEEDBACK] 101 Bullets Chromosome Edition Update: We will take a look at the list and add some of those things to the backlog.
Well look at that :P |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.02.07 14:28:00 -
[35] - Quote
Cross Atu wrote:This deserves a whole thread on it's own but the short version is
- The mechanics of Equipment are such that potential War Point awards go down as the quality of the equipment used goes up
This is nonsensical, out of line with the other gear lines in D514 and needs a redress. (Notes: Remote explosives and Drop Uplinks are both balanced properly, the broken mechanics are tied to Nano Injector/Hives and Repair Tools). Cheers, Cross
+ 1 / agreed / signed
There needs to be an incentive for players to use higher grade equipment. I mean, healing a guy with 20% armor and healing the same guy with 80% armor should be rewarded.
In that case you arent as you will have less armor to repair after the raise thus making less WP. Same goes with hives that regen much more efficiently, so restocking is faster and nanoDude gets less WP. Repair gun. Same. Drop uplinks are fine though.
|
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.02.07 14:57:00 -
[36] - Quote
Iron Wolf Saber wrote:xAckie wrote:dont know if it is a bullet for your list, but I would like a G or AV next to the number of grenades. I sometimes forget which suit i have on and what type of nades I chose.
Great list BTW I think its based on suit. Ill have to check where you mean by this. If you are talking about ammo counters overall on the fitting window I'd think that be a great bullet to add.
I was thinking where the grenade counter is on the bottom right of the screen when in game/ on the field - could just be a small G or A next to it. Sorry for the confusion. You might not think its worth a bullet now. |
Geth Massredux
ZionTCD Legacy Rising
63
|
Posted - 2013.02.07 16:19:00 -
[37] - Quote
About 89% of the bullets you wrote down I agree on. Also if you look in the weekly updates sticky on the feedback request forum the dev's are looking into this thread. Most of those bullets should be implemented wether its a tweak or improvement. Great job We need more stuff like this, **** that would improve the game itself. |
Tregar Kerrigan
Subdreddit Test Alliance Please Ignore
36
|
Posted - 2013.02.07 17:08:00 -
[38] - Quote
Something that has bothered me in a tank is that when the tank is moving, and you aren't firing down the centerline, the shot doesn't actually go where you are aiming. A circle around the cosshairs that shows where the shell is actually going to hit would be good. This is the future after all. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.08 14:50:00 -
[39] - Quote
Well... thanks to **** poor planning on my end... there are not enough posts for me to shove all the new bullets on it. Another shuffling will be made and well... its going to get messy. Bear with me as I update for this edition. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.08 14:52:00 -
[40] - Quote
xAckie wrote:Iron Wolf Saber wrote:xAckie wrote:dont know if it is a bullet for your list, but I would like a G or AV next to the number of grenades. I sometimes forget which suit i have on and what type of nades I chose.
Great list BTW I think its based on suit. Ill have to check where you mean by this. If you are talking about ammo counters overall on the fitting window I'd think that be a great bullet to add. I was thinking where the grenade counter is on the bottom right of the screen when in game/ on the field - could just be a small G or A next to it. Sorry for the confusion. You might not think its worth a bullet now.
Oh... I have this bullet already
- Grenade icons need to match their types, a new icon for AV and Flux Grenades would be needed.
|
|
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.08 14:55:00 -
[41] - Quote
Not sure if this should go here or not, but Laser Rifle's are weakened by Light Sharpshooter and Laser Rifle Operations does nothing. I'll include a ink to the thread so you can see if it counts or not.
https://forums.dust514.com/default.aspx?g=posts&t=54264&find=unread |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.08 15:53:00 -
[42] - Quote
will add to list. right now reshuffling the first posts to make room for it all. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.08 16:12:00 -
[43] - Quote
All that and still no mention of broken Laser Rifle skills. For shame. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.08 17:21:00 -
[44] - Quote
Aeon Amadi wrote:All that and still no mention of broken Laser Rifle skills. For shame.
Hey I am not exactly everywhere at once, hell I am still type-1 locked and haven't gotten into variants yet. Need your guy's help to complete the lists. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.08 17:54:00 -
[45] - Quote
Okay updated for today 204 bullets now!
and 2 fired so far. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.11 17:12:00 -
[46] - Quote
Will be updating later today have a few more bullets to add but will sort them in once fully compiled
- Cortex does not change displayed animation when hacking. Retains map information.
- Cortex map layout does not change with the actual terrain.
- There is no bringing up the cortex animation observable both first person and third party viewing, only when hacking.
- There is no options for name plates. As a objective focused person I would like to have icons only for infantry and health bars at least for vehicles. Names clutter up the battle space rather frequently making it much harder to aim. Possible center reticule be clear of all non-gun UI when ADS.
- Mass drivers need an active response angle readout (like a jet fighter altitude's reference indicator)
- The breech rifle seems to vibrate more than its firing rate suggests (this was not glaringly obvious until muted)
- PSN Buy Aurum options takes forever to load sometimes.
- Aurum items do not have a different background on the market viewing to signify additional difference (the orange letter price isn't enough of a difference, maybe some shiny graphics or off color.)
I have also begun updating my weapon skills to lvl 2 today, so I will be able to start getting in weapon variants in. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.12 12:54:00 -
[47] - Quote
well had to add a new one today
- Aim-assist more frequently turns into auto-aim when turned off.
- Aim-assist is very inconsistent or counter productive.
- RDVs have intelligence of a lark vs windex'ed widows.
