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41. [Request] Repair Tools? GM, Why only lvl 5 Aur based? - in Feedback/Requests [original thread]
zekina zek wrote: im going to try and get them anyway so i can leave some feedback for the devs. I've had a chance to watch and get tested on by some one who had the repair tool. Its pretty Damn awesome, it heals assault allies really fast, h...
- by Ray seveN - at 2012.07.14 01:17:00
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42. Request: Multiplayer weapons. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Ray seveN wrote: Tech Ohm Eaven wrote: Ray seveN wrote: lolol vehicle joke oh yeah its another edited edited "vehicle joke" A Creodon AR is a SINGLE player weapon used in a MULTIPLAYER ENVIROMENT. Wheres the...
- by Ray seveN - at 2012.07.13 21:53:00
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43. Request: Multiplayer weapons. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Ray seveN wrote: lolol vehicle joke oh yeah its another edited edited "vehicle joke" A Creodon AR is a SINGLE player weapon used in a MULTIPLAYER ENVIROMENT. Wheres the MULTIPLAYER versions of an AR, SMG, etc to b...
- by Ray seveN - at 2012.07.13 21:37:00
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44. [Request] Weapon charge HUD indication - in Feedback/Requests [original thread]
Kain Spero wrote: I think this was changed as a balaning issue. They did a couple nerfs to the forge gun and this was one of them. They did it to all charge weapon though
- by Ray seveN - at 2012.07.13 21:31:00
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45. [Request] Add some wall-scaling device for infantry - in Feedback/Requests [original thread]
wouldn't a jetpack fix this probalem though?
- by Ray seveN - at 2012.07.13 21:07:00
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46. Request: Multiplayer weapons. - in Feedback/Requests [original thread]
lolol vehicle joke
- by Ray seveN - at 2012.07.13 21:06:00
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47. Requests and Suggestions for Laser functionality - in Feedback/Requests [original thread]
yeah, but in the trailer a heavy was using it :( I really hope it was for art purposes since both are amarrian and they do look pretty nice together
- by Ray seveN - at 2012.07.13 21:00:00
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48. [Request] Weapon charge HUD indication - in Feedback/Requests [original thread]
There was a red ring that filled up last build for charge weapons. Dont know why it didnt get in this build
- by Ray seveN - at 2012.07.13 20:55:00
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49. Requests and Suggestions for Laser functionality - in Feedback/Requests [original thread]
There is a description of the laser rifle on the play station home space. Describes the laser as a sustained beam that over heats the longer it is active. Dont know if the damage gets more intense over time or not. With this we can probably predic...
- by Ray seveN - at 2012.07.13 20:51:00
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50. [IDEA] Dedicated AV Suit? Lower Armor, Raise Vehicle Damage Resistance? - in Feedback/Requests [original thread]
Cobalt Monkey wrote: My Forge is pretty buffed with skills, so I can pretty easily kill the little ones. Suryus (sp?) are a bit of a challenge. Sagari (sp? also) are mean little monsters. I've solo'd exactly one and that was today and I got luc...
- by Ray seveN - at 2012.07.13 07:52:00
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51. Abuse, Misuse & a Moose - in Feedback/Requests [original thread]
I've seen jenza's tank get murdered before :O it took 4 guys with advanced swarmers to do it. Kinda felt bad for jenza, the tank went down sooo fast :( Jack McReady wrote: I think I one shot you with my mass driver with a direct hit yesterday ...
- by Ray seveN - at 2012.07.13 07:44:00
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52. [IDEA] Dedicated AV Suit? Lower Armor, Raise Vehicle Damage Resistance? - in Feedback/Requests [original thread]
Been trying to tank tanks also. I found scaring them away rather than killing them works pretty well (cant kill them yet since I have a miitia fitting)
- by Ray seveN - at 2012.07.13 07:37:00
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53. [IDEA] Dedicated AV Suit? Lower Armor, Raise Vehicle Damage Resistance? - in Feedback/Requests [original thread]
I heard that damage is different depending on what type the gun is. Like thermal vs kinetic fire arms that cant go through shield but can go through armor and vise-versa. Dont know if this is implemented yet but I'm sure its in the works
- by Ray seveN - at 2012.07.13 07:17:00
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54. Enemy attempting to lock on your Dropship - in Feedback/Requests [original thread]
EVICER wrote: Ray seveN wrote: EVICER wrote: Ray seveN wrote: EVICER wrote: Regardless of tech and guidance systems and countermeasures.You mean to tell me that someone or a corporation like McDonald -Douglas or Boeing ,Northrup_Gru...
- by Ray seveN - at 2012.07.13 03:13:00
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55. DUST needs to be more skill based - in Feedback/Requests [original thread]
It is, its just you need an amazing amount of skill to do so. I have an advance assault suit yet militia ar's kill me. I have an advanced mass driver but I've kill an advanced heavy with a proto HMG. Skill wins depending on the situation usually t...
- by Ray seveN - at 2012.07.13 02:56:00
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56. Problems with the mass driver - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: i've had no problems with this weapon. against me they seem to do great when the user gets in the right range. If users are in the right range it usually ends up being a direct hit :D what kinda sucks is you have to re...
- by Ray seveN - at 2012.07.13 02:52:00
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57. Electronics upgrade still not available ? - in Feedback/Requests [original thread]
Its actually been there since they released build 2.0. I really hope they get it at the next update
- by Ray seveN - at 2012.07.12 03:21:00
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58. Expensive Vehicles vs Cheap Vehicles and Revenge - in Feedback/Requests [original thread]
The phisics are still pretty bugged. tanks still die for lamp posts and chest high walls.
- by Ray seveN - at 2012.07.12 03:07:00
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59. Enemy attempting to lock on your Dropship - in Feedback/Requests [original thread]
EVICER wrote: Ray seveN wrote: EVICER wrote: Regardless of tech and guidance systems and countermeasures.You mean to tell me that someone or a corporation like McDonald -Douglas or Boeing ,Northrup_Gruman would hire engineers to design, d...
- by Ray seveN - at 2012.07.12 03:00:00
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60. SMG skilling - in Feedback/Requests [original thread]
Pretty good point, not an smg expert but you do have a good point
- by Ray seveN - at 2012.07.12 02:49:00
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