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81. About dropsuits and future changes - in General Discussions [original thread]
I don't know much about higher level dropsuits but it makes no sense to even them out A high level player who puts in the isk for his fitting should be nothing like standard players It's an uneven battlefield but things like this make the game....
- by Rasputin La'Gar - at 2013.02.02 19:08:00
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82. Skill Point Change Tears - in General Discussions [original thread]
King Kobrah wrote: Still doesn't allow top-tier players to advance faster than above-average players. why should i even try to pull down 2K+ WP a game when it caps at 1000? i'll just hit my 1k and go hide behind my redline for the rest of the ...
- by Rasputin La'Gar - at 2013.01.29 10:13:00
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83. Less of a merc - in General Discussions [original thread]
I'm sorry if this is in the wrong area, but will it become possible to be less of a "mercenary" and more sided with factions/corporations? As of now I jump into a quick match fighting for arbitrary corps. Will I ever be more involved in what corps...
- by Rasputin La'Gar - at 2013.01.29 10:08:00
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84. BEHIND YOU! - in General Discussions [original thread]
Heavy turrets probably wouldn't allow for this maneuver
- by Rasputin La'Gar - at 2013.01.29 06:26:00
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85. a heavies tirade against nerfing, and reason why - in General Discussions [original thread]
OP I just want you to know I have no problem sacrificing myself by headshotting you people straight on with my tactical assault, knowing that they guy coming behind me will take you out with ease
- by Rasputin La'Gar - at 2013.01.29 06:23:00
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86. BEHIND YOU! - in General Discussions [original thread]
A lot of times when I see red at the bottom of my screen I just hurry and try to kill someone in front of me before I die, or at best, awkwardly jump to the side and hope a structure gets behind me How about a quick turn around button (I think R3 ...
- by Rasputin La'Gar - at 2013.01.29 05:43:00
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87. Ambush problem - in General Discussions [original thread]
A 1 minute no-death count down during this time. If there are no kills in 1 minute then the team with the most clones left wins And if the team is organised enough to tank up like that (in instant matches this isn't the case), the other team shou...
- by Rasputin La'Gar - at 2013.01.29 00:46:00
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88. Ambush problem - in General Discussions [original thread]
Not sure if anyone's talked about it yet but why are deployed clones rendered useless after the reserves run out?? It seriously takes away from what could be some epic last stands, and amazing come backs
- by Rasputin La'Gar - at 2013.01.29 00:01:00
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