I am also seriously considering going back to the old lists and transferring more bullets over. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.02.12 15:08:00 -
[48] - Quote
Excellent list. The only problem I have us every once in a while a bullet is your opinion on how to make it better for you. I don't agree sometimes and it makes me hesitant to like it. |
Raze galder
Royal Uhlans Amarr Empire
28
|
Posted - 2013.02.12 16:11:00 -
[49] - Quote
The lav speed problem is a simple fix just have accelerate and reverse default to R2 and L2 the current setup has one stick controlling movement that does not work out very well cause it has u going full speed with no way to throttle it for turns so u spin out. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.12 16:18:00 -
[50] - Quote
Firestorm Zulu wrote:Excellent list. The only problem I have us every once in a while a bullet is your opinion on how to make it better for you. I don't agree sometimes and it makes me hesitant to like it.
Well some things annoy me to no end though, but you're entitled to add your own bullets as anyone else who reads. Just some bullets are a bit more technical than others and requires verification such as the super man jumper. |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.12 16:19:00 -
[51] - Quote
Raze galder wrote:The lav speed problem is a simple fix just have accelerate and reverse default to R2 and L2 the current setup has one stick controlling movement that does not work out very well cause it has u going full speed with no way to throttle it for turns so u spin out.
You sure its not L2 and L1 or the other side?
Anyways going back though the older 101 bullet lists, I missed quite a few it seems.
I also need help, need folks to walk around in their merc quaters and look for anything out of place or sounds out of place IE one spot of the room being deadly silent vs another extremely loud.
However I have literally ran out room for bullets in my posts and may have to start a new thread provided a new event allows for it. |
Raze galder
Royal Uhlans Amarr Empire
28
|
Posted - 2013.02.12 16:49:00 -
[52] - Quote
Iron Wolf Saber wrote:Raze galder wrote:The lav speed problem is a simple fix just have accelerate and reverse default to R2 and L2 the current setup has one stick controlling movement that does not work out very well cause it has u going full speed with no way to throttle it for turns so u spin out. You sure its not L2 and L1 or the other side? Anyways going back though the older 101 bullet lists, I missed quite a few it seems. I also need help, need folks to walk around in their merc quaters and look for anything out of place or sounds out of place IE one spot of the room being deadly silent vs another extremely loud. However I have literally ran out room for bullets. Pretty sure speed is controlled by the left analog stick not sure why guess they felt it was simpler that way only problem is its hard to control your speed that way. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.12 17:02:00 -
[53] - Quote
Raze galder wrote:Iron Wolf Saber wrote:Raze galder wrote:The lav speed problem is a simple fix just have accelerate and reverse default to R2 and L2 the current setup has one stick controlling movement that does not work out very well cause it has u going full speed with no way to throttle it for turns so u spin out. You sure its not L2 and L1 or the other side? Anyways going back though the older 101 bullet lists, I missed quite a few it seems. I also need help, need folks to walk around in their merc quaters and look for anything out of place or sounds out of place IE one spot of the room being deadly silent vs another extremely loud. However I have literally ran out room for bullets. Pretty sure speed is controlled by the left analog stick not sure why guess they felt it was simpler that way only problem is its hard to control your speed that way.
Well thanks for the heads up, ill browse though the default wheeled controls and see if there is a default setting that is far more comfortable. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.12 22:01:00 -
[54] - Quote
I appreciate adding the Light Weapon Sharpdhooter Laser thing, but remember that Laser Operations does nothing, but says it decreases heat buildup. As in, it has no bonus, but SAYS it does. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.13 02:56:00 -
[55] - Quote
Zero Harpuia wrote:I appreciate adding the Light Weapon Sharpdhooter Laser thing, but remember that Laser Operations does nothing, but says it decreases heat buildup. As in, it has no bonus, but SAYS it does.
Okay Ill see if I can reproduce this.
I have a laser rifle that does burn in my hands if I trigger down and its at lvl 1 right now so going to see the ammo counter its at before it heats then train it up and see if there is a 5% difference. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.13 17:49:00 -
[56] - Quote
As for new bullets got a few more.
- There is no first time setup to include brightness setting.
- Brightness setting is not obvious default is way to high set to 70.
- Vehicle Collision damage is hill curve instead of pure uphill. IE there is a semi fater speed which causes less damage and snail pace.
- Reloading animation is not matching actual reload state, increasing reload skill speed incurrs this further.
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.14 15:31:00 -
[57] - Quote
Well one new bullet today
Laser rifle skill does not work in reducing either heat build up time, damage from the heat, or how fast it cools down.
Going to roll alts today to see if any of the MQ issues are still in effect. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.17 18:10:00 -
[58] - Quote
Another one
- Notification awareness is low, please have it change colors (and not tone) if a new unseen notification is up.
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.22 16:39:00 -
[59] - Quote
Well slowly running out of things to find.
- Tactical Rifle has far to much pernament post shot recoil allowing for no cadance timing of the rifle on earlier levels of training ARs.
- Various ladders have broken rungs on them.
- Ladders do not terminate properly
- Various building roofs are incomplete as if expected nobody would notice them.
- Several hand railings block shots unnessecarily when not shot phsyically at.
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.23 19:56:00 -
[60] - Quote
Some ones today.
Unable to sort fittings without having to use rename.
Remove on Fitting window it too close to restock.
Player Corp names or player names on leader boards do not scroll to make it entirely view able.
[*] Holographic Layout in the war Room is not well thought out on player flow, vehicle holo should not be the first panel but infantry would be with vehicles behind it. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